RocketLord Posted December 7, 2018 Posted December 7, 2018 Using skill mastery to take 10, so Notice 20.
RocketLord Posted December 12, 2018 Posted December 12, 2018 Creating a Sandstorm in the room, leaving Dust Devil, Venomax and the 3 snakemen unaffected, but helping them find Setho if he is in there.
Exaccus Posted December 14, 2018 Posted December 14, 2018 Im going to shoot paralytic venom at him 1d20+10=24 DC20 fort save vs paralysis
Supercape Posted December 16, 2018 Author Posted December 16, 2018 Sorry for delay - so I understand thats a poisonous effect, to which Setho has half immunity (thanks to years working with poisonous creatures). It certainly hits, but its DC is halved to 15. Fort Save: 1d20+6 16 and he makes it. So given this is all getting combat shaped, time for some Init Rolls! Initiative: 1d20+9 20 for Setho Init: 1d20+4 17 for the Lemurians And just reposting their stats...(mainly for my convenience!) Str 10 Dex 11 Con 10 Int 13 Wis 10 Cha 12Skills: Escape Artist 4 (+4), Knowledge (arcane lore) 4 (+5), Stealth 4 (+4), Ride 8 (+8)Feats: Improved InitiativePowers: Drain Wisdom 5 (Linked to bite, Poison)Protection 1, Super-Senses 2 (darkvision)Combat: Attack +2, Grapple +2, Damage +0 (bite, plus Drain) or +2 (Spear), Defense +2,Knockback –0, Initiative +4Saving Throws: Toughness +1, Fortitude +0, Reflex +2, Will +2Equipment: Crude Spear (Strike 2, Mighty, Improved Crit 1, Extended 1, Thrown)
Supercape Posted December 17, 2018 Author Posted December 17, 2018 Round 1 20 - Setho - Unharmed 17 - Lemurians [3] - Unharmed 16 - Dust Devil - 3 HP 4 - VMX - Unharmed - 1 HP So to start of, Setho will throw a magic blast at the Dust Devil Magic Blast: 1d20+10 26 which hits, causing a DC 25 Tough Save For his move action, he will...do something.... No spoilers! The Lemurians are delaying action, more keen to let the humans do the dirty work. Meaning Dust Devil is up!
RocketLord Posted December 17, 2018 Posted December 17, 2018 Toughness Role: 1d20 + 15 = 34 Boom. Actions and IC post coming tomorrow.
RocketLord Posted December 18, 2018 Posted December 18, 2018 Putting Walking Desert Array in Solid Rock Form, putting Magic Mesa Guardian array at Guardian's Strength. The Sandstorm should keep raging, just to annoy Setho. Flying straight for Setho with a punch: 1d20+10 = 21 DC 25 toughness if it hits.
Supercape Posted December 18, 2018 Author Posted December 18, 2018 It does indeed hit! Tough Save: 1d20+10 13 and its a weak save, causing him to be staggered and dazed, and knocked back rather hard - another tough save Knockback Tough Save: 1d20+10 17 which also gives him a bruise! Meaning Venomax is up!
Exaccus Posted December 19, 2018 Posted December 19, 2018 FGonna use useful chemical feature to coat my gloves in liquid nitrogen and double up on the punching. What if any effect that has i leave to you. It is a 1pt feature so not expecting the world of course. 1d20+10=23 DC19 tou
Supercape Posted December 19, 2018 Author Posted December 19, 2018 Tough Save: 1d20+9 25 he makes it this time, sorry! Round 2 20 - Setho - Bruised, Staggered, Dazed (this round) 17 - Lemurians [3] - Unharmed 16 - Dust Devil - 3 HP 4 - VMX - Unharmed - 1 HP The three Lemurians will advance