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Building a character for the first time


Geron

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Posted

The version I linked is going to be simpler, cleaner, and much more fun for you to play. That many points sunk into immunities is going to make your character not fun to play - he's not going to be competent enough at anything else. 

Posted

Red Wall03S87XxfObcOgMBZhJ-8Dpl0KwV7uRIRnrc2mYfGsQJhUphNNCUwMIw9H6LBJWsdhnhxpKL_W7idkGTwu0k657EG4gMQvHcqjWt9zFHYjFPfhgQEuXfBSQPlaV0YANFHKJyb-VNQ

Power Level: 10 (148/150PP)

Unspent Power Points: 2

Trade-Offs: -2 Defense / +2 Toughness

 

In Brief: A mutant youngster from the Deep South with bulletproof skin.

 

Catchphrase: “You’ll need something else to hurt me”

 

Alternate Identity: Dexter Longstreet; White Stone (Seminole name)

Birthplace: Trailer town near Lake Okeechobee, Florida

Residence: Indian reserve in the Everglades, Florida

Base of Operations: Seminole Casino, Miami

Occupation: Security guard in a casino

Affiliations: Adopted by the Seminole tribe

Family: Abandoned by his biological family. Adopted by the Seminoles

 

Description:

Age: 21

Apparent Age: 21

Gender: Male

Ethnicity: Caucasian

Height:6.2 ft

Weight:176lb

Eyes: Brown

Hair: Black

Dexter Longstreet is a tall, stocky man that comes from a Cajun family. His skin is extremely white because he can’t be sunburned. He has a regular appearance that makes him invisible to the eyes of AEGIS. When he has to act in order to protect the Seminole interests he wears a red suit and a red mask that allows him to maintain his identity unknown.

 

History:

When he was born, he was just another regular child in the trailer town. But his parents were afraid of him when one snake tried to bite him and its fangs broke like they were glass. They made tests to young Dexter until they saw he was completely immune to cuts and burns. Afraid of him, they tried to drown him inside Lake Okeechobee but they were caught by some Seminole fishermen that rescued the child and adopted him. They gave him the name “White Stone”.

 

He was educated following the traditions of the Native Americans of Florida. When he grew up, he discovered his skin was bulletproof so the Chief of the tribe decided that Deter would be useful as guard of the Seminole Casino of Miami. If there is any problem with local mobsters or criminals try to the casino, he is the responsible to fight them under the identity of Red Wall.

 

Personality & Motivation:

He wholeheartedly follow the teachings of the Chief of its tribe and is devoted to the ancient creed of the Native Americans. However, he lives in the XXIst century so he goes to the gym, he likes to go out with other young Seminoles and have all the commodities a young American can have. The only difference is that he must not show his power under any circumstance and he can’t go to the doctor (needles can’t trespass his skin). He doesn’t drink alcohol or take drugs because he is very vulnerable to their effects. He hasn’t been vaccinated so he is extremely vulnerable to common diseases like chickenpox or smallpox. Because of this, he has panic to Hospitals and every place where he can be susceptible to be infected.

 

Powers & Tactics:

His skin is bulletproof, can’t be burned by regular fire and can’t be cut or bludgeoned. If he falls from a building, his skin softens the hit like it was Kevlar. He can’t feel pain or cold unless he suffers from inside. However, the inside of his body is completely normal so his eyes and his organs can be affected like any other human.

 

Power Descriptions:

He fights with his bare hands. He doesn’t like to use weapons but he knows how to use them, especially pistols and shotguns. He is proficient with native American weapons like the tomahawk or the bow.

 

Complications:

Vulnerable to common diseases

Because of he has never been vaccinated, he is extremely vulnerable to infectious diseases. If a disease can’t be treated with natural medicine or pills and needs of transfusions or vaccines he would die.

Vulnerable to radiation

Vulnerable to anti-matter

 

Abilities: 10 + 6 + 10 + 2 + 6 + 6 = 40PP

Strength: 20 (+5)

Dexterity: 16 (+3)

Constitution: 20 (+5)

Intelligence: 12 (+1)

Wisdom: 16 (+3)

Charisma: 14 (+2)

 

 

Saving Throws: 3 + 5 + 5 = 13PP

Toughness: +12 (+5 CON, +7)

Fortitude: +8 (+5 CON, +3)

Reflex: +8 (+1 DEX, +6)

Will: +8 (+3 WIS, +4)

 

Combat: 18+8 = 26PP

Initiative: +3

Attack: +9 base; +15 Melee, +9 Ranged

Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed

Grapple: +20

Knockback: -11/-5/-2

 

 

 

Skills:  11PP (1PP = 4 Skill ranks)

Language (English [base], Seminole (other language)

Bluff (+6)

Climb (+10) (2 ¼)

Diplomacy (+3)

Disguise (+3)

Drive (+7)

Knowledge (streetwise) (+5)

Gather Information (+3)

Intimidate (+10) (1 ¾ )

Handle Animal (+7) (1)

Stealth (+7) (1)

Survival (+10) (1 ¾)

Swim (+10) (1 ¾)

 

Feats: 24PP

Attack Specialization [unarmed attack] 5

Attack Specialization [Tomahawk (small axe)] 3

Defensive Attack

Weapon Break

Attractive 1

Attack Focus (Melee) 6

Dodge Focus 4

Improved Grab

Stunning Attack

Takedown Attack 2

 

 

Equipment (2PP)

Tomahawk (Strike 3, Mighty, Thrown, Improved Range, 1 AP) [7ep] (copied from https://freedomplaybypost.com/topic/3016-quotemyname-catahecassa-pl6-hero-npc-tier-1/?tab=comments#comment-87431)

 

Powers: 20 + 17 = 37PP

Immunity 40 (all lethal damage [Flaw: Reduces to Non-Lethal]) [20 PP]

Protection 7 (Extras: Impervious 10) [17 PP]

 

 

Drawbacks: (-1) = -10PP

Vulnerability (Disease; Frequency: common; Intensity: Major [x2]) -4PP

Vulnerability (Radiation; Frequency: uncommon; Intensity: Major [x2])  -3PP

Vulnerability (Anti-matter; Frequency: uncommon; Intensity: Major [x2])  -3PP

 

Movements, feats and drawbacks:

Jumping (running 11ft; standing 5ft; high jump 2ft)

Attractive +4

Defensive Attack

Weapon Break

Improved grab

Stunning Attack

Takedown Attack 2

Throwing Distance (400lb, 5ft) (100lbs, 25ft)

 

ATTACKS:

Unarmed Attack                +15 (DC 20) (Bludgeon, Critic 20)

Tomahawk attack             +11 (DC 23) (Slashing, Crit 20)

 

Totals: Abilities (40) + Combat (26) + Saving Throws (13) + Skills (11) + Feats (25) + Powers (37) - Drawbacks (-10) = 142/150  Power Points +8 Hero Points

 

 

I need to spend 8 points or at least 5-6.

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