Amelia Posted December 1, 2018 Share Posted December 1, 2018 Strix is Immune to Fortitude effects, so unless you're doing Alternate Save, he's good. Link to comment
angrydurf Posted December 1, 2018 Author Share Posted December 1, 2018 Magic saves for like sleep are usually alt saved for will. No cost difference though so up to you. three groups of minions in the hall will be in the area of effect 3 will make the save (5 if it's fort not will like I perhaps erroneously assumed) the group by Judex will still be active though. Once that group and the three that made the save are taken care of you'll be free to start heading down the stairs though there are some more still on the stairs you'll encounter on the way. Can probably run past the ones that made the save as they are just the last single members of their groups so not very effective and spaced out more. Initiative: Round 2 Dr. Thorne 17 (Unharmed, 4HP) Judex 15 (Unharmed, 5HP) Mr. Strix 10 (Unharmed, 3HP) Minions! 8 (1 group of 5, 3 three individuals) Judex is up Link to comment
Amelia Posted December 1, 2018 Share Posted December 1, 2018 Point of bookkeeping order: My last edit request dropped Mister Strix's Luck feat ranks. It's still pending, but you might wanna dock his HP total anyway. And he burned one HP back at the church to clear the fatigue from a power stunt. Link to comment
angrydurf Posted December 1, 2018 Author Share Posted December 1, 2018 Ah yes forgot the HP in the church. Not gonna drop the luck ranks for an edit that hasn't gone through for a thread that should have wrapped before the edit request was made if I was on top of things Link to comment
KnightDisciple Posted December 2, 2018 Share Posted December 2, 2018 Right, let's see here. I think Judex is going to try and grapple 1-2 of the dudes, since he's very much built as a grappler/wrestler. With his feat selection, he can grab and grapple and also punch. This is gonna be great. Melee Attack: 19, that hits. DC 19 Toughness. Grapple Check: 23. Not sure how we want to use Takedown Attack here. Link to comment
angrydurf Posted December 2, 2018 Author Share Posted December 2, 2018 So there are actually 5 remaining in front of you and three scattered down the hall. So saves for that group. all but the last fail with the take down attack. You have the last member of that group grappled and can use your move action to execute a grapple effect on him (pin, throw, damage) Yes that does mean you can now throw him down the hall at the others. Link to comment
KnightDisciple Posted December 2, 2018 Share Posted December 2, 2018 Imma throw 'im. Ranged Attack: 19. Which hits, per Chat where it was stated the DC was 14. Link to comment
angrydurf Posted December 3, 2018 Author Share Posted December 3, 2018 And through a series of Knockbacks that'll take down the remainder in the hall you will be free to move on to the stairwell together now. Link to comment
Amelia Posted December 5, 2018 Share Posted December 5, 2018 Mister Strix is going to try to engage the lowest group of thugs directly, so he can work his way up while the others work their way down. Move Action: Strix hops over the hand rail and drops straight down the middle of the stairwell. If there are any thugs on the ground, he'll drop all the way down. If the lowest group is higher than that, then Strix will use his super-strength or Wall-Crawling or whatever he needs to in order to break his fall. Free Action: Swap the Vampiric Power array over to the slot with the Autofire Strength. Standard Action: Start beating up thugs. All-Out Attack for +2 Attack / -2 Defense. Attack +10. Since they're (presumably) Minions, he'll take 10 to hit DC20. Damage +8 = DC23. Autofire gives +1 damage for every 2 points he gets over their defense. Takedown Attack 2 as available. Strix is at -2 Defense (DC16) until his next action. Link to comment
angrydurf Posted December 5, 2018 Author Share Posted December 5, 2018 They can not make that save with auto fire so you'll clear the ground floor group of 10 as they try to set up a barricade out of the dilapidated vending machines Link to comment
Amelia Posted December 5, 2018 Share Posted December 5, 2018 OK, he's landing on the ground, then. I assume Impervious Toughness 8 is enough to not have to worry about the falling damage (less than 80ft down). Link to comment
angrydurf Posted December 5, 2018 Author Share Posted December 5, 2018 Yup he'll do more damage to the floor than himself Link to comment
Amelia Posted December 5, 2018 Share Posted December 5, 2018 Wait..."vending machines," you say? Grumblefloof Googles "how much does a vending machine weigh". "400 to 900 pounds" Strix's light load is 612 pounds. At one point in the chain of Takedown Attacks, he'll grab a machine to use as an improvised weapon. Since his Strength bonus is +8, which is "solid iron" on the object Toughness chart, it'll probably break after the first swing or two, since that's generally what happens to improvised weapons with Toughness lower than your Strength bonus. Link to comment
