Kai Wren Posted March 31, 2018 Share Posted March 31, 2018 (edited) OOC Thread for: http://www.freedomplaybypost.com/topic/10522-ic-under-cove-r/ You are all free to determine how you heard about this terrible smuggling operation! Details are broadly sketchy, but there's definitely Daka crystals involved. Or you can just have been taking a nap in a dank cave because that's how you chill out! You know, whatever works. Edited March 31, 2018 by Kai Wren Link to comment
Heritage Posted March 31, 2018 Share Posted March 31, 2018 One possible though it that Aquaria invited Casey out for a night swim? With her Life Support and Swimming +13 she might even be able to keep up! Or alternately one or the other heard about it, and reached out to the other for support. Link to comment
Kai Wren Posted March 31, 2018 Author Share Posted March 31, 2018 Okay party people! Could I ask for people who are trying to approach/be near the submarine within theoretical eyeline to give me stealth checks? I believe that would be both Aquaria and Diamondlight - I believe Miracle Girl is under the water (and thus outside of reasonable catch-a-glimpse distance). However, making the assumption that Miracle Girl is keeping eyes on the submarine with X-ray vision, could I get a Notice check from her? Thanks!~ Link to comment
Avenger Assembled Posted March 31, 2018 Share Posted March 31, 2018 If you didn't see this, @Supercape, it's here! Link to comment
Supercape Posted March 31, 2018 Share Posted March 31, 2018 Tis seen, and seen it is! Link to comment
Supercape Posted March 31, 2018 Share Posted March 31, 2018 Stealth: 1d20+1 11 Stealth! Link to comment
Kai Wren Posted March 31, 2018 Author Share Posted March 31, 2018 NPC Notice Checks: Goons - 1d20+0 = 18 Mystery Man - 1d20 +8 = 15 Link to comment
Supercape Posted March 31, 2018 Share Posted March 31, 2018 (edited) Diamondlight is going to ready action his forcefield to activate if they fire! Edited March 31, 2018 by Supercape Link to comment
Kai Wren Posted March 31, 2018 Author Share Posted March 31, 2018 For the avoidance of doubt, the distribution of NPCs is currently as follows: 1 guy ('Barry') at the back of the submarine confronting Diamondlight - about 60ft from the mid-point of the vessel. 3 thugs going back to back up 'Barry' 8 other thugs continuing to unload cargo of various sorts. Mystery Man stood at the midpoint of the ship. Knowledge: Streetwise can be made if you can get a good look at him. Mystery Woman apparently bored out of her skull in the hold looking after Mystery Cargo. Link to comment
Kai Wren Posted March 31, 2018 Author Share Posted March 31, 2018 Noted on the forcefield, @Supercape! Could I nab a Bluff check for your credibility, please? Link to comment
Supercape Posted March 31, 2018 Share Posted March 31, 2018 His forte: Bluff: 1d20+16 30 looking smooth! Link to comment
Avenger Assembled Posted April 1, 2018 Share Posted April 1, 2018 Aquaria is helping - maybe! Let me know what you're looking for at this point. Link to comment
Kai Wren Posted April 1, 2018 Author Share Posted April 1, 2018 Lets go with an intimidate check! Link to comment
Avenger Assembled Posted April 1, 2018 Share Posted April 1, 2018 I, ah, seem to have forgotten to put any interaction skills on Aquaria's sheet. 6 Well that's embarassing. With an HP it's 14 Let me know if you think that there are any circumstance bonuses for being a Deep One who appears by surprise at night at sea. Link to comment
Kai Wren Posted April 1, 2018 Author Share Posted April 1, 2018 (edited) Minions resisting intimidate - 1d20 + 0 = 20 Mystery Man resisting Intimidate - 1d20 +8 = 13 Ordinarily they'd get +2 to resist because they outnumber you - I'm going to call the monstery-ness a circumstance bonus to wash that out. Hilariously, the minions are far more on the ball than their boss, despite him being FAR better equipped to handle it! At this point we should probably generate an initiative order. Minion Group 1 - Normal Guns 1d20 +2 = 16 Minion Group 2 - Laser Guns - 1d20+2 = 22 Minion Group 3 - Back of the Sub - 1d20 +2 = 21 Mystery Man Initiative - 1d20+7 = 17 Mystery Woman Initiative - 1d20+10 = 30Init Order Mystery Woman - 30Laser Minions - 22Back Sub Minions - 21 Miracle Girl - 18 Mystery Man - 17Gun Minions - 16 Sea Devil - 7 Diamondlight - 7 (Note, not all in the order are going to be immediately involved in fighting and combat; I'm just getting the inits queued up so I know where they'll fall in later) Edited April 12, 2018 by Kai Wren Link to comment
Supercape Posted April 1, 2018 Share Posted April 1, 2018 For when the laser beams start flying, Diamondlights initiative: Initiative: 1d20+5 7 Link to comment
Avenger Assembled Posted April 1, 2018 Share Posted April 1, 2018 Init = 7 Well that's awkward. Link to comment
Kai Wren Posted April 1, 2018 Author Share Posted April 1, 2018 Laser Minion 1 - Aid Another DC 10: 1d20+1=16 SUCCESS Laser Minion 2 - Aid Another DC 10 - 1d20+1= 21! SUCCESS (Where the heck did they hire these guys and their freakish ability to roll 20s?) Laser Minion 3 - Boosted Shot vs Sea Devil DC 21 - 1d20+3 = 16 MISS Laser Minion 4 - Boosted Shot vs Sea Devil DC 21 - 1d20+3 = 11 MISS All that effort! All that failure! Post will be incoming shortly~ Link to comment
Heritage Posted April 1, 2018 Share Posted April 1, 2018 (edited) Am I up next then? If so, will have a post up by tonight. Edited April 1, 2018 by Heritage Link to comment
Avenger Assembled Posted April 2, 2018 Share Posted April 2, 2018 Someone save the heroic frog! Link to comment
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