Supercape Posted August 5, 2018 Author Share Posted August 5, 2018 That hits, and more than that - it is not a grapple roll he can beat, even with a 20. He is pinned On his round, he will try to break out with an opposed grapple roll of his own: Opposed Grapple check: 1d20+11 24 Can you throw me another? Link to comment
Cubismo Posted August 5, 2018 Share Posted August 5, 2018 Sure thing. Grapple: Opposed Grapple: 1d20+20 25 Close one! Link to comment
Supercape Posted August 6, 2018 Author Share Posted August 6, 2018 (edited) Which means... Round 2 24 - Glass Girl - Unharmed 23 - Replica - 2 HP - Fatigued 10 - Gold Note - Pinned Glass Girl, will, predictably, stab Replica! Stabby Stabby Cut Stab: 1d20+13 32 Unfortunately, with her improved crit feat, an DC 27 Toughness Save! If you weather that, then Replica is up! Edited August 6, 2018 by Supercape Link to comment
Cubismo Posted August 8, 2018 Share Posted August 8, 2018 Alright let's see if I can. Toughness: Resisting Stab: 1d20+10 24 Ouch. Link to comment
Supercape Posted August 8, 2018 Author Share Posted August 8, 2018 Thats not so bad! an Injury and Bruise! Replica is up! Link to comment
Cubismo Posted August 8, 2018 Share Posted August 8, 2018 Kind of assumed Replica had standard handcuffs on her. If that's not the case I'll change my post. Anyways, Replica is gonna grapple the Glass Woman. Attack: Trying to hit Glass Woman: 1d20+12 31 Grapple: Trying to pin Glass Woman: 1d20+20 35 Link to comment
Supercape Posted August 10, 2018 Author Share Posted August 10, 2018 Totally OK for handcuffing Treestock, although I think that would take your round? (i.e Handcuffing and Grappling is probably pushing it?) Link to comment
Cubismo Posted August 11, 2018 Share Posted August 11, 2018 That's more than fair. Should I edit my post? Link to comment
Supercape Posted August 11, 2018 Author Share Posted August 11, 2018 (edited) Cool potatoes! Round 2 24 - Glass Girl - Unharmed 23 - Replica - 2 HP - Fatigued 10 - Gold Note - Handcuffed, Bruised. So the Glass Girl will, as rush Gold Note, and he will not resist - hence, both moved to and down the escape route! She has speed 1, so will move a full 60' with them both. As its a bit of a rough ride for Gold Note, Ill give him a bruise. Edited August 11, 2018 by Supercape Link to comment
Supercape Posted August 14, 2018 Author Share Posted August 14, 2018 Moving out of combat mode into chase mode! Link to comment
Cubismo Posted August 15, 2018 Share Posted August 15, 2018 Replica's gonna use a full action to charge the Glass Woman. Link to comment
Supercape Posted August 15, 2018 Author Share Posted August 15, 2018 Give me an attack roll! Link to comment
Supercape Posted August 16, 2018 Author Share Posted August 16, 2018 Should have been a tag for attack roll, @Cubismo Link to comment
Cubismo Posted August 17, 2018 Share Posted August 17, 2018 Oops... My bad. Here you go. Attack: Charging Glass Woman: 1d20+12 24 Link to comment
Supercape Posted August 17, 2018 Author Share Posted August 17, 2018 That just hits! Now, Glass is fragile! So only toughness +3 Toughness: 1d20+3 13 vs DC 23 (I think) puts her disabled, and staggered and all the rest, so effectively out of action. However, there is a splintering of glass that hits you and Treestock! DC 17 Toughness Save for you both! Tough vs Glass: 1d20+2 7 meaning he is also disabled, staggered and all the rest! Link to comment
Cubismo Posted August 19, 2018 Share Posted August 19, 2018 (edited) Sure thing. Toughness: Resisting Glass Shards: 1d20+10 28 Looks like I made it! Edited August 19, 2018 by Cubismo Link to comment
Cubismo Posted August 19, 2018 Share Posted August 19, 2018 Hmm. I suppose I'll roll a Medicine to see if there's anything I can do for Treestock. Medicine: Treating a puncture wound: 1d20+1 8 Doubt that's going to be much help. Link to comment
Supercape Posted August 19, 2018 Author Share Posted August 19, 2018 Nope! (Although only disabled, not dying!) Link to comment
Cubismo Posted August 19, 2018 Share Posted August 19, 2018 Well that's good news. Gonna try to calm the police officer down with a Diplomacy roll. Diplomacy: Talking to the cops: 1d20+7 24 Link to comment
Supercape Posted August 20, 2018 Author Share Posted August 20, 2018 A good result. We are drawing towards the close (not there yet), so if you have any thoughts on ending or things to add in, post your ideas here! Link to comment
Cubismo Posted August 22, 2018 Share Posted August 22, 2018 Well Replica would certainly like the Glass Woman not to die. Beyond that do what you think would be fun or make sense. Link to comment
Supercape Posted August 22, 2018 Author Share Posted August 22, 2018 We shall see what mysteries marinate in a medley of marvels. Link to comment
Cubismo Posted August 26, 2018 Share Posted August 26, 2018 Replica going to do an online search on North and WEST. That's once again a 25 Gather Information via Computers. Link to comment
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