Thunder King Posted September 23, 2018 Posted September 23, 2018 Full on power attack; 21 If that hits, DC 27 TOU save.
Thevshi Posted September 23, 2018 Author Posted September 23, 2018 Ye Quan manages to get a 27! So he is just fine.
Thevshi Posted September 28, 2018 Author Posted September 28, 2018 Okay, Tsunami will continue using full Defensive Attack (-5 Atk/+5 Def) and use Power Attack (-4 Atk/+4 Dam). She will then attack one of the two gang members attacking her, taking 10 to hit him and putting him down.
Thevshi Posted September 28, 2018 Author Posted September 28, 2018 Okay, Ye Quan is going to turn his attention toward Jessica this time, firing a blast of dark energy at her and hitting with a 26, so a DC 25 toughness save for Jessica. A couple of gang members are going to move over to engage Crimson Tiger, getting a 14 and 24 so a miss and a hit. A DC 17 toughness save for Crimson. A couple of gang members move over to help the one already facing Tsunami, and they get a 25, 19 and 14, the first would normally hit, but for Tsunami’s defensive attack.
Nightshade Posted September 28, 2018 Posted September 28, 2018 DC 25 Toughness: 1d20+10 21 Bruised. Injured?
Nightshade Posted September 28, 2018 Posted September 28, 2018 Drain Wisdom 10 (Extras: Linked [Healing]; Power Feats: Slow Fade, Variable Descriptor [carnal spirits]), Healing 10 (Extras: Action [Standard], Total; Flaws: Limited [Self Only], Limited 2 [If Drain Succeeds, Up To Amount Drained]) {22/32} Feed On Sin, Ye Quan: 1d20+10 28 DC 20 Will Save if that hits.
Thevshi Posted October 2, 2018 Author Posted October 2, 2018 He makes his Will save with a 24 So, Round Four 24 Crimson Tiger (bruised, 2 HP) 19 Tsunami (unharmed, 3 HP) 17 Ye Quan (bruised 2) 16 Gang Member (multiple) 9 Jessica (bruised, 4 HP) 8 SFX (unharmed, 2 HP) Crimson is up!
Thunder King Posted October 3, 2018 Posted October 3, 2018 Mali's going to go for a paralyzing attack, using one of her exotic save attacks; 30 That's a DC17 Fort save vs paralysis
Thevshi Posted October 3, 2018 Author Posted October 3, 2018 Okay, Tsunami maneuvers herself so she can unleash a Cone of Water that will catch all the gang members and Ye Quan (while missing Mali and Jessica thanks to selective), she gets a 15, rolling a natural 1. So, I will use a HP for a reroll, getting a 22, which hits them all. All the normal gang members do down (unable to beat a DC 25 toughness save). Ye Quan gets a 16, which misses by 9, so bruised and dazed. I will remove the daze, returning Tsunami’s HP to her.
Nightshade Posted October 4, 2018 Posted October 4, 2018 Past Sins Remembered, Ye Quan: 1d20+10 27 Alternate Power: Paralyze 10 (Extras: Range [Ranged]; Power Feats: Feature [must speak last sin based on spirit invoked], Variable Descriptor [carnal spirits]) {32/32} ("Past Sins Remembered"; sin, magic)
Thevshi Posted October 4, 2018 Author Posted October 4, 2018 Well, his luck finally ran out, he got a 18 on his Will save. Of course, this is not a complete failure, it just means he is slowed. So… Round Five 24 Crimson Tiger (bruised, 2 HP) 19 Tsunami (unharmed, 3 HP) 17 Ye Quan (bruised 3, slowed) 16 Gang Member (multiple) 9 Jessica (bruised, 4 HP) 8 SFX (unharmed, 2 HP) Back to Crimson Tiger Thunder!
Thunder King Posted October 4, 2018 Posted October 4, 2018 Gonna run him down and attack; 17 Assuming a 17 does NOT hit...REROLL 30 DC22 TOU save
Thevshi Posted October 4, 2018 Author Posted October 4, 2018 Yeah, that would miss, even with the -1 he gets from being slowed. So, he gets a 13 for his toughness save, and this time I will say he just goes down completely. With the gang leader down, not being able to get to their weapons and Tsunami having efficiently taken out quite a few of them, the remaining gang members are either making a break for it, or just giving up. So, go ahead with you IC post Thunder, then we are out of combat.
Nightshade Posted October 8, 2018 Posted October 8, 2018 The wake up would technically be Alternate Power: Healing 7 (Extras: Action [Standard], Restoration, Total; Flaws: Limited [Others Only]); Power Feats: Regrowth, Stabilize, Variable Descriptor [carnal spirits]) {31/32} ("Belay Sin's Wages"; magic) If you want me to roll, I'll roll it. But what I will roll for is Intimidating Ye Quan: 1d20+4 21 +2 if this little scene is helping to intimidate to him.
Thevshi Posted October 12, 2018 Author Posted October 12, 2018 He does not roll well, but he still gets a 25, so he is not going to be an easy one to intimidate.
Thunder King Posted October 18, 2018 Posted October 18, 2018 Mali is going to try for an intimidate check of her own; 25 I'll post IC with what she attempts.
Thevshi Posted October 22, 2018 Author Posted October 22, 2018 This time he only gets a 20, so is a bit more willing to talk now.
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