Moira Morley Posted September 8, 2018 Posted September 8, 2018 (edited) Player Name: Dreamwalker Character Name: Seraph Power Level: 11 (160/160) Tradeoffs: TBD Unspent Power Points: 0 In Brief: Vitakinetic member of the Martel lineage. Looks to reconnect with her States-side family and be a superhero again. Residence: TBD Base of Operations: TBD Catchphrase: TBD Alternate Identity: Faith Martel (birth name) Identity: Secret Birthplace: Atlantic Ocean, International Waters Occupation: None Affiliations: TBD Family: Eve Martel/La Renarde Bleue (first cousin), Anson Martel (father), Maria Martel (mother) Date of Birth: November X, 1993 Apparent Age: late teens Gender: Female Ethnicity: Caucasian (French) Height: 5'1" (1.55 meters) Weight: 110 pounds (50 kg) Eyes: Green Hair: Blonde Power Descriptions History On a plane trip to the United States is where Faith was born. Her father, Anson, was on a business trip and decided to bring his very pregnant wife, Maria. And that's where Faith popped out. In a plane. Over the Atlantic Ocean. While technically French by birth, she has dual citizenship between both countries. She used it frequently travelling between the hustle of the northeastern United States (mostly) and the French countryside. During her early years she proved to be quite a talker and a listener, defusing hostilities with a few words. It would be the first of her psychic resonance bleeding subtly through. The Martel family have had instances of psychics reaching all the way back to Charlemagne. Though Faith's early psychic resonance not expounded upon, as no one noticed it, it did not go away. Though it did keep her parents from fighting. Years later, she would be given a second taste of power. During her teenage years she was in to health and fitness. She studied and trained her body mostly, but this lead to a precocious love of sciences. 'Puberty' was kind to her, but it was her psychic resonance forming. Personality and Motivation Complications Edited November 26, 2018 by Dreamwalker
Moira Morley Posted November 26, 2018 Author Posted November 26, 2018 Abilities 0 + 0 + 8 + 6 + 4 + 8 = 0PP Strength 10 (+0) Dexterity 10 (+0) Constitution 18 (+4) Intelligence 16 (+3) Wisdom 14 (+2) Charisma 18 (+4) Combat 8 + 14 = 22PP Attack +4 Defense +12 (+7 Base, +5 Dodge Focus), +4 Flat-Footed Initiative +4 Grapple +4 Knockback -2 Saving Throws 4 + 4 + 4 = 12PP Toughness +4 (+4 Con, +0 other) Fortitude +8 (+4 Con, +4) Reflex +4 (+0 Dex, +4) Will +6 (+2 Wis, +4) Skills 80R = 20PP Concentration 8 (+10) Craft (artistic) 7 (+10) Diplomacy 11 (+15) Gather Information 11 (+15) Knowledge (art) 7 (+10) Knowledge (life sciences) 7 (+10) Knowledge (popular culture) 7 (+10) Languages 3 (Arabic, English [native], French [native], Japanese) Medicine 8 (+10) Notice 3 (+5) Sense Motive 8 (+10) Feats 14PP Benefit 2 (Wealth 2) Connected Contacts Doge Focus 5 Improved Initiative Leadership Skill Mastery (Craft [artistic], Diplomacy, Medicine, Sense Motive) Uncanny Dodge (mental) Well Informed Powers 9 + 39 + 9 = 57PP Flight 4 (Personal Telekinesis; 100MPH, 1000ft per round; Power Feats: Subtle) [9PP] (telekinetic) Psychic 16 (32PP Array; Power Feats: Alternate Power 7, Subtle) [40PP] (brain manipulation) Base Effect: Damage 8 (Disrupt Mind; Extras: Alternate Save [Will], Range 2 [Perception]) (mental) {32/32} Alternate Effect: Confuse 8 (Serotonin Overload; Extras: Alternate Save [Fortitude], Range [Perception]) (physical), Emotion Control 8 (Serotonin) (mental) {32/32} Alternate Effect: Boost Any One Ability Score 10 (Adrenaline Spike; Extras: Total Fade; Power Feats: Slow Fade 2 [5 minutes]) (physical) {32/32} Alternate Effect: Mind Control 8 (Puppeteer; Extras: Duration [Sustained], Sensory Link) (mental){32/32} Alternate Effect: Move Object 15 (Telekinesis; Effective Strength 75, Light 125 tons, Medium 250 tons, Heavy 400 tons, Max 800 tons, Push/Drag 2000 tons; Power Feats: Precise) {31/32} (telekinetic) Alternate Effect: Nauseate 10 (Wrack Nerves; Extras: Duration [Concentration]; Power Feats: Accurate, Precise) (physical) {32/32} Alternate Effect: Nullify Biological Effects 8 (Cure; Extras: Alternate Save [Fortitude], Duration [Concentration], Range [Perception]) (physical) {32/32} Super Senses 9 (Danger Sense [mental], Detect Status Effects [mental; very common], Mental [accurate, acute, ranged]) [9PP] (mental/physical/telekinetic brain manipulation) Drawbacks (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVING THROW EFFECT Unarmed Touch DC 15 Toughness Damage Cure Perception DC 18 Fortitude Nullify Biological Effects Disrupt Mind Perception DC 23 Will Damage Puppeteer Perception DC 18 Will Mind Control Serotonin Perception DC 18 Will Emotion Control Serotonin Overload Perception DC 18 Fortitude Confuse Wrack Nerves Touch DC 20 Fortitude Nauseate Totals: Abilities 26 + Combat 22 + Saving Throws 12 + Skills 20 + Feats 14 + Powers 57 - Drawbacks 0 = 151/160 Power Points
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