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Fire, Water, Fist and Coding OOC


Thevshi

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Posted

Okay, Tsunami will continue using full Defensive Attack (-5 Atk/+5 Def) and use Power Attack (-4 Atk/+4 Dam).  She will then attack one of the two gang members attacking her, taking 10 to hit him and putting him down.

Posted

Okay, Ye Quan is going to turn his attention toward Jessica this time, firing a blast of dark energy at her and hitting with a 26, so a DC 25 toughness save for Jessica.

 

A couple of gang members are going to move over to engage Crimson Tiger, getting a 14 and 24 so a miss and a hit.  A DC 17 toughness save for Crimson.

 

A couple of gang members move over to help the one already facing Tsunami, and they get a 25, 19 and 14, the first would normally hit, but for Tsunami’s defensive attack. 

Posted

 Drain Wisdom 10 (Extras: Linked [Healing]; Power Feats: Slow Fade, Variable Descriptor [carnal spirits]), Healing 10 (Extras: Action [Standard], Total; Flaws: Limited [Self Only], Limited 2 [If Drain Succeeds, Up To Amount Drained]) {22/32}

 

Feed On Sin, Ye Quan: 1d20+10 28

 

DC 20 Will Save  if that hits.

Posted

He makes his Will save with a 24

 

So,

 

Round Four

 

24 Crimson Tiger (bruised, 2 HP)

19 Tsunami (unharmed, 3 HP)

17 Ye Quan (bruised 2)

16 Gang Member (multiple)

9 Jessica (bruised, 4 HP)

8 SFX (unharmed, 2 HP)

 

Crimson is up!

Posted

Okay, Tsunami maneuvers herself so she can unleash a Cone of Water that will catch all the gang members and Ye Quan (while missing Mali and Jessica thanks to selective), she gets a 15, rolling a natural 1.  So, I will use a HP for a reroll, getting a 22, which hits them all.

 

All the normal gang members do down (unable to beat a DC 25 toughness save).  Ye Quan gets a 16, which misses by 9, so bruised and dazed.  I will remove the daze, returning Tsunami’s HP to her.

Posted

Well, his luck finally ran out, he got a 18 on his Will save.  Of course, this is not a complete failure, it just means he is slowed.  So…

 

Round Five

 

24 Crimson Tiger (bruised, 2 HP)

19 Tsunami (unharmed, 3 HP)

17 Ye Quan (bruised 3, slowed)

16 Gang Member (multiple)

9 Jessica (bruised, 4 HP)

8 SFX (unharmed, 2 HP)

 

Back to Crimson Tiger Thunder!

Posted

Yeah, that would miss, even with the -1 he gets from being slowed.  So, he gets a 13 for his toughness save, and this time I will say he just goes down completely.

 

With the gang leader down, not being able to get to their weapons and Tsunami having efficiently taken out quite a few of them, the remaining gang members are either making a break for it, or just giving up.

 

So, go ahead with you IC post Thunder, then we are out of combat.

Posted

The wake up would technically be

 

Alternate Power: Healing 7 (Extras: Action [Standard], Restoration, Total; Flaws: Limited [Others Only]); Power Feats: Regrowth, Stabilize, Variable Descriptor [carnal spirits]) {31/32} ("Belay Sin's Wages"; magic)

 

If you want me to roll, I'll roll it. But what I will roll for is

 

Intimidating Ye Quan: 1d20+4 21

 

+2 if this little scene is helping to intimidate to him.


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