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Black Mamba (PL 10) - Tarrakhash


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Posted

Black Mamba
Power Level: 10 [11] (159/170PP)
Unspent Power Points: 11
Trade-Offs: -5 Defense / +5 Toughness

 

In Brief: Failed Super Soldier Bounty Hunter who remembered his connection to humanity after experiencing the Terminus Invasion.

Catchphrase: Everyone makes mistakes, this is yours.

Theme

 

Alternate Identity: John Ross (Public) or Rooivalk (Secret)
Birthplace: Durban, South Africa

Residence: Penthouse inside AR Medical Industries building (Owned by Akhona)
Base of Operations: Wading Way, AR Medical Industries (Owned by Akhona)
Occupation: Bounty Hunter
Affiliations: Is about to apply to work with the Freedom Auxiliaries.
Family: Akhona Ross (Wife), Alexander Ross (Son), Nkosozana Ross (Daughter)

 

Description:
Age: 56 (DoB: 12 July 1962 )
Apparent Age: 24
Gender: Male
Ethnicity: Caucasian
Height: 5ft10
Weight: 195lbs
Eyes: Hazel
Hair: Brown

John is of average height and looks to be about 24 years of age, he is well built and clearly works out a lot. He has more of a marathon runners frame than a body builder although his muscles are clearly defined. His one remaining eye is Hazel and he may have been attractive at one point, the mass of scars that covers the left side of his face eradicating the left eye, and most of the eyebrow does not improve his features. If anything gives away his extended age it is the large number of scars that criss-cross his tanned skin. His hair is shaved short and is normally no more than a light stubble, the same can be said of his beard. He wears a black and gold eyepatch with the AR medical industry logo on it. He walks with the slightest of limps, but that vanishes as soon as he starts running hinting at it being more psychosomatic than a real injury. His accent is a little unusual sounding almost British unless you've actually met someone from Britain that is.

 

History:

1962 - 1980 Born in Pietermaritzburg about an hour north of the Durban harbor. As a white English speaking South African he is part of the white elite and gets almost the best schooling he can get. His father is a successful military contractor with Armscor and his mother is a teacher. He is a pretty normal child and teenager, more interested in sport than academics and an avid hunter and because of his fathers pressure takes part in many training camps for one or another of the white supremacist para-military organizations.

1980 - 1982 Present at the Battle of Capetown his exposure to Supers meant that when he did his compulsory military service he decided to enlist in the Apartheid Gorvernment's Super Soldier program. The Super Serum didn't take, or at least they thought it didn't, and he was kicked out and sent to the normal army for the remainder of his training where he worked largely as a scout and sniper on the border of what is now Namibia.

1982 - 1985 Works throughout Africa as a mercenary. Ends up using his skills to track down escaped prisoners of war, political refugees and other unwanted by whoever could pay him and the company he worked for. Was injured several times and seemed to avoid serious injury somehow, indications that his serum hadn't quit on him fully but nothing that actually pointed out what was going to happen.

1986 - 1990 Super Serum actually starts working, he stops aging and starts to show signs of the ability to heal himself and adapt to difficult climates and terrains. The process is slow and grows as he ages but is enough to set him off looking for even more of an edge so he can actually be the Ubermensch he believes he was meant to be. His journey takes him across more of Africa and eventually brings him to Dakana the home of the White Lion. Being what he was, a White South African Super who was intent on bring a Bounty Hunter meant he was something of a sparking point for controversy but there were some, particularly of the Red Hyena Ukoo and just when John thought he was going to have to abandon the idea he met Akhona. Bright, brilliant and very good with technology she was of the Red Hyena and eager to see the world and John offered her the chance to do just that, grow her skill at working with technology. He smuggled her out of Dakana and was right behind her when he met the White Lion of the time....a scuffle ensued and needless to say John lost very badly but the White Lion spoke to him at length, leaving him to leave, and letting him know that he was abusing his power for nothing and that Akhona  was a gift of the Dakana and should John hurt her John would be killed. In John's mind she was too valuable, despite her skin color, for him to harm and he would simply use her any way he could. She built him armor and for four years he was a bounty hunter, named Rooivalk, with almost no equal tiring of chasing normal humans he stepped his game up and accepted a bounty against the White Lion himself, obviously Akhona warned him against this but she was just a dark skinned woman what did she know. The White Lion beat him again, and after a lengthy fight in the jungle John fled. He didn't get very far before his battlesuit failed and he crash landed damaging himself very badly. The White lion, who had been following him, still saw goodness in John and rescued him, taking him back to Akhona. Again he reminded John that Akhona was a gift from Dakana and that he was better than what he was right now.

