Supercape Posted November 4, 2018 Author Posted November 4, 2018 Cool. Lets move out of combat for now, anyway - seeing as nobody immediately wants to fight.
RocketLord Posted November 6, 2018 Posted November 6, 2018 Shifting Magic Mesa Guardian array to the Sandstorm power and activating it, leaving Venomax out of the effect. Going to stealth in the sandstorm while remaining in the Insubstantial form. Stealth check: 1d20+14 = 19
Supercape Posted November 6, 2018 Author Posted November 6, 2018 His notice roll... Notice Roll: 1d20+13 22 with a -4 penalty means, you win!
Supercape Posted November 6, 2018 Author Posted November 6, 2018 Could you both make DC 20 Notice Rolls please!
Supercape Posted November 6, 2018 Author Posted November 6, 2018 Both of you notice the sand moving through Setho as if he is not there. This means you also get a DC 20 Will Save to recognise that "Setho" is an illusion!
Exaccus Posted November 7, 2018 Posted November 7, 2018 Gonna Run up and punch Setho! 1d20+7=10! Inconciveable! but ill take it.
RocketLord Posted November 7, 2018 Posted November 7, 2018 (edited) Switching Magic Mesa Guardian array to Guardian's Strength. Attacking Setho with a punch, emerging from the Sandstorm from behind him: 1d20+10 = 18 Edited November 7, 2018 by RocketLord
Supercape Posted November 7, 2018 Author Posted November 7, 2018 Both miss! In reposte, the last remaining snake will try and grab Venomax: Attacks Venomax: 1d20+5 22 Hitting! Poison fangs sink in, causing a Drain 5 (Con) effect, Fort Save And as a reflex, it will try coiling around Venomax, giving rise to a grapple check please: Opposed Grapple: 1d20+17 37! And then, as per IC. The small snakes are individually nothing to worry about, but their are hundreds of them slithering out of every pore of the cavern, and this is - of course - a threat to you, Abdul, and Mr. Sting!
Supercape Posted November 8, 2018 Author Posted November 8, 2018 So no poison effect but well and truly grappled. There is not much point in combat right now as the swarm of insects is not really a combat enemy but beast dealt with as an environmental effect. The snake will just be grappling (and crushing) Venomax, so the ball in your court, folks!
Exaccus Posted November 8, 2018 Posted November 8, 2018 Snake is a minion right? One good headbutt'll fix what ails it. lemme see.... Im gonna go for the same attack against the snake as i did against setho taking 10 for 17! DC22 Toughness save vs broken Snake nose?
Supercape Posted November 8, 2018 Author Posted November 8, 2018 Technically dubious (as grappled means no physical action) but...I can't resist a head butt! Tough Save: 1d20+10 22 oof! Post that if you will, and lets see what Dust Devil can come up with!
RocketLord Posted November 9, 2018 Posted November 9, 2018 (edited) Going to try punching the snake in it face. Attack: 1d20+10 = 21 EDIT: And never mind the Sand Bullet thing in the roll, I redecided before rolling and forgot to change it. Edited November 9, 2018 by RocketLord
Supercape Posted November 9, 2018 Author Posted November 9, 2018 (edited) Tough Save: 1d20+6 9 its KOd! Venomax is free. I am presuming that Mr. Sting and the bleeding Abdul are in the centre of the cavern, by the throne and Setho, and the wave of insects will take a few seconds at least to reach them. However, the giant snakes, Dust Devil and Venomax are nearer the periphery, and will get the beginnings of the swarm on you as per IC. Its biting insects - Dust Devil, being insubstantial is effectively immune. Its a nauseate DC 10 effect for Venomax. Thats just the beginning - the sparse wave of fast insects! If either of you want to freak out and play up an insect phobia (millipedes, toads, ants, snakes, scorpions) feel free to propose something for an HP (or, if you want, you could develop a future complication / phobia). They are crawling all over you, and even if Dust Devil is insubstantial, its rather unnerving! Edited November 9, 2018 by Supercape
Exaccus Posted November 9, 2018 Posted November 9, 2018 Hmm! 1d20+8=17 Venomax is not perturbed by such creatures!
Exaccus Posted November 10, 2018 Posted November 10, 2018 Hmmm! Utter,ly fed up of mr stings nonesense venomax will cold cock him and drag him and Abdul out of the cave
Supercape Posted November 10, 2018 Author Posted November 10, 2018 Can you throw me an attack roll for that, Ex?
Exaccus Posted November 10, 2018 Posted November 10, 2018 http://orokos.com/roll/676724 1d20+10=22 Sorry about character name i did that right after toughness save in glitters
Supercape Posted November 10, 2018 Author Posted November 10, 2018 Cool! I make that a DC 19 Tough Save Tough Save: 1d20+3 6 Thats a fail by a rather impressive 13, but ill half-waive that. He is conscious but ill say he is essentially so staggered (as well as literally staggered) by the blow he is only half-conscious for the next half minute or so, taking him out of combat bar the occassional muttering.
RocketLord Posted November 11, 2018 Posted November 11, 2018 (edited) Gonna power stunt the Sandstorm power to the following: Blast 7 (Devil's Storm; Extras: Area (Cone) 70 ft.. Feats: Accurate 3) {24/24} (Magic, Sand) And using it from the middle of the cave to try and get rid as many of the pests as possible in one go, while clearing a path for the others. Attack roll: 1d20+12 = 30 And DD is fatigued. Edited November 11, 2018 by RocketLord
RocketLord Posted November 11, 2018 Posted November 11, 2018 Fatigued now! With Venomax and the others out of the room, DD is gonna turn the Devil's Storm directly at the Snake himself. Attack roll: 1d20+11 = 17
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