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Posted

Ari, I take that back, I would like to try to hold Vernoica's action.  If it looks like the bad guys are going to transport the DR away, then she will reshape her barrier around the creature to funnel it towards the portal taking away the DR.  If they get the DR, they are going to get the creature from it as well.

Posted

Okay! Creature From the Great Beyond will attempt to escape its prison, their STR bonus is +16, which makes a DC31 Damage effect, 15, which, since the damage effect was over 15 greater than the Toughness roll, makes the breaking a free action. They will make an attack on Veronica: 13 is a miss.

 

Round 3

Echohead: Unharmed, 1HP

Facsimile: Unharmed, 1HP

The Blackguards: Unharmed(x2), Bound(Electrum Eagle)-GM

Forever Boy: Unharmed, 1HP

Veronica Danger: Unharmed, 3HP

 

@Supercape Echohead is up!

Posted

Ok, so Echohead will keep cover, and lets try a drain INT on the beast from beyond!

 

Thats a DC 20 Will, DRAIN INT effect (with Slow Fade 1)

 

I am happy to take some psychic feedback horror effect as a complication if it is Lovecraftian!

Posted

Gonna teleport behind porpoise, whistle so they look at me and all out power attack em with my dimensional blast power set to shadow realm stuff (Variable 2!) from infront of them pointed towards me! (indirect 3!)

 

1d20+10=13! Oh noo!

 

imma reroll that thanks!

 

1d20+10=22 better!

Posted

DC30 Toughness save: 29. Yeesh.  By a hair. A Bruise!

 

Platinum will retaliate with a roundhouse punch to the face: 29. That's a DC27 Toughness save. Reflected Damage DC25 save: 28. No damage. Will then run over to Electrum Eagle.

 

Electrum Eagle will try to burst their bonds. They force a DC28 Toughness save on Pan's binding light with the powers of THE DARKNESS WITHIN. Snare's save is: 18. Failed by 10, Disabled. The binding around Eagle's mouth is free enough for him to SURGE(becoming Fatigued) and start up the incantation once more.

 

@RocketLord You are up!

 

Posted (edited)

Pan fires a Tracker Blast at Electrum Eagle: 1d20+14 = 24. If it misses, it will turn around and try again next round. DC 21 Toughness save if it hits.

He will be moving, maneuvering himself into a position so he can see both enemies.

Edited by RocketLord
Posted

Okay, Veronica will try to put a force construct around Electrum Eagle to try to cut off his view of the gate to hopefully disrupt his spell.  DC 20 Reflex save to avoid being trapped.

Posted

He is Entangled, thanks to the Disabled Snare, -4 to Dexterity. 9. Super trapped!

 

Next round:

 

Round 4

Echohead: Unharmed, 1HP

Facsimile: Unharmed, 0HP

The Blackguards: Bruised(x1)Platinum Porpoise, Bound, Bruised(x1)Electrum Eagle-GM

Forever Boy: Unharmed, 1HP

Veronica Danger: Unharmed, 3HP

 

@Supercape Echohead is up!

 

Posted

So, doing a full mind probe to get to who was speaking to them on the comms. 

 

DC 20 Will Save. 

 

Its also a feedback flaw - so if hit do feel free to roll Echoheads resistance (a tough roll equal to 10 from the Mind Reading plus the Purposes' Toughness, if I understand the conflicting entries in UP correctly - although roll whatever your intepretation is!) for me so thread not slowed down!

 

Its all sensory link but I doubt that is particularly important!

 

Also a subtle and insibidous effect! Muahahaha!

Posted

DC20 Will save from the Porpoise Platinum: 17. Failed save. Notice check, DC20: 22. Succeeded on check, but thanks to Insidious only knows they were very suddenly recalling who Sri Rojan Lhar, formerly the infamous renegade Star Knight known as BLACKSTAR, is to them as their patron and guiding hand.

 

DC25 Toughness save from Feedback: 26. No damage was taken bringing Echohead this information.

 

@Exaccus Facs is up!

Posted (edited)

Alrighty, first, for a Standard Action Platinum Porpoise will damage the Snare holding Electrum Eagle. DC27 save: 23. Failed by 4, so Injured, -1 to next save.

 

Then, as a Move Action, will try and Intimidate Forever Boy, telling him the DR has been compromised by Facsimile's taking on its powers: 24. So DC24 check of Intimidate/Sense Motive/Will, whichever is highest. Invoking Forever Boy's Complication, 

Quote

Never is an awfully long time: While usually fearless, Pan has just one fear: That he will never be able to return to Neverworld.

 

so even if he withstands the attempt to scare him off of the fight, he's pushed to something drastic *just in case*.

 

Electrum Eagle will attempt to escape his bonds, DC26 Toughness save: 26. Well then!

 

@RocketLord Forever Boy is up.

Edited by Ari
Posted

Opposing with Intimidate, so 1d20+5 = 7, ow. Forever Boy's demoralized, so -2 to attacks and checks for a turn.

 

Move Action to fly closer to Platinum Porpoise, bringing him in reach as Pan begins to panic. Using Move-by feat to attack halfway through the movement.

 

Attack at Platinum Porpoise with Tracker Blast: 1d20+14-2 = 15 . Pan is getting desperate to end this quickly, so spending a Hero Point to reroll. 1d20+14-2 = 2+14-2, so adding up to 12+14-2 = 24 for HP spent. DC 21 Toughness save if it hits.

Posted

Okay, so transferring that DC27 TOU save instead to Veronica's Force Cage: 21. Failed by 6, so -1 to future rolls. Forever Boy's Snare is at -1 from earlier, but otherwise unchanged.

 

As for the rest: those attacks both hit(DEF is adjusted to 14) does hit, so Platinum Porpoise takes a DC27 Toughness save, at -1 from their Bruise: 25. Another Bruise! At -2.

 

@Thevshi What's Veronica's moves?

 

Also, @Supercape, on Echohead's next turn would you give me a DC20 Will/Sense Motive save, whichever is higher?

 

 

Posted (edited)

Didn't see that until now, rolling: 28. Shows me to think that +15 was a +10. Echohead hears some strange business but is not mechanically affected.

Edited by Ari

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