EternalPhoenix Posted June 11, 2018 Posted June 11, 2018 (edited) Soooo...This will be @Ari's domain, honestly. But! Get your postin' muscles ready, @Thunder King and @Vorik! https://www.freedomplaybypost.com/topic/10624-like-a-wagon-train-out-of-hell-terminus-invasion-2018-ic/ Edited June 11, 2018 by EternalPhoenix
EternalPhoenix Posted June 12, 2018 Author Posted June 12, 2018 I lied. Combat is what Ari's doing. Give me Perception checks, folks.
Removed. Posted June 12, 2018 Posted June 12, 2018 I got a 12! Mannequin was too busy try to out social awkward Prism it seems.
EternalPhoenix Posted June 12, 2018 Author Posted June 12, 2018 Results in IC post. @Ari, you're up. Three standard Omegadrones, minion rules if you please.
Ari Posted June 13, 2018 Posted June 13, 2018 (edited) Good evening. Tonight we're using these falcons: https://www.freedomplaybypost.com/topic/3892-aas-oddballs/?do=findComment&comment=161183 For sake, the falcon numbers will be placed here: Spoiler STR 24 (+7) DEX 10 (+0) CON n/a INT 10 (+0) WIS 10 (+0) CHA 10 (+0) ATK: +4 (+6 Pike Blast, +7 melee) DEF: +7 (+2 flat-footed) Init: +0 Grapple: +14 TOU +7 (+7 Protection) FORT n/a REF +4 (+0 Dex, +4) WILL +4 (+0 Wis, +4) Intimidate 12 (+12) Notice 10 (+10) Sense Motive 5 (+5) Stealth 5 (+5) Attack Focus: Melee 3 Dodge Focus 3 Fearless Startle Device 4 (Power Pike, Easy to Lose, PF: Restricted [Omegadrones]) [13 pp] Blast 8 (PFs: Accurate, Improved Crit, Incurable) [19+1=20 pp] AP: Damage 0 (Extras: Penetrating 7, Vampiric 7, PFs: Extended Reach, Improved Crit, Incurable, Precise, Takedown Attack) Flight 3 (50 MPH/500 fpr) [6 pp] Immunity 40 (Fortitude Saves, Mental Effects) [40 pp] Protection 7 (Extra: Impervious 7) [14 pp] Super-Senses 3 (Darkvision, Radio) [3 pp] Their falcon initiative: 11. As they have overcome your Perception they have a Surprise Falcon Round. They attempt to block the road by shooting the leading cars: Using Full-Size Car from the Core Rules for this, DEF of +8 and TOU of +9. Their Attacks: 18, 17, 22. So two hits and one miss. Those hit make DC23 TOU saves: 28, 24. 6 cars in the lead, you need to keep at least 1 lane clear so the wreckage isn't impossible to readily deal with. @Vorik @Thunder King Give your Initiative rolls and first three rounds of actions for the encounter, please. Edited June 13, 2018 by Ari Breach with the given reality.
Thunder King Posted June 13, 2018 Posted June 13, 2018 Initiative is 13 Prism is going to shoot some omegadrones. When they're out of the area, she'll use her create object power to move whatever's in the way out of the way so they can continue with the evacuation. (subject to change depending on what Vorik decides to do)
Removed. Posted June 13, 2018 Posted June 13, 2018 16 Going to use Anatomic Separation on an arm and have it Shock Punch the drones. Also would the drones happen to be metal?
Ari Posted June 14, 2018 Posted June 14, 2018 In that case, Round list: @Vorik : Mannequin: Unharmed, 1HP @Thunder King : Prism: Unharmed, 2HP Omegadrones(x3): Unharmed(x3)-GM Yes, the 'drones are counted as metal objects due to the extensive cybernetic enhancements. Make three rounds' worth of actions, Attacks, Power Stunts, whatever you think most useful. The 'drones can be considered to be directly above you, 300ft up.
