Tiffany Korta Posted May 28, 2018 Share Posted May 28, 2018 For rolls and stuff for this. Link to comment
Jander-Prime Posted May 28, 2018 Share Posted May 28, 2018 You had mentioned Arcs of Electricity, so I just assumed it still presented a threat to either civilians, or it's occupants, so I just went with it. If it's apparent it's about to explode or something as devastating I'll deal with it once the officer is clear. Let me know if a Toughness check is called for, if the arcs are going to hit the officer, I'll spend a HP, for Interpose, and eat it so as to prevent further harm to them. Link to comment
Tiffany Korta Posted May 28, 2018 Author Share Posted May 28, 2018 No need for a roll and have 1HP for doing the whole hero thing! Link to comment
Jander-Prime Posted May 29, 2018 Share Posted May 29, 2018 If we assume Pinnacle takes a 10 on his Diplomacy check, that would give him a total of 25. With that he could change Officer Kowalski's attitude from Unfriendly to Friendly, or Indifferent to Helpful. Let me know if you wish me to roll though. Just trying to get some information which would help make the next course of action clear. Link to comment
Jander-Prime Posted June 1, 2018 Share Posted June 1, 2018 A Notice Check as Pinnacle survey's the situation from the air: Perception Check 1st National Bank]: 1d20+5 18 Link to comment
Tiffany Korta Posted June 2, 2018 Author Share Posted June 2, 2018 For the record Emerald Spiders Computer Use: 1d20+10 29 Link to comment
Jander-Prime Posted June 7, 2018 Share Posted June 7, 2018 Persuasion Check vs Electron 1d20+15 [17] Well, it looks like this could get bad quickly. Oh well! Link to comment
Jander-Prime Posted June 11, 2018 Share Posted June 11, 2018 Online dice rollers hate me. Initiative check vs Electron: 1d20+1 [2] Yup, for those keeping track that's a natural 2, followed by a natural 1, at least there's nowhere to go but up, right? Right? Link to comment
Tiffany Korta Posted June 14, 2018 Author Share Posted June 14, 2018 Electron's Initiative: 1d20+8 19 and Emerald Spider Initiative: 1d20+6 26! So we have 20 Emerald Spider Unharmed 1hp 19 Electron Unharmed GM 02 Pinnacle Unharmed 3hp Link to comment
Tiffany Korta Posted June 14, 2018 Author Share Posted June 14, 2018 Emerald Spider will attempt to snare Electron Snare: 1d20+8 20, Electrons Reflex Save: 1d20+8 12. So she's entagled. She still gets to try and fry Pinnacle though! Attack Roll Attack Roll: 1d20+9-2 20, so a DC 24 Toughness save please! Link to comment
Jander-Prime Posted June 14, 2018 Share Posted June 14, 2018 It doesn't entirely hate me apparently! Toughness save vs Electron: 1d20+15 [26] Success! And no effect! Score one for the good guys. Link to comment
Jander-Prime Posted June 14, 2018 Share Posted June 14, 2018 As a Free Action Pinnacle will shift his Flight to 0 & his Super Strength to 5, move to melee range and then attempt to initiate a grapple. Melee check to Initiative Grapple [Accurate Attack +2 Acc, -2 Eff]]: 1d20+7 [20]; and if that successfully hits an opposed Grapple Check; Opposed Grapple Check; 5 Ranks Super Strength Active, -2 Effect due to Accurate Attack]: 1d20+23 [36]. Link to comment
Tiffany Korta Posted June 18, 2018 Author Share Posted June 18, 2018 There's no way Electron is going to be able to beat that! I'm going to cheat a tiny bit a say she's not immobile yet, so that's a HP for you! 20 Emerald Spider Unharmed 1hp 19 Electron Unharmed GM 02 Pinnacle Unharmed 4hp Link to comment
Jander-Prime Posted June 19, 2018 Share Posted June 19, 2018 Off to work this morning, but let me know if you need a check from Pinnacle to catch Spider, or if we can say he blow's one of those earned HP's to successfully make the save! Link to comment
Tiffany Korta Posted June 19, 2018 Author Share Posted June 19, 2018 Maybe I'm a little touchy on this one, but I'm not going to insist of a save Besides I figure we're getting towards the end here, with a pretty big plot hook built in! Link to comment
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