1990-1992 It took 2 years for John to heal, during this time despite her people's wishes Akhona looked after the bounty hunter who paid her ensuring he lacked for nothing as his superhuman powers grew with her treatment healing even his broken back with time and a few implants from her but that was not the only thing that grew. John, despite his best efforts, found himself staring into the face of someone he considered inferior in every way and over the months slowly, inevitably and not without his own attempts to stop it fell in love with her. It was the beginning of the blossoming of goodness that the White Lion had seen in him, and it was the true gift of the Dakani that the White Lion had foreseen. Her name meant gift in the Dakani tongue and so it was she was to him. By the time he could walk, and fight again, they had gotten married and left Africa and the past behind them. No more fighting, no more war or so they thought as they moved to Freedom City hoping to start their new lives.

1993 - 1999 Living in Freedom City during the Terminus Invasion dragged John back to his armor, now colored Black and Gold,  and his newest incarnation as the Black Mamba into the light. It was not how he planned or how he wanted it to be. He was trying to stay out of the Super Hero scene but the Terminus invasion found him, or more importantly an Omegadrone did. It found him and Akhona and he, as he tends to, jumped into combat and managed, barely, to defeat the Omega drone with the help of the building security but at a cost. His left eye was damaged beyond repair and there were still more drones out there. Akhona, who had been maintaining his armor in case of a situation just like this brought it out and the rest is history. The Battle was hard and costly but the Hero's in Freedom City won, and it gave John his first taste of being a hero instead of what he was before...and it made him think of the White Lion's words. While he didn't sign up for the Freedom League he did pay close attention to what they were doing while 'helping' Akhona put together her medical company and having the first of his children, his son Alexander.

2000-2005 With the release of the prisoners from Blackstone Black Mamba hired out his services to bring back some of the escapees, but didn't do enough to make headlines or stand out he wanted to keep his profile as low as he could all things considered. With her business doing well enough to keep itself going Akhona decides, after finding out she is pregnant again, that it's time to spend some time in 'safer' Dakani. Their extended vaction couldn't go more wrong, it starts with Black Mamba meeting Akhona's intended husband....apparently she was betrothed, something she forgot to share and thought would be resolved at this point since she was nearing 30 years of age. Red Hyena politics was a lot more complicated than John had intended to deal with, particularly with a Dakani Warrior,  Lungile Masikani , who wanted very much to stick his crystal spear into John's nether regions the only reason the two didn't come to blows was the arrival of John's second child Nkosozana and the Invasion of the Grue which both of them ended up fighting in to defend various parts of Dakana.

2006 - Present With the Tension in Dakana rising between John and his family and the Red Hyena tribe they decided it was time to return to Freedom City and raise their family, it was becoming apparent that John was no longer aging and the last decade has been difficult for him and Akhona as the very obvious physical age gap is starting to wear on them as more and more people mistake him and his son for friends rather than parent and son. They did their best and John all but gave up being the Black Mamba as he tried to make things work more easily but in the last three years there has been at least one attack that John believes is the work of the man Akhona spurned against his children. Realizing that if the Red Hyena were possibly out to get them he would need help protecting his children. He has been considering joining the Freedom Leagues Auxiliary just to try and build some allies, and subconsciously to spend less time fighting with Akhona and more time bringing bad guys to justice at least he knows he can win that fight. As of yet neither of his children have displayed super powers, but who knows what could be just around the corner.