Removed. Posted June 14, 2018 Posted June 14, 2018 (edited) Hrmm... 1st turn going to Launch an arm into the air and have it spray some Adhesive Goo at the group. Its a Cone Area so Im not sure if I can line up all of them in the arc but going to try. Here is the save. Adhesive Goo Ranged DC 19/14 Reflex Entangled 2nd turn I'll Just Shock Punch one of them with priority being a non-entangled. Shock Punch DC 25 Toughness, DC 20 Fortitude 22 3rd turn I'll do the same as the 2nd turn. Shock Punch DC 25 Toughness, DC 20 Fortitude 15 Edited June 14, 2018 by Vorik
Ari Posted June 14, 2018 Posted June 14, 2018 14, 9, 8 on the DC19 Reflex save to avoid the attack. 20, 20, 17 on the Reflex save to avoid being Snared. One Entangled. -2 to Reflex saves and Defence.
Removed. Posted June 14, 2018 Posted June 14, 2018 Would the Goo possibly jam up their flight and make them fall? Havnt actually hit anything with the Goo before when its flying.
Ari Posted June 15, 2018 Posted June 15, 2018 @Vorik Yes, that makes sense to me. It falls to ground level.
Thunder King Posted June 15, 2018 Posted June 15, 2018 (edited) Three blasts ;24 26 16 All are autofire, initial DC 25 Edited June 15, 2018 by Thunder King
Ari Posted June 18, 2018 Posted June 18, 2018 First hit hits(assuming this is the same one Mannequin Snared and grounded). Surpasses Defence by 6, so +3 to DC, makng it a DC28 Toughness save: 14. Failed by 14, -1 from the Injury makes that a 13, so failed by 15. Already Staggered, so the 'drone is killed. Two left, who make further attacks on the convoy, vs. 18 Defence: 23,25, both hit. DC23 Toughness saves: 29, 14. One withstands, the other is Injured(x1). Round 1 done, next rounds will be posted in a moment.
Ari Posted June 18, 2018 Posted June 18, 2018 Round 2: Mannequin: Unharmed, 1HP Prism: Unharmed, 2HP Omegadrones(x2): Unharmed(x2)-GM Lead Cars(x6): Unharmed(x5), Injured(x1)-GM Mannequin's Shock Grasp hits, DC25 Toughness save: 22. Failed by 3, Bruised and Injured(x1). Prism's light blasts hit, exceeds Defense by 9. DC25 + 4, DC29 Toughness save: 16. Failed by 13, Staggered, Dazed, Bruised(x2), Injured(x2) Omegadrone #3 attacks the Injured lead car: 8. Miss. Round 3 will follow in a moment.
Ari Posted June 19, 2018 Posted June 19, 2018 Round 3 Shock Punch and light blast miss, Omegadrone 1 is Dazed and takes no action, Omegadrone 3 blasts at the Injured lead car yet again: 8. Missed again. Next three rounds, please.
Azuth65 Posted June 21, 2018 Posted June 21, 2018 As per @EternalPhoenix and @Avenger Assembled over in Discord, Gauss is reporting to fill in for a, shall we say, "unavailable" Vorik.Init of 1d20+7=10Attack rolls 3#1d20+7, 8, 27, 12, against Omegadrone 3.
Ari Posted June 22, 2018 Posted June 22, 2018 Okay. New initiative order: Prism: Unharmed, 2HP Omegadrones(x2), Unharmed(x1), Staggered(1x1), Bruised(1x2), Injured(1x2)-GM Gauss: Unharmed, 3HP I'll post for the Omegadrones and Mannequin's actions, @Thunder King and @Azuth65 would you post Prism's actions and Gauss's arrival?
Ari Posted June 27, 2018 Posted June 27, 2018 Moving right along. Round 4, Omegadrone 1 makes an attack on the more damaged of the lead cars: 22, hits. DC23 Toughness save: 19, failed by 4, Bruised and Injured again, both (x2). Omegadrone 3 also takes a shot at it: 16. Miss. Rattled brainbox will do that. Gauss's first shot misses.
Ari Posted June 27, 2018 Posted June 27, 2018 Round 5 Omegadrones 1 and 3 both fire on the damaged lead car, both miss. Gauss's second shot hits the more damaged 'drone. DC22 Toughness save: 9. Failed by 13, Omegadrone 3 is killed.
