Ari Posted September 21, 2018 Posted September 21, 2018 OOC thread for this thread. It's time to d-d-d-d-d-duel! @Tarrakhash Your opponent is this thirsty fellow, kindly enmagined by EternalPhoenix Spoiler Jedi Battlesuit Power Level: 10; Power Points Spent: 150/150 STR: +0 (10), DEX: +1 (12), CON: +2 (14), INT: +5 (20), WIS: +2 (14), CHA: +0 (10) Tough: +2/+12, Fort: +5, Ref: +5, Will: +8 Skills: Acrobatics 4 (+5), Craft (electronic) 10 (+15), Craft (mechanical) 10 (+15), Knowledge (physical sciences) 10 (+15), Knowledge (technology) 10 (+15), Notice 8 (+10), Sense Motive 8 (+10) Feats: Accurate Attack, All-Out Attack, Attack Specialization 2 (Twin Integral Lightsabers (Corrosion 8)), Beginner's Luck, Dodge Focus 4, Improvised Tools, Inventor, Luck 3, Move-by Action, Power Attack, Precise Shot, Skill Mastery (Craft (elec & mech), KN (phys sci & tech)), Takedown Attack, Uncanny Dodge (Auditory) Powers: Jedi Battlesuit (Device 14) (Hard to lose, Only you can use) Heavy Armor Plating (Protection 10) (+10 Toughness; Impervious) Immunity 9 (life support) Jedi Devices (Array 12) (default power: corrosion) Lightning Blast (Blast 12) (Array; DC 27) Telekinesis Generator (Move Object 12) (Array; Strength: 60, Carry: 17 tons / 34 tons / 51.2 tons / 102.4 tons) Twin Integral Lightsabers (Corrosion (Default; DC 23) Jet Turbine Wings (Flight 5) (Speed: 250 mph, 2200 ft./rnd) Sensing (Super-Senses 5) (accurate: Mental, acute: Mental, radius: Mental, ranged: Mental) Attack Bonus: +8 (Ranged: +8, Melee: +8, Grapple: +8) Attacks: Lightning Blast (Blast 12), +8 (DC 27), Twin Integral Lightsabers (Corrosion 8), +12 (DC Fort/Tou ), Unarmed Attack, +8 (DC 15) Defense: +8 (Flat-footed: +2), Knockback: -11 Initiative: +1 Languages: Native Language Totals: Abilities 20 + Skills 15 (60 ranks) + Feats 20 + Powers 58 + Combat 24 + Saves 13 + Drawbacks 0 = 150 http://phil-cho.deviantart.com/art/Project-Jade-commission-627810192 Yes, it's the return of phil cho. This guy (the build, not phil) seems to have been quite the Star Wars fan. And a technical genius. So he applied on to the other and BOOM, now he's a Jedi via a battlesuit. It doesn't encompass every Force power ever, no, but it does cover the most fun and useful ones. He's got dual lightsabers, simulated telekinesis, and the easiest to simulate, force lightning. Getting the mental senses operational was probably the hardest part, but now he's harder to sneak up on. And, in a concession to a superheroic universe, he can fly and is heavily armor plated. After all, few Jedi ever wore armor, and it came back to bite them sometimes. Also, he's a nerd, not an acrobatic wunderkind. Of course, he's missed the point of the Jedi. Diplomacy, backed up by super cool powers and tech. Oh, well. He'll learn, maybe.
Ari Posted September 21, 2018 Author Posted September 21, 2018 (edited) First up, you have: 1) Group of apparent kidnap/trafficking victims 2) Group of scumbags transporting them 3) Vehicle transporting 1 and 2. What do you do? Edited September 21, 2018 by Ari
Tarrakhash Posted September 21, 2018 Posted September 21, 2018 Okay, so this is in Freedom City? Second sounds like I already beat the scumbags up is that right? Third, Rooivalk is Black Mamba's old Bounty Hunter name....if they called him that then this is real bad, or is that just him thinking of himself as Rooivalk? Fourth, how many kids in total?
Ari Posted September 21, 2018 Author Posted September 21, 2018 @Tarrakhash 1) Yes! Fixed that, did not even realize I'd missed that. 2) Yes. They are no longer a threat. 3) Fixed, changed to John. Yes, that bit is quasi-interior monologue. 4) Around 20, +/- 5
Ari Posted September 30, 2018 Author Posted September 30, 2018 @Tarrakhash Could I get an Intimidate roll, Tarra, if that's what the angle is? Or is this a really aggressive Diplomacy or Bluff?
Tarrakhash Posted September 30, 2018 Posted September 30, 2018 @Ari Welp not much luck there People skills are not John's strong point...that's why he has Akhona Intimidate 5
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