 

Ages as of 2018:

John 56 (24)

Akhona 52

Alexander 19

Nkosozana 16

 

Personality & Motivation:

John has not always been a super hero, or even heroic at all, but after the Terminus invasion, and through the love of his wife he has learned there is more value in protecting the weak and doing good than there is in being selfish and caring only for yourself. He is determined and driven and to most seems to be rough and callous. When you see him with his children and wife, a group of people he once considered less than human, you see the soft side Akhona has brought out in him. He will do anything to protect his wife and children, the growing rift between him and his wife is causing him great distress and is a large reason why he is becoming more active in Freedom City and is actually working towards becoming a member of the Freedom League. That and he hopes

 

Powers & Tactics:

The Black Mamba armor built by Akhona Ross the mind behind AR Medical industries has many tactical options built into it. Flight allows the Black Mamba to maneuver and travel rapidly utilizing it's Energy Constrictors to tie down and immobilize flying or speeding opponents and it's Flash Bangs to soften up massed troops or hard targets but it is once it is landed that the true tactical power of the Black Mamba is revealed. Once the Dakani Crystal power arrays have energized the Triple Strength Myomer that powers the strength capabilities of the Black Mamba it's tactical options against ground troops are almost endless. Knocking foes to the ground, making large area attacks and being able to pin, stun or immobilize more powerful foes that are the same size as the Black Mamba allows it to be used for Shock and Awe tactics as easily as Extraction or Neutralization. While for many years the Black Mamba has remained neutral helping only when Freedom City or AR Medical Industries are threatened directly there are rumors that the Black Mamba is now seeking to join the Freedom League and use it's power for the good of Freedom City and eventually the world.

 

Power Descriptions:

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The black and gold theme of AR Medical Industries logo is present in the Black Mamba battlesuit, and it is clear that they were once an arms company before they switched almost exclusively to working on cybernetics to help the disabled and other medical devices. The armor is all but impenetrable and has multiple weapon systems rumored to be powered by rare Dakani Crystal technology. It can range from a rapidly flying manouverable battle system to a ground based juggernaut. Firing golden constricting snakes made of Energy to bind it's foes, peppering the area with high powered flash bangs or slamming it's black and gold fists through concrete it leave no doubt in the mind of a viewer that it was constructed with a single purpose, bring the foe back to whomever was paying for it's services. This is most apparent when in close combat with a foe, the gauntlets charge with stunning energy and are able to release several cables that are designed to look like it's name sake the black mamba. These cables increase the ability of the user to grapple and pin his foes, even allowing the slightly larger than human sized suit to pin two opponents of the same size simultaneously. The arms joints hum and whine softly as the power is distributed through special Myomer fibers that if stimulated with enough power allow the suit to lift well over 20 tons with relative ease or slam the ground so hard as to send people falling to the ground. If the stunning gauntlets are brought together with sufficient force an arc of kinetic energy is thrown out in a cone over a 100 feet long that sends foes convulsing to the ground.

 

Complications:
Responsibility (Family): John feels he has to protect Akhona and his two kids from the dangers of the world around them. They come first and he will drop everything to go to their rescue. They can be used as levers against him, blackmail and more importantly as targets to get to him and get him to go where the like.

Secret (History): John was part of the Apartheid Super Hero program, was a Bounty Hunter called Rooivalk for a number of years and a general bad guy for a long time till the 1990's. Akhona, the ex-White Lion and people in South Africa aend Dakana are aware but it is now something that people are aware of in Freedom City (Might be an idea for this to be a Bad reputation instead?)

Injury (Missing Left Eye): An Omegadrone took out his left eye, left him with some rather nasty looking scars, makes him look more like the bad guy he is trying not to be. Means that he misses from time to time as his depth perception is missing. Every now and then, particularly when not in his battlesuit, he gets surprised when people move up on his left side and he tends to get angry when people want to talk about how he was injured reminding him of how helpless he can be without his armor.

