pookaking Posted July 20, 2008 Share Posted July 20, 2008 I suck when it comes to arrays. Below is a list of things I would like to try and include. I would appreciate any atempt to build this; naturally, the cheaper the better. Water Array Blast: Water 10 Extras: Area-Line, Penetrating Feats: Indirect, Selective, Split Attack, Accurate DAP: Create Object: Water 10 Extras: Continuous Feats: Innate, Progression x5 {250 cubic ft.}, Snare, Suffocate AP: Water Control 20 Water Walk Swimming Favored Environment: Water Environmental Adaptation: Water Immunity: Pressure, Breath Underwater, Cold Tremorsense ESP (visual and audio) - water must be present at both sights. And here is another one: How would a color manipulator be made? Since I want it to be a real change I went with Transform rather than Illusion. TRANSFORM (3 /rank) extra: Duration-Continuous flaws: Colors only feats: Accurate, Precise alt power: Concealment (visual, affects others) alt power: Dazzle (visual) - turn corneas opaque Link to comment
Dr Archeville Posted July 20, 2008 Share Posted July 20, 2008 Color Control is, believe it or not, a power in Ultimate Power! The default is a 2pp/rank Sustained Ranged Transform effect. And Concealment/Invisibility and Visual Dazzle are two sample alt effects! As for the Water Control array, here's one example Water Control 20 (PFs: 4 APs) AP 1: Blast 10 (Extras: 100-ft. x 5-ft. Line Area, Penetrating) AP 2: Create Object 10 (Extra: Movable; PFs: Innate, Progression 5, Stationary, Tether) AP 3: ESP 9 (anywhere on Earth, auditory & visual; Flaw: Medium [water]) AP 4: Snare 10 (Extras: Constricting, Suffocating) You can't have the Selective PF on the Area Blast, you need the Selective Attack extra. FC PbP usually does not allow Continuous effects in an Array. It'd probably be best to have the environmental Feats, Immunities, Super-Movement, Super-Senses, and Swimming outside of the Array. Link to comment
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