Cubismo Posted July 23, 2018 Share Posted July 23, 2018 Gonna see if a Diplomacy roll might be able to get her to dump that clown Treestock. Diplomacy: Getting the mystery woman to leave with her: 1d20+7 26 Now that's more like it! I pretty sure I know what happened to the mimetic glass but Replica's a bit too peeved right now to accept any possibility that doesn't put Treestock in the worse possible light. Link to comment
Supercape Posted July 24, 2018 Author Share Posted July 24, 2018 I'm Fiating that Diplomacy - a noble attempt, but its part of the plot! Replica - Unharmed - 2 HP Link to comment
Cubismo Posted July 26, 2018 Share Posted July 26, 2018 Oh well. It is was nice a pretty sweet roll! Anyways, Replica's going to heroically try to hide in a corner to avoid the guard. Stealth: Hiding in a corner: 1d20+12 23 Link to comment
Supercape Posted July 26, 2018 Author Share Posted July 26, 2018 Should work, but lets give the security guard a small notice skill! Notice: 1d20+4 16 no luck! Link to comment
Supercape Posted July 26, 2018 Author Share Posted July 26, 2018 Giving you a chance to chip in from that IC, but if Replica staying quiet and still, let me know and ill expand the IC some more! Link to comment
Cubismo Posted July 27, 2018 Share Posted July 27, 2018 (edited) Replica's a pretty optimistic robot, so she stays put and hopes the guard just thinks the glass woman is acting weird and goes back up stairs so he can listen to some sweet disco music. I'm sure her optimism won't be miss placed. Edited July 27, 2018 by Cubismo Link to comment
Cubismo Posted July 27, 2018 Share Posted July 27, 2018 (edited) Can I assume Replica has basic equipment like a cell, camera, or recording device on her person? Edited July 27, 2018 by Cubismo Link to comment
Cubismo Posted July 31, 2018 Share Posted July 31, 2018 For Replica to find out about the glass woman's physical properties and makeup what would she have to roll? Link to comment
Supercape Posted July 31, 2018 Author Share Posted July 31, 2018 Im not sure she has the tools to do that? (Super Senses) - although if she can get a sample and analyse it under a microscope etc it would be Knowledge (Physical Sciences). That said, she is smart and can of course deduce that she is made of the mimetic glass that was stolen, and can speculate it has the same broad properties as glass. Link to comment
Cubismo Posted July 31, 2018 Share Posted July 31, 2018 Cool! Got another question. Can Replica's Radio Senses or Datalink powers allow her to call the cops? Link to comment
Supercape Posted July 31, 2018 Author Share Posted July 31, 2018 (edited) Sorry technically that would be the communication power. That would be easy enough to stunt off data link, however. RAdio sense would allow her to pick up radio transmissions, not transmit them. Edited July 31, 2018 by Supercape Link to comment
Cubismo Posted July 31, 2018 Share Posted July 31, 2018 Stunt off? You mean power stunts? So I can use extra effort as a free action to pull it off? Link to comment
Supercape Posted July 31, 2018 Author Share Posted July 31, 2018 (edited) Indeed you can! Extra effort allows the use of a feat you dont have, in this case: An alt power of your base power, data link. That power will last as long as you keep communication active (I think its sustained as base, so unless you get stunned or dazed or KOd, as long as you wish!) Edited July 31, 2018 by Supercape Link to comment
Cubismo Posted July 31, 2018 Share Posted July 31, 2018 Not sure if this is necessary but rolling a Physical Science check to see if Replica can piece together that the glass woman IS the lost mimetic glass. Knowledge (Physical Science): Scanning glass woman: 1d20+7 20 Link to comment
Supercape Posted July 31, 2018 Author Share Posted July 31, 2018 Replica -Unharmed - Fatigued - 2 HP Link to comment
Cubismo Posted August 2, 2018 Share Posted August 2, 2018 Let's see if Treestock buys Replica's lies. Bluff: Lying to Treestock: 1d20+7 26 Neato! Link to comment
Supercape Posted August 2, 2018 Author Share Posted August 2, 2018 Sense Motive: 1d20+9 24! Made it! Link to comment
Cubismo Posted August 4, 2018 Share Posted August 4, 2018 It's time for combat! Initiative Roll: 1d20+12 23 Link to comment
Supercape Posted August 4, 2018 Author Share Posted August 4, 2018 Init: 2#1d20+9 10 24 Round 1 24 - Glass Girl - Unharmed 23 - Replica - 2 HP - Fatigued 10 - Gold Note - Unharmed Glass Girl is not acting this round. Menaing Replica is up! Link to comment
Cubismo Posted August 4, 2018 Share Posted August 4, 2018 Melee Attack: Grabbing Gold Note for a Grapple: 1d20+12 31 Grapple: Opposed Grapple: 1d20+20 37 Link to comment
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