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Puzzle Box: A Grave Matter (OOC)


Supercape

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dirt form incase it comes up!

 

Protection 6 (6pp)

 

Array 12 (26pp)

 BE: Create Object 10 "earthen contstructs" Flaw: Feedback Extras: Duration (continous) PF: Progression 4 (10x100ft Cubes) (24/24)

 AE: Blast 10 "Clod Cannon" PF: Accurate 2 (+4), Precise (23/24)

 AE: Snare 10 "Soil Cocoon" PF: Accurate 2 (+4) (22/24)

 

Super Senses: Extended 2 (1k ft incr) Tremor Sense (4pp)

 

Regeneration "Reconstituted from soil" : Bruised 3 (1/a round no check) , Injury 3 , Disabled 3 Staggered 3 PF: Persistant, Regrowth  [14pp]

(50/50)

Edited by Exaccus
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fair enough! removed permeate and dropped the recovery bonus to make it normal regen.

 

In my mindset its a power that only a few forms can have mind, ones where he is capable of reconstructing himself with surrounding materials so regen would be limited to liquids, soft solids and gas/particulates though since he's made of them he always has some on hand so yeah he can just reattach what fell off no medium required.

Edited by Exaccus
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hmm well lets say its erroding at him, either a damage effect or occasionally it just gnaws through him and trips him over or some such or it causes him to become sedentry? maybe reducing the range or effectiveness of his powers as they're turned to mud rather than soil?

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As per chat, flat footed as a complication, meaning Fax 2 HP

 

In any case, that punch hits, Tough: 1d20+12 22 giving the Squid an Injured and Bruised status. 

 

The Gravedigger will take a swipe at a tentacle: Swipe at Tentacle: 1d20+10 26 hitting. Tough 2: 1d20+11 28 however,  tough save made. 

 

The Squid will try to grapple Fax. Grabs Fax: 1d20+7 26 hitting. 

 

Opposed Grapple Check: opposed Grapple: 1d20+38 47 yoikes!

 

Round 2

 

19 - Fax - Unharmed - Pinned - 2 HP

14 - GD - Unharmed

0 - Zombie Squid - Injured

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AIR FORM!

 

Will use my Tornado move object to scoop bitey and gravedigger from the water

Spoiler

. . Air Mimicry (Power Setting) (Powers: Array 14, Insubstantial 2, Protection 6, Whirlwind Flight (Flight 1))
. . . . Array 14 (default power: blast)
. . . . . . Blast 14 (Default; DC 29)
. . . . . . Damage 10 (Array; DC 25; Cone Area (100 ft. cone - Targeted); Precise, Subtle (subtle))
. . . . . . Move Object 10 (Array; Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons; Cylinder Area (50 ft. radius + height - General); Duration (concentration); Affects Insubstantial 2 (full power))
. . . . . . Nullify 10 (Array; counters: any power of (type) - weather, DC 20; Effortless; Accurate 2 (+4))
. . . . . . Suffocate 10 (Array; DC 20; Range (ranged); Distracting; Accurate 2 (+4), Precise, Sedation, Subtle (subtle))
. . . . Insubstantial 2 (Gaseous)
. . . . Protection 6 (+6 Toughness)
. . . . Whirlwind Flight (Flight 1) (Speed: 10 mph, 88 ft./rnd)

 

Edited by Exaccus
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