Enemy(Dakani Warrior - Lungile Masikani ? Akhona was betrothed before she left Dakana with John. Her intended holds a grudge and aspires to harm John, Akhona and possibly their children as well. He will do anything to hurt or dishonour John. He still has some feelings for Akhona but wishes to humiliate her if he can, would rather not hurt her. As a member of the Red Hyena he has political power within Dakana as well as acces to technology and equipment that allow him to operate on the superhuman level.

Injury (Broken Back): In his battle with the White Lion he broke his back, Akhona's cybernetics returned his ability to walk and move normally but they are still vulnerable to certain frequencies of electrical charge and interference from specifically targeted jammers. If someone found out they could target it to make him unable to walk.

Abilities: 4 + 0 + 8 + 4 + 4 + 0 = 20PP
Strength: 30/14 (+10/+2)
Dexterity: 10 (+0)
Constitution: 18 (+4)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 10 (+0)
 

Combat: 16 +4 = 20 PP
Initiative: +0
Attack: +8 Base, +10 Weapons Array
Defense: +5 (+2 Base, +3 Dodge Focus), +1 Flat-Footed

Grapple: +10, +18 Battlesuit, +23 full Super-Strength
Knockback: -2, -12 Battlesuit

 

Saving Throws: 5 + 3 + 7 = 15PP
Toughness: +15/+4 (+4 Con, +11 Protection) [10 Impervious]
Fortitude: +9 (+4 Con, +5)
Reflex: +3 (+0 Dex, +3)
Will: +9 (+2 Wis, +7)

Skills: 84R = 21PP

Acrobatics 8 (+8)
Computers 8 (+10)

Knowledge (Streetwise) 8 (+10)

Knowledge (Technology) 8 (+10)

Knowledge (Tactics) 8 *(+10)

Language 4 (English, Afrikaans, Dakani, Spanish, Zulu)

Profession (Bounty Hunter) 8 (+10)

Notice 8 (+10)
Sense Motive 8 (+10)

Stealth 8 (+8)

Survival 8 (+10)

 

Feats: 15PP
Attack Specialization (Weapon Systems)
Dodge Focus 3
Power Attack

Minion 10 (Akhona)
 

 

Powers: 68PP = 68PP

 
Device 16 (Battlesuit, 80PP Container, Flaw: Hard to Lose) [64PP] (technology)

Immunity 9 (Life Support) [9DP]
 

Might Array 7 (14PP Array, Feats: Alternate Power 1, Dynamic 2) [17DP]

  • DBE: Flight 0-6 (0 - 500 MPH / 5000' per Move Action,  Power Feat: Maneuverable 2) {0-14}
  • DAP: Super-Strength 0-6 (Effective Strength 30-60, Heavy Load: 1600 lbs - 50 tons, Power Feats: Groundstrike, Shockwave) {0-14}
     

Protection 11 (Extra: Impervious [10]) [21DP] 
 

Super-Senses 8 (Danger Sense [Radio], Radio [Enhancements: Accurate [+2], Analytical, Extended (100 ft Notice)], Uncanny Dodge [Radio]) [7DP]

Super-Senses 1 Communication Link (Akhona's Communicator) [1DP]
 

Weapons Array 11.5 (21PP, Feats: Alternate Power 4) [25DP]

  • BE: Enhanced Strength 16 (to Strength 30 [+10]) Chokehold, Improved Grab, Improved Grapple, Improved Pin, Stunning Attack {20/20}
  • AP: Snare 10 (Energy Constrictor; Feat: Tether) {21/21} 
  • AP: Dazzle 10 (Flash Bang; Extras: Area [General, Shapeable], Flaw: Limited [5 Uses A Day]) {20/20} 
  • AP: Damage 8 (Plasma Blade; Feat: Mighty, Extended Reach) + Drain(Toughness) 10 (Affects Objects Only; Linked; Feats: Extended Reach) {21/21}
  • AP: Damage 8 (Mini-Rockets; Extras: Area[Targeted, Cone], Feats: Accurate, Selective, Progressive 2 [400']) {21/21}

 

9 + 17 + 21 + 7 + 1 + 25 = 80 DP

 

Healing 8 (Failed Super Soldier Regen Flaws: Personal, Tiring Drawback: Action -1; 1 minute) [3PP]