angrydurf Posted December 8, 2018 Author Share Posted December 8, 2018 Minions a floor below are setting up to attack the next thing to go past, now a bit away from the middle stairwell not being sure what just plummeted down there. Initiative: Round 3 Dr. Thorne 17 (Unharmed, 4HP) Judex 15 (Unharmed, 5HP) Mr. Strix 10 (Unharmed, 3HP) Minions! 8 (one group of ten a floor below thoren and judex one group of ten a floor above Strix.) Thorne is up. Link to comment
KnightDisciple Posted December 14, 2018 Share Posted December 14, 2018 Going to do something pretty similar to last time. Move Action: Get up on the next group. Standard Action: Melee Attack: take 10 for 20. DC 19 Toughness. Grapple Check: 31. Link to comment
angrydurf Posted December 19, 2018 Author Share Posted December 19, 2018 Alright their readied actions go off for an 18 and 10 attack rolls. Which will miss I think. First one will make the Toughness save but can't beat the grapple so you grab one. Link to comment
KnightDisciple Posted December 27, 2018 Share Posted December 27, 2018 Those both miss, yes. So, no damage, but he's grappled. I already used my Move Action, and I'm not going to surge, so that will be my round for now. IC post shortly. Link to comment
Amelia Posted December 28, 2018 Share Posted December 28, 2018 The edit request finally went through, so Mister Strix lost his Luck ranks, and gained +4 Initiative. (His Super-Senses powers also got reworked, so that previous reference to his "keen senses" is now accurate!) Mister Strix heads up one level to take on the next group. Move Action: He'll use his Leaping to jump up through the stairwell to the level above. Standard Action: If the leap brings him within touch-range of one of the thugs, then he'll start attacking. If it doesn't, then he'll Charge toward the nearest one (and get +2 Attack / -2 Defense until his next action). He'll All-Out Attack for +2 Attack / -2 Defense and Power Attack for -2 Attack / +2 Damage. That's Attack +8, or +10 if he had to Charge. He'll take 10 against the minions, hitting DC18 (or DC20 if he had to Charge). Damage +10 = DC25. Still on Autofire, so he'll get another +1 for every 2 points he gets over the defense DC (if any). He'll continue to use Takedown Attack 2 if possible. Until his next action, his Defense is at +6 (DC16), or +4 (DC14) if he had to Charge. I'll get an IC post up after we get the results. Link to comment
angrydurf Posted December 29, 2018 Author Share Posted December 29, 2018 Alright with Takedown attack two that'll clear the landing there will be one group remaining between Strix and Judex (And the ones Judex is currently engaging) Go ahead and get your IC up. Link to comment
Amelia Posted December 30, 2018 Share Posted December 30, 2018 Strix is going to stop short of taking out all of the thugs on the second floor. He'll leave one standing. Link to comment
angrydurf Posted January 4, 2019 Author Share Posted January 4, 2019 First group facing off with Judex is gonna try to break their buddy out of the grapple, grapple check is: 24 Second group will attack Judex, and will get a 16 to hit, which I think misses. Guy facing off against strix is gonna pull a gun and unload the clip at the monster. all-out attack +2 power attack +2 (defense will be at 12 this round) 17 misses, I'll fiat a hit take an HP for Strix and that'll be a DC 22 Toughness save. The group between the floors are pulling guns and going down taking two move actions but will be able to attack strix on their action next round. and that brings us back to the top of hte next round Initiative: Round 4 Dr. Thorne 17 (Unharmed, 4HP) Judex 15 (Unharmed, 5HP) Mr. Strix 10 (Unharmed, 3HP) Minions! 8 (Two groups with Judex one group and a solo with Strix) KD you can go for Judex if Tiff doesn't have anything for thorne by the time you get around to it (Taking into account Strixs edits I believe he loses an HP due to edits and gains one from the fiat leaving it unchanged) Link to comment
Amelia Posted January 4, 2019 Share Posted January 4, 2019 Toughness save: 27 He loses 2HP due to the edits. He ditched both Luck ranks. Link to comment
KnightDisciple Posted January 5, 2019 Share Posted January 5, 2019 The 16 misses. Grapple Check: 17. Eh they can have him....for now. Link to comment
angrydurf Posted January 7, 2019 Author Share Posted January 7, 2019 They're just trying to break the grapple so they'll get him free and it's your action KD Link to comment
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