Ari Posted June 27, 2018 Posted June 27, 2018 (edited) Round 6. A new challenger appears. Their initiative roll: 21. Order: Redshift: Unharmed-GM Prism: Unharmed, 2HP Omegadrone(x1): Unharmed-GM Gauss: Unharmed, 3HP Omegadrone 3 makes an attack on the now badly-damaged lead car: 27. Roll of 20 vs Defence +8, Critical hit. DC28 Toughness save: 17. Failed by 11. Disabled, Injured. Gauss's next shot misses the 'drone. Redshift Racer Owt Brynnes wasn't the smartest member of the Freedom Legion. She was easily the fastest, but it was thanks to constant work studying physical laws and testing her limits that kept her on the team. She struggled for every spec of speed, discarding technological means as too fiddly and eventually using chemical augmentation and electron dispersion treatments to unlock her true power. Owt was the one who, hearing L'Ree's plan, opened the dimensional barriers and stabilized the Terminus gate. Power Level: 10 (150 PP) Trade-Offs: +2 ATT/-2 DMG, +2 DEF/-2 TOU Abilities: 2 + 6 + 4 + 8 + 6 + 4 = 30 PP Strength 12 (+1) Dexterity 16 (+3) Constitution 14 (+2) Intelligence 18 (+4) Wisdom 16 (+3) Charisma 14 (+2) Combat: 16 + 16 = 32 PP Attack: +8 (+14 Lightspeed) Defense: +14 (+8 Base, +6 Dodge Focus), +4 Flat-Footed Initiative: +19 Grapple: +9 Knockback: -5/-1 Saving Throws: 5 + 9 + 6 = 20 PP Toughness: +10/+2 (+2 CON, +8 Protection) Fortitude: +7 (+2 CON, +5) Reflex: +17/+12 (+3 DEX, +5 Enhanced Reflex, +9) Will: +9 (+3 WIS, +6) Skills: 64r = 16 PP Acrobatics 12 (+15)SM Bluff 8 (+10)SM Diplomacy 8 (+10) Gather Information 8 (+10) Knowledge (current events) 6 (+10) Knowledge (physical sciences) 6 (+10)SM Language (English [base], French) Notice 8 (+11) Sense Motive 7 (+10)SM Feats: 23 PP Acrobatic Bluff All-Out Attack Challenge (Fast Acrobatic Bluff) Dodge Focus 6 Elusive Target Evasion 2 Improved Initiative 4 Instant Up Move-By Action Power Attack Quick Change Redirect Skill Mastery(Acrobatic Bluff, Bluff, Knowledge(Physical Sciences), Sense Motive) Uncanny Dodge (auditory) Well-Informed Powers: 5 + 39 + 8 + 4 + 4 + 10 = 70 PP Light and Natural descriptors Immunity 5(Entrapment)[5PP] Lightspeed, 31 PP Array (Power Feats: Accurate 3, Alternate Power 5) [39 PP] Base: Blast 10 (Extras: Autofire 1, Power Feats: Improved Critical) [31 PP] Alternate Power: Dazzle (visual) 10 (Extras: Area Cone, Power Feats: Reversible) [31 PP] Alternate Power: Strike 9 (Extras: Targeted Area Burst, Selective Attack; Power Feats: Improved Critical 3(17-20), Mighty) [31 PP] Alternate Power: Enhanced Speed 12 (brings to Speed 16( to 1,000,000 MPH/10,000,000 ft. per round) [12 PP] + Enhanced Quickness 12 (brings to Quickness 16( to x250,000) [12 PP] + Enhanced Reflex 7 [7 PP] Alternate Power: Insubstantial 3 (light-based body; Extras: Affects Corporeal, Affects Others) [21 PP] + Flight 5 (250 MPH/2500 ft. per round) [10 PP] Alternate Power: Snare 12(Extras: Transparent; Flaws: Entangle Only; Feats: Obscures Senses 5(All senses, Slowdown))[29PP] Protection 8 [8 PP] Quickness 4(Physical Tasks) (x25) [4 PP] Speed 4 (100 MPH/1000 ft. per round) [4 PP] Teleport 5(Extras: Accurate; Flaws: Short-Range Only)[10PP] Abilities (30) + Combat (32) + Saving Throws (20) + Skills (16) + Feats (22) + Powers (70) - Disadvantages (0) = 190/190 PP Edited June 27, 2018 by Ari
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