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Violence is Golden


Supercape

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Posted

in memoriam of vorik imma use the generator allocation from his thread!

 

Generator allocation!

Spoiler

 

Charge Electronic Devices (Feature 1) 1pp

Dynamo (Array 15; 30pp Pool, PF: Alternate powers 3) [33pp[

BE: Blast 14("Lightning Strike!" PFs: Incurable, Precise)[30/30]

AE: Damage 10 ("Discharge" Extras: Area (Burst), Selective Attack)[30/30]

AE: Stun 10 ("Electro-muscle Stimulation"; Extras: Area (Cone)[30/30]

AE: Snare 14 ("electromagnetic Shell" PF: affects insubstantial 2)[30/30]

Protection 6 ("Inorganic Resiliance)[6pp]

Immunity 10 ("super-conductor!"; Common Descriptor: Electricity) [10pp]

 

Changes

Toughness: +10
  

Lighting strike  +6 140ft range,  DC29 toughness save
Discharge DC20 Reflex save (for half), 50ft burst (selective) DC25 Toughness save
Electro muscle Stim DC20 Reflex save (for half) 100ft Cone DC20 Fort save
Electromagnetic Shell +6 DC24 Reflex save 140ft range

 

 

Posted

Thats cool by me, but two thoughts:

 

1. I dont think the feature is necessary (that kind of minor stunt I think is just part of the electricity descriptor)

2. The Snare seems odd. It feels more like "Id like a snare" than "this is a regular use of electricity?"

Posted

Fair nuff! I will swap those two!

 

Nab a paralyze 10 cone  on the array as the stun

 

And a auto stabilizing touch feature ala a defibrillator

 

Posted (edited)

Initiative: 1d20+13 32 for Puzzle Pixie

 

Round 1

 

32 - PP

20 - MoB - Unharmed

4 - Fax - Unharmed - 3 HP

 

Puzzle Pixie is invisible!

 

Mistress of Bones will Summon 10 Skeletons as a move action!

 

For her move action she will take partial cover behind a large gravestone!

Edited by Supercape
Posted (edited)

Have one of those delicious heropoints back as i stunt an damage 6("lightning aura" extras: duration 2 sustained area: aura and multi attack!)[30/30] and put that takedown attack feat to work!

 

Ill take 10 assuming they're minions for 20!

 

DC25 toughness save (as aura's stack with unarmed) +1 per 2 by which i exceed their defences by (to a max of +3 which is half the aura's damage bonus i think.)

 

If they hit me on their turn dc21 toughness against zapping.

 

 

Edited by Exaccus
Posted

As they are not quite in a group ill split the difference and say you can get the five in front of you. 

 

Its a +2 damage bonus as they have a defence of +5

 

Which means they cannot make the save, ergo, all zapped!

 

Round 2:

 

32 - PP

20 - MoB - Unharmed

20 - Skeletons [5]

4 - Fax - Unharmed - 2 HP

 

The Mistress of Bones will kick of with a perception range bone splintering attack; so a DC 25 Fort Save. 

 

Posted

Then for my turn ill go and finish off the other five skeletons.

 

Then spend my last hp on a surge and use my stun!

 

DC20  reflex and then 20/15 fort !

Posted

GM

 

So for this round, the MoB will try the same thing, just the ribcage this time...so another DC 25 Toughness save. 

 

Then, she will run into a small mausoleum in the centre of the graveyard. For reference, Fax can reach it too with a move action. 


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