Cubismo Posted September 1, 2018 Share Posted September 1, 2018 Do you think you could change your opening post? Replica's identity is secret and she usually doesn't walk around ASTRO Labs in costume. Maybe instead she's at some WEST base or office working on something when North storms in? Link to comment
Cubismo Posted September 1, 2018 Share Posted September 1, 2018 Thanks! Much appreciated. Link to comment
Cubismo Posted September 2, 2018 Share Posted September 2, 2018 Going to use Datalink and Computer to figure out what the heck is going with the core. Since I got Skill Mastery I'm going to forgo rolling and just rely on a 25. Link to comment
Supercape Posted September 2, 2018 Author Share Posted September 2, 2018 Oko have some fun! Computers Roll to penetrate the core system! You will certainly do this, but.... DC 25 No damage DC 20 Sustain an Injury DC 15 Sustain an injury and the AI learns all about you. YOu can raise the DC 5 to get further information that is concealed. Please narrate your cyber battle however you wish! Numbers, Puzzles, Or fighting off digital Cossacks on a pirate ship in cyberspace! (Or any combination of!) Link to comment
Cubismo Posted September 2, 2018 Share Posted September 2, 2018 Hmm. It's risky but what the hell. Let's roll some dice! Computers:Learning more about the core: 1d20+15 17 Welp. That didn't go as planned. Link to comment
Supercape Posted September 2, 2018 Author Share Posted September 2, 2018 Awesome! Ok if its ok with you, please narrate heroically cutting through the cyber defences in cyber space (however you see fit!) and ill then cut to the Cyber-core with the AI. You gain an injury and the AI gets some information on you / your mission. Your secret ID will be safe, unless you specifically want that hacked out of you (and gain an HP doing so). If you do want that hacked, it wont be released without a choice on your part, but of course it might be a hard choice. Link to comment
Cubismo Posted September 5, 2018 Share Posted September 5, 2018 For now I'd like the identity still safe. Link to comment
Supercape Posted September 6, 2018 Author Share Posted September 6, 2018 Thus it be, be it so, thusly be it, and it be thusly so. Link to comment
Cubismo Posted September 7, 2018 Share Posted September 7, 2018 Would convincing an AI that's its malfunctioning require a Computers or Diplomacy check? Link to comment
Supercape Posted September 7, 2018 Author Share Posted September 7, 2018 Neither! It is done! Link to comment
Supercape Posted September 7, 2018 Author Share Posted September 7, 2018 (edited) Ad hoc Cyberfighting rules ! (If that is what you wish to do!) Every round: Opposed Computer Rolls Lose by 1: Successive -2 temporary on computer rolls as you get a cyber-injury Lose by 5: Cyber Injury AND you either take a real world injury or get ejected (your choice) Lose by 10: Cyber Injury AND you get a real world injury plus opponent learns something about you, or you get ejected (your choice) Lose by 15: Ejected and real world injury. Gain a flashy +2 or +5 bonus on your computer rolls if you think up some funky manuever to match your opponent. Limited only by your imaginatoin! Edited September 7, 2018 by Supercape Link to comment
Supercape Posted September 8, 2018 Author Share Posted September 8, 2018 Cyber conflict: 1d20+10 14 opposed Computers roll please (as per above!) Link to comment
Cubismo Posted September 8, 2018 Share Posted September 8, 2018 Compuer: Counter Cyber-Attack!: 1d20+15 19 Link to comment
Supercape Posted September 8, 2018 Author Share Posted September 8, 2018 Ok the Irate Pirate takes a Cyber Injury! and Injury in real life, but elects - for now - to fight on. Post your IC! Link to comment
Supercape Posted September 8, 2018 Author Share Posted September 8, 2018 ok, lets have another cyber conflict! Cyber fight: 1d20+8 12! He aint doing well! Link to comment
Cubismo Posted September 8, 2018 Share Posted September 8, 2018 No he is certainly not. Reminds me of myself actually. Anyways... Compuer: Counter Cyber-Attack!: 1d20+15 30 Now that's gotta hurt. Link to comment
Supercape Posted September 8, 2018 Author Share Posted September 8, 2018 Bang. He is ejected! Post the attack and ill reply with a stream of useful data! Link to comment
Cubismo Posted September 9, 2018 Share Posted September 9, 2018 You know what? Let's get nuts! Replica decides to use the WEST car and try to avoid the gridlock with her driving skills. Such as they are... Drive: Avoid traffic: 1d20+8 28 It's a miracle! My first natural 20! Link to comment
Supercape Posted September 9, 2018 Author Share Posted September 9, 2018 (edited) Broom! I hope that IC works. If not, ill edit something in! Edited September 9, 2018 by Supercape Link to comment
Supercape Posted September 12, 2018 Author Share Posted September 12, 2018 Ok, you can make a DC 15 Dex roll to avoid the Car Ram with superior bicycling skills! Or feel free to do something else (like abandon the bicycle with a acrobatic flip or something!) If you do get rammed, its a Damage 5 Effect, so not super serious! Link to comment
Cubismo Posted September 13, 2018 Share Posted September 13, 2018 Alright Replica's gonna stay on the bike. Let's see what happens! Dex Check: Avoid car ram: 1d20+8 26 Made it! I'll post Replica's daring feat of bicycle mastery. Link to comment
Cubismo Posted September 14, 2018 Share Posted September 14, 2018 Let's see if Replica Notices anything weird around the car. Notice: looking around car: 1d20+5 18 Link to comment
Supercape Posted September 14, 2018 Author Share Posted September 14, 2018 She does! (as per IC!) Link to comment
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