 

Immunity 1 (Failed Super Soldier Serum: Immunity Aging) [1PP]

 


Drawbacks: (0) = 0PP
 

 

DC Block

ATTACK                RANGE   SAVE              EFFECT

Unarmed w/no Powers   Touch   DC 17 Toughness   Damage [Physical]

Armed w/Strength      Touch   DC 27 Toughness   Damage [Physical]

Blast                 Ranged  DC 25 Toughness   Damage [Energy] 

Damage                Touch   DC 25 Toughness   Damage [Physical]

 

 

TOTALS

Abilities (20) + Combat (20) + Saving Throws (15) + Skills (21) + Feats (15) + Powers (68) - Drawbacks (00) = 159/170 Power Points

 

Posted

Akhona Ross - Minion - Rank 10
Power Level: 10 (150/150PP)
Unspent Power Points: 0
Trade-Offs: None

 

In Brief: Wife to John Ross, Technician and Creator of the Black Mamba Battlesuit

Catchphrase: What did you do, John?

Theme(Optional) A theme song for the character.

 

Birthplace: Dakana

Residence: Penthouse inside AR Medical Industries building
Base of Operations: Wading Way, AR Medical Industries
Occupation: CEO/Head Technician of AR Medical Industries
Affiliations:
Family: John Ross/Black Mamba (Husband), Alexander Ross (Son), Nkosazana (Daughter)

 

Description:
Age: 52 (DoB: 1966)
Gender: Female
Ethnicity: Dakana
Height: 5ft6
Weight: 120lbs
Eyes: Brown
Hair: Black

Akhona is a beautiful woman, she may be a little older now but she has aged gracefully, her dark skin and ready smile lighting up any room, typically dressed in Dakani fashions with golden neck rings, golden bracelets and large golden earrings with platinum inlays all over them all. She favours long skirts, tight blouses in reds, blues and yellows. Her hair is usually worn long with multiple braids, each braid has a couple of metal hoops holding them together with Dakani symbols on them. There is a touch of gray in the braids now but they are still long and thick and clink when she moves rapidly. She was always a relatively small built, and age has only enhanced that, she is on the verge of looking frail. She moves slowly and with purpose most of the time, often seen to be simply sitting enjoying watching the company she has built grow and work mostly by itself. Those who know better are aware that those long sits usually involve in new designs being forward to her various employees for them to take the credit for but push the boundaries of her company.

 

History:

Before Black Mamba arrived and made her life oh so much more exciting Akhona was a member of the Red Hyena group and was working to climb her way up the ladder of politics, her skills in technology and  manipulation of the Dakani Crystals drew much attention and her running off with what amounted to a racist money grubbing mercenary destroyed most of her political clout and left her with her fair share of enemies, particularly her Betrothed: Lungile Masikani

 

Personality & Motivation:

Akhona left Dakana because she wanted to see the world, she is filled with a curiosity and a wonder of new things and places that has hardly dimmed with 5 decades in the world. It drives her to discover new applications for the science she works with, new toys for her husband to fight with and new ways to improve her business and the medical devices they sell. Driven and passionate she has plenty left to offer the world at an age where many would be looking to slow down and seek out retirement.

 

Powers & Tactics:
Subtlety is the name of the game, Akhona wants to be seen as just a normal business person, building devices to help people. Most of the time she has her Forcefield active and is connected to the computers around AR Industry through her Datalink while in the penthouse or in her office. Otherwise she seems to be conducting business as usual, working some days more than others. When she is in her private workshop and working on enhancing her husbands armor her other powers do come out as she uses the Dakani Jewelry she wears to build and repair his armor far more rapidly than a normal human should be able to do. Completing a days work in less than an hour.

