Ari Posted June 23, 2018 Author Posted June 23, 2018 Okay. Make a Dex+Str 1d20 roll, Cape, and Black Diamond will attempt to surprass it.
Supercape Posted June 23, 2018 Posted June 23, 2018 STR roll: 1d20+5 9 adding dex to that it woul be 14!
Ari Posted June 23, 2018 Author Posted June 23, 2018 DC14 Dexterity check: 6. Strike one! Will post in a second, please make another.
Supercape Posted July 4, 2018 Posted July 4, 2018 str and dex and the chaotic rules of randomness aii aii Azazoth lives: 1d20+10 17
Ari Posted July 4, 2018 Author Posted July 4, 2018 DC17 Dexterity check: 9. Also, Initiative check please. Disgruntled Baseball Player in a Robot Suit, Randall Calder's Initiative: 3. Black Diamond, Noga Itachi's Initiative: 19. After Curveball's Initiative roll, Randall gets a surprise round.
Ari Posted September 7, 2018 Author Posted September 7, 2018 Randall's surprise round: attacking Curveball with a flash grenade 19. Reflex save DC18 to avoid the Dazzle effect. Then round 1: Black Diamond: Unharmed-GM Curveball: Unharmed, 2HP Randall Calder: Unharmed-GM Black Diamond Moves to put themselves between Curveball and other attacks, uses Free Action to ready an Interpose, Standard Action to form a diamond baseball and try to crack it at Randall: 16. Miss. Curveball's turn.
Supercape Posted September 7, 2018 Posted September 7, 2018 Ref vs Dazzle: 1d20+10 13 makes her dazzled, I am presuming. She will use her moves this round to fumble around and take cover. Fort Recover Dazzle: 1d20+8 14 her fort recovery, so remains dazzled.
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