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Emerald City Team-up: Burning down the House


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  • 2 weeks later...
Posted (edited)

Stunting Nullify 10 (All Flame/Heat Effects; Extras: Area(Cone); Flaws: Action(Full-Round), Range(Touch); Feats: Progression(Size)4(100ft per rank))[14PP] off of her main Array. Using it to try and Nullify the fires at the second and third houses.

Edited by Ari
  • 3 weeks later...
Posted

Okay. Will use Move Action to Leap In through the window and attempt to Grapple Blister. 

 

Attack roll: 24. Grapple check: Incorrectly notated on sheet, should be +12 as base: 30.

  • 2 weeks later...
Posted (edited)

DC20 Toughness save: 23
 

Initiative: 12.

 

DC20 Toughness from Aura: 17. Bruised.

 

First action, if allowed, will be to maintain Grapple and attempt to initiate negotiations(Diplomacy roll to attempt to nudge them away from Hostile: 22.

Edited by Ari
  • 2 weeks later...
Posted

Sister Blister's going to do a burst of fire, you can have the reflex save and lose the grapple (which will earn you a HP) or keep the grapple and save against the damage. The Ref DC is 15 and the Toughness 18 (including fire reduction).

 

For Emerald Spider Reflex Save: 1d20+11 18, Toughness Save Toughness Save: 1d20+8 15. So a bruise for the Spider!

Posted

I'm always up for some HPs! 

 

Reflex save: 14. Aw, one short! Alright, saving vs DC18 Toughness: 11. Geeze, failed by 7, so that's a Bruise and a Daze condition.

Posted

Round 2

12 Emerald Spider, 0HP, Bruised

12 Mag-Might, 3HP, Bruised 2, Daze

5 Sister Blister, GM, Blind (+1)

 

Emerald Spider will Snare Attack Roll: 1d20+8 23, Sister Blisters Reflex Save Reflex Save: 1d20+4 22

 

She fine, do you want to spend a HP for an action, if so what's the plan?

 

  • 3 weeks later...
Posted (edited)

Yes, spending an HP (-1 HP) to remove the Daze, then switching to the Nullify slot and making a Nullify attack: 24. Nullify check to suppress all Flame/Heat effects: 14. Using another HP(-1 HP) to reroll the power check: 21.

 

EDIT: DC20 Toughness to resist Aura: 12. Rerolling(-1 HP): 18. Another Bruise, so Bruised 3.

Edited by Ari
Posted

Sister Blister Power Save: 1d20+10 30, she really doesn't want to give up the fire inside! Her save against blindness Fort Save: 1d20+3+1 15.

 

And she'll throw some of that fire at Emerald Spider Attack Roll: 1d20+9 11, and in return Emerald Spider is going to throw some good old fashion bolts of (quantum) web Attack Roll: 1d20+8 27. And Sister's toughness save vs DC 22 Toughness Save: 1d20+10-1 21. Another Bruised, so we have!

 

Round 3

12 Emerald Spider, 0HP, Bruised

12 Mag-Might, 3HP, Bruised 3, Daze

5 Sister Blister, GM, Bruised 2, Blind (+1)

  • 3 months later...
Posted

Using an HP to clear the Daze, and will make for a Daring Stratagem! Switching to Damage slot to access Burrowing, will use it to cut a great big hole around Sister Blister as a full-round action!

  • 1 month later...
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