 

Power Descriptions:
Several golden bands around her neck hide her computer control devices, similar bands cover both her arms and a pair of large golden earrings hide several intricate Dakani crystal interfaces that she uses to manipulate force, computers and communicate with her employees, family and husband. Most of the effects are invisible to the naked eye, although anyone who can see radio waves is sure to see a plethora of them spiraling off of her as she works on computers, tracks information and people through the computers and cameras around her. Whens he is working in her workshop glowing hands of force move faster than the eye can see to build things all around her while she sits mostly motionless only her eyes flicking from hand to hand to make sure they all work in unison lifting loads heavier than her thin frame could ever manage.

 

Abilities: -1 + 4 + 4 + 10 + 6 + 6 = 29PP

 

Strength:  9 (-1)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 20 (+5)
Wisdom: 16 (+3)
Charisma: 16 (+3)

Combat: 8  + 4  = 12PP
Initiative: +2
Attack: +4 Base +12 Capacitor Discharge; +12 Stealth Jet Blasters
Defense: +5 (+2 Base, +3 Dodge Focus), +1 Flat-Footed

Grapple: +3
Knockback: -1/-4

 

Saving Throws: 5  + 5  + 7  = 17 PP
Toughness: +2/+14 (+2 Con, +12 Forcefield)
Fortitude: +7 (+2 Con, +5)
Reflex: +7 (+2 Dex, +5)
Will: +10 (+3 Wis, +7)

 

Skills: 132R = 33PP

Bluff 12 (+15, SM)
Computers 12 (+17, SM)
Craft (Electronic) 12 (+17, SM)
Craft (Mechanical) 12 (+17, SM)

Diplomacy 12 (+15, SM)
Disable Device 12 (+17)
Knowledge (Technology) 12 (+17, SM)

Medicine 12 (+15, SM)
Notice 12 (+15)

Pilot 12(+14)
Sense Motive 12 (+15, SM)

 

Feats: 27 PP

Benefit 2 (Wealth 2)

Connected

Dodge Focus 3

Eidetic Memory 

Equipment 15

Improvised Tools

Inventor
Jack of all Trades 

Skill Mastery (Computers, Craft [Electronic], Craft [Mechanical], Knowledge [Technology]) 

Skill Mastery (Bluff, Diplomacy, Sense Motive, Medicine) 

 

 

Equipment: 15 PP = 75EP

AR Industries HQ  (20 EP)

  • Toughness 10 - 2EP
  • Size - Huge - 3 EP
  • Features - Communications, Computer, Fire Prevention System, Garage, Gym, Hanger, Infirmary, Laboratory, Library, Living Space, Pool, Power System, Security System(2), Workshop

AR Stealth Jet 11PP = 55 EP

  • Size - Gargantuan - 3EP
  • Strength 40
  • Toughness 14 - 3 EP
  • Defense 6
  • Flight 7 - 14 EP
  • Features - Hidden Compartments, Navigation System, Remote Control, Computer - 4EP
  • Immunity 9 (Life Support; Affects Others Only) [9PP]
  • Auxiliary Power Array 10 (20 PP; Feat: Alternate power 2) -22 EP
    • BP: Blast 8 (Blasters; Feats: Accurate 4) [20PP]
    • AP: Blast 10 (Mini Rockets; Extras: Area(Shapeable); Flaws: Limited 5/day) [20PP]
    • AP: Concealment 8 (Cloaking Field; All Visual, All Auditory, All Radio) [16 PP]

 

 

Powers: 12 + 12 + 8 = 32PP

 

Device Rank 3 (Dakani Bracers, 15PP Container, Flaw: Hard to Lose) [12PP] (Technology)

Telekinetic Array 7 (14DP Array, Feats: Alternate Power 1) [10PP]

  • BE: Move Object 9 [Force Hands; 11PP, Feats: Extended Reach, Precise Flaws: Range [Touch]), Quickness 6(x100, 3PP,Flaws: Physical] [14 DP]
  • AP: Force Field 12 [Invisible Armor; Feats: Selective, Subtle,] [14PP]

 

Device Rank 3 (Dakani Necklace, 15PP Container, Flaw: Hard to Lose) [12PP] (Technology)

Computer Control Array 6 (12DP Array, Feats: Alternate Power 3) [15PP]

  • BE: Datalink 8 (Mind Input Unit;2000 mile, Radio), Quickness 8 (x500,4DP, Flaws: Mental) [12 PP]
  • AP: Enhanced Aptitude (Search Engine; Gather Information 12, Feat: Alternate Ability (Int instead of Cha), Contacts 5PP), Radio Sense 1(Feats: Accurate [+2], Extended 1, Uncanny Dodge (Radio) Rapid 2, 7 PP) [12 PP]
  • AP: ESP 8 (Radio Sense; 2000 mile, Feats: Subtle, Rapid 3 x1000) [12PP]
  • AP: Damage 8 (Capacitor Discharge; Electrical Damage Feat: Accurate 4)

 

Device Rank 2 (Dakani Earrings, Akhona's Communicator; 10 DP Container, Flaw: Hard to Lose) [8PP] (Technology)

Super Sense - Communication link with Black Mamba suit [1DP]

 

Communication Radio 6 (20 miles, Feats: Subtle) [7DP]

 

Drawbacks: (-0) + (-0) = -0PP

 

DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 15 Toughness                Damage

 

Totals: Abilities (29) + Combat (12) + Saving Throws (17) + Skills (33) + Feats (27) + Powers (32) - Drawbacks (0) = 150/150 Power Points

Combat: 4  + 0  = 4PP
Initiative: +2
Attack: +2 Base
Defense: +0 (+0 Base, +0 Dodge Focus), +0 Flat-Footed

Grapple: +1
Knockback: -1/-4


Saving Throws: 2  + 2  + 2  = 6PP
Toughness: +2/+9 (+2 Con, +7 Forcefield)
Fortitude: +4 (+2 Con, +2)
Reflex: +4 (+2 Dex, +2)
Will: +5 (+3 Wis, +2)

Skills: 120R = 30PP

Bluff 12 (+15)
Computers 12 (+17, SM)
Craft (Electronic) 12 (+17, SM)
Craft (Mechanical) 12 (+17, SM)

Diplomacy 12 (+15)
Disable Device 12 (+17)
Knowledge (Technology) 12 (+17, SM)

Medicine 12 (+15)
Notice 12 (+15)
Sense Motive 12 (+15)

 

Feats: 12 PP

Benefit 2 (Wealth 2)

Connected

Eidetic Memory 

Equipment 4

Improvised Tools

Inventor
Jack of all Trades 

Skill Mastery (Computers, Craft [Electronic], Craft [Mechanical], Knowledge [Technology]) 

 

 

Equipment: 4PP = 20EP

AR Industries HQ  (20 EP)

  • Toughness 10 - 2EP
  • Size - Huge - 3 EP
  • Features - Communications, Computer, Fire Prevention System, Garage, Gym, Hanger, Infirmary, Laboratory, Library, Living Space, Pool, Power System, Security System(2), Workshop

 

 

Powers: 8 + 8 + 8 = 24PP

Device Rank 2 (Dakani Bracers, 10PP Container, Flaw: Hard to Lose) [8PP] (Technology)

Telekinetic Array 9 (9DP Array, Feats: Alternate Power 1) [10PP]

  • DBE: Move Object 4 [Force Hands; 6DP, Feats: Extended Reach, Precise Flaws: Range [Touch]), Quickness 6(x100, 3DP,Flaws: Physical] [9 DP]
  • DAP: Force Field 7 [Invisible Armor; Feats: Selective, Subtle,] [9DP]

 

Device Rank 2 (Dakani Necklace, 10PP Container, Flaw: Hard to Lose) [8PP] (Technology)

Computer Control Array 8 (8DP Array, Feats: Alternate Power 2) [10PP]

  • DBE: Datalink 4 (Mind Input Unit;1 mile, Radio), Quickness 8 (x500,4DP, Flaws: Mental) [8 DP]
  • DAP: Enhanced Aptitude (Search Engine; Gather Information 12, Feat: Alternate Ability (Int instead of Cha), Contacts 5DP), Radio Sense 1 (Feats: Rapid 2, 3 DP)
  • DAP: ESP 7 (Radio Sense, Feats: Subtle) [8DP]

