Heritage Posted April 3, 2018 Posted April 3, 2018 Casey has Takedown Attack; are any of the minions close enough to take on several of them?
Heritage Posted April 3, 2018 Posted April 3, 2018 You know what, we'll see if we can do this; Casey wants to plunk herself down amongst the laser minions and knock out as many a she can with her fists.
Kai Wren Posted April 3, 2018 Author Posted April 3, 2018 Go for it - for ease we'll say that the three groups are roughly together. Defense is 12.
Heritage Posted April 3, 2018 Posted April 3, 2018 Unarmed to Hit roll: 24 - bam! That's a DC 25 Toughness save.
Kai Wren Posted April 3, 2018 Author Posted April 3, 2018 Looking at the stats, they can't pass that, so hit three more times and they are done.
Heritage Posted April 3, 2018 Posted April 3, 2018 To Hit #1: 18 To Hit #2: 27 To Hit #3: 26 Biff! Pow! Thump!
Kai Wren Posted April 3, 2018 Author Posted April 3, 2018 Regular firearms can't actually hurt Miracle Girl or Sea Devil, so feel free to get hit as much as you like, or not! Sea Devil, you're up next!
Avenger Assembled Posted April 3, 2018 Posted April 3, 2018 Hmm - remember that Sea Devil doesn't have her armor in this thread - so her Impervious is not up.
Kai Wren Posted April 3, 2018 Author Posted April 3, 2018 Ah, I misread the sheet! Let's see how that goes down, then! Gun Minion 1 - 1d20+1 = 7 (MISS) Gun Minion 2 - 1d20+1 = 7 (MISS) ... nope, you're fine.
Avenger Assembled Posted April 4, 2018 Posted April 4, 2018 Okay, Aquaria is going to dive underneath and inflict a DC 23 Toughness save on the submarine!
Kai Wren Posted April 4, 2018 Author Posted April 4, 2018 Submarine Toughness Check - 1d20+13 = 19 Moderate denting ensues!
Supercape Posted April 4, 2018 Posted April 4, 2018 In that case! Free Action: Activate Force field Standard Action: Laser Beams! Targetted Area Burst Selective Damage 10 Effect! Hit me with those laser beams: 1d20+10 22 so should hit at least a few! Move Action: Take cover behind a rock!
Kai Wren Posted April 5, 2018 Author Posted April 5, 2018 Just the gun-toting minions at the far end of the submarine, and the two people inside left. They are Doing Things but nobody has eyes on them right now! @Avenger Assembled you are up!
Heritage Posted April 5, 2018 Posted April 5, 2018 Wait, didn't Aquaria go right before Diamondlight?
Kai Wren Posted April 5, 2018 Author Posted April 5, 2018 Sorry, getting my players mixed up - it is your turn, Heritage.
Avenger Assembled Posted April 7, 2018 Posted April 7, 2018 Aquaria gets the guts of the metal beast if no one claims them later!
Heritage Posted April 8, 2018 Posted April 8, 2018 (edited) Miracle Girl is going to pinball her way through three of the four gun-totting thugs, leaving one awake for questioning. If she can, she'll also spare a quick x-ray glance into the hull to check on the two below decks. First to Hit: 17 Second to Hit: 29 Third to Hit: 12 (oh, that might miss!) DC 25 Toughness on any that connect. Notice with Skill Mastery: 25 Edited April 8, 2018 by Heritage
Kai Wren Posted April 8, 2018 Author Posted April 8, 2018 12 is in fact their exact defense! So that's three hits and three downed crims! I will post what you see after you've posted up
Kai Wren Posted April 8, 2018 Author Posted April 8, 2018 @Avenger Assembled You are up my froggy friend!
Avenger Assembled Posted April 8, 2018 Posted April 8, 2018 Aquaria continues Power Attacking the submarine, inflicting another DC 23 Toughness save.
Kai Wren Posted April 8, 2018 Author Posted April 8, 2018 Submarine Toughness Save - 1d20 + 13 = 33 PLINK I'm afraid :<
Avenger Assembled Posted April 8, 2018 Posted April 8, 2018 Shouldn't that have been rolled with +12, given that Aquaria has already inflicted an injured on it?
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