Cubismo Posted June 26, 2018 Share Posted June 26, 2018 So Replica's going to see if she knows anything about Mr. Tweed by doing a cool online search about the man using her postronic brain. She has the Online Research feat so she's going to use Computers instead of Gather Information. And with Skill Mastery in Computers I believe she can take 10 and immediately a 25 without rolling. Link to comment
Supercape Posted June 26, 2018 Author Share Posted June 26, 2018 Answers will be in IC! Link to comment
Cubismo Posted July 1, 2018 Share Posted July 1, 2018 Replica's going to use Computers again to see what happened to the lab Computers. She's using her Datalink power to do it because why not and Quickness to do it super quick. Like last time I'm using Skill Mastery to get a 25 on the check. Link to comment
Supercape Posted July 1, 2018 Author Share Posted July 1, 2018 So noted; thats enough to get a lot of data! Link to comment
Cubismo Posted July 4, 2018 Share Posted July 4, 2018 (edited) Replica going to search through the lab, so...Looking around the lab for clues: 1d20+11 12 (Search Roll) And she's going to examine/analyze whatever she finds, so...Examining any clues found: 1d20+11 14 (Investigate Roll) Edited July 4, 2018 by Cubismo Link to comment
Supercape Posted July 4, 2018 Author Share Posted July 4, 2018 NOt great rolls, so pretty spartan results! Link to comment
Cubismo Posted July 7, 2018 Share Posted July 7, 2018 Oh well. At least I tried. Anyways, Replica's going to see if there's anything interesting about Aaron Treestock the same way she did with Dr. Tweed. Online Research + Computers + Skill Mastery in Computers = 25. Link to comment
Supercape Posted July 7, 2018 Author Share Posted July 7, 2018 A much more respectable result! Link to comment
Cubismo Posted July 9, 2018 Share Posted July 9, 2018 After that last post should I making a Bluff or Diplomacy roll? Both? Replica is trying to talk her way of pissing off Gold any further. Link to comment
Supercape Posted July 9, 2018 Author Share Posted July 9, 2018 Actually a sense motive would be good the interaction with him is however do plot related that no diplomacy or bluff unless you are specifically bluffing Link to comment
Cubismo Posted July 10, 2018 Share Posted July 10, 2018 Kind of a hell mary pass but I suppose I might as well roll Sense Motive to see how he acts to this last post. Seeing whether Mr. Gold has something to hide: 1d20+1 3 Ugh... Link to comment
Supercape Posted July 10, 2018 Author Share Posted July 10, 2018 No joy! Just toasting Replica a bit with playing to her weaknesses as well as strengths! Treestock is dangerous in a different way to pure PL...! Link to comment
Cubismo Posted July 13, 2018 Share Posted July 13, 2018 All is fair in love and GMing. But seriously thanks for putting in effort to know and exploit Replica's character weakness! It makes this a whole lot more interesting. Link to comment
Supercape Posted July 14, 2018 Author Share Posted July 14, 2018 Could you throw me a notice roll? Link to comment
Cubismo Posted July 14, 2018 Share Posted July 14, 2018 (edited) Sure thing. : 1d20+5 20 Finally a decent roll. Edited July 14, 2018 by Cubismo Link to comment
Supercape Posted July 14, 2018 Author Share Posted July 14, 2018 Thats enough to detect an odd drugged aroma to the rum! If you wish to fudge that roll and drink the rum (say, for instance, as a complication due to poor olfactory robotic senses, or just being completely ignorant about what that should taste like), feel free to do so. In any case, of course, being a robot, that rum will have no effect! Link to comment
Supercape Posted July 15, 2018 Author Share Posted July 15, 2018 Could you throw me a bluff roll for that! (and if you do ever dance, a perform roll for dance thanks to your JoaT feat!) Gold Note is a canny fellow, but: Sense Motive: 1d20+9 13 he rolls poorly. Distracted by the music, I guess! Link to comment
Cubismo Posted July 15, 2018 Share Posted July 15, 2018 I'm really starting to dislike this Mr. Gold guy. Anyways, rolling Bluff for the lie and Search to scan the disco for any weird. "Lying to Gold": 1d20+7 8 "Scanning the disco room": 1d20+11 12 Damn you Random Number God... Link to comment
Supercape Posted July 15, 2018 Author Share Posted July 15, 2018 Thats appaling! Great fun! Link to comment
Cubismo Posted July 15, 2018 Share Posted July 15, 2018 Alright, Replica's going to use her Datalink power and the Machine Control feat to take control of the security cameras and see what they see, if that's possible. She once again has 25 with Skill Mastery using Computers. If security cameras fall under Disable Device than she has a 21. Link to comment
Supercape Posted July 15, 2018 Author Share Posted July 15, 2018 Thats fine, we can work with those results! Link to comment
Cubismo Posted July 18, 2018 Share Posted July 18, 2018 Stealth Check: Trying to get to the basement unseen or heard: 1d20+12 23 Link to comment
Supercape Posted July 18, 2018 Author Share Posted July 18, 2018 (edited) Thats a success! Ive taken the liberty of assuming Rep takes 10 on disable device to get in too! Edited July 18, 2018 by Supercape Link to comment
Cubismo Posted July 19, 2018 Share Posted July 19, 2018 Once again Replica is using Skill Mastery to get that sweet 25 on Computers. I've been burned to many times to take the risk with a dice roll. Link to comment
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