 

Device Rank 2 (Dakani Earrings, Akhona's Communicator; 10 DP Container, Flaw: Hard to Lose) [8PP] (Technology)

Super Sense - Communication link with Black Mamba suit [1DP]

 

Communication Radio 6 (20 miles, Feats: Subtle) [7DP]

 

Drawbacks: (-0) + (-0) = -0PP

 

DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 15 Toughness                Damage

 

Totals: Abilities (29) + Combat (4) + Saving Throws (6) + Skills (30) + Feats (12) + Powers (24) - Drawbacks (0) = 105/105 Power Points

Posted

Not bad! The husband/wife thing is neat.

 

The list of feedback looks worse than it is - mostly it's the same edge-case math stuff that almost all sheets crop up with, including the ref's own sheets!

 

 

Black Mamba

Abilities

With 14 base Strength and a +16 from Enhanced Strength, Black Mamba's overall Strength would be 30/14 (+10/+2). This also harms his combat caps somewhat, but with the rank-10 Snare and Dazzle he may be able to get by if he can draw the fight out long enough (or rely on someone with higher-PL damaging abilities to do the actual punching).

 

Combat

Double-check the pp costs and bonuses on Combat; in particular, you're paying 8pp for +1 base defense, which seems pretty steep!

 

When flat-footed, Black Mamba will lose his dodge focus bonus (that's why it's cheap!) - this means that his flat-footed defense would be +1, not +2 (half base, rounded up). More to the point, though, per our house rules on the matter, 1/3rd of a character's total attack and defense must be base attack and defense. In this case, with +5 Defense, +2 of it must be Base Defense at minimum.

 

Grapple's always rough to calculate, with all the modifiers - by my counting, it'd come out to [8 attack + 2 str bonus] = +10 at his lowest, and [8 attack + 10 str bonus + 5 Super-Strength]= +23 at his best, though I may have missed a bonus somewhere.

 

With a +4 Toughness normally, and +15 (10 Impervious) at his best, Mamba's Knockback would be -2/-12.

 

Skills

You have listed 83R of skills, but only paid for 80 - you'll have to feed another pp in there or balance the languages out somehow.

 

Acrobatics is Dex-linked; with a +0 Dex modifier, Mamba would have a +8 Acrobatics bonus.

 

Powers

It's a minor notation thing, but I think you've bought Device 15, not Device 14. The actual dp budget and pp cost works out right.

 

Each of the powers in Mamba's Might Array would range from 0-12pp, not 0-10. This is within the budget of their array, though, so that works out!

 

Drawbacks

I'm afraid that Normal Identities cannot generally have powers of their own (as noted in the core book); it's provided as an option for a drawback if it leaves you more or less completely helpless (ie, Bruce Banner) and NPC-ish under simple conditions not already covered elsewhere. The Immunity might get a pass, but the Healing is a harder sell, even as flawed as it is. I'm willing to get pushed back on that by my fellow refs, though, if you want to make the case.

 

 

Akhona Ross

Minor Typo

A terribly minor thing, but she'd be a minion, not a minon.

 

Abilities

Double-check the pp tally - I believe you're shorting yourself the pp earned via the Strength drop (-1 + 4 + 4 + 10 + 6 + 6 = 29).

 

Combat

With a +2 Dex modifier, Akhona would have a +2 Initiative bonus.

 

I'm afraid you can't buy "ranged only" this way; you could buy the Attack Focus (Ranged) feat, for +1 bonus per 1pp spent, but you'd still need to buy 1/3rd of the total bonus, rounded up, as base attack.

 

With +0 melee attack (though, see above) and -1 Str, Akhona would have a -1 Grapple bonus.

 

With +2/+9 Toughness, Akhona would have a -1/-4 Knockback modifier.

 

Saves

Double-check the tally line math for this section.

 

With +2 Dex and +2 bought, Akhona would have +4 Reflex saves.

 

Feats

Don't forget to include the cost of the 4pp of Equipment in the Feats cost.

 

Powers

That last Device should probably be Device 2, not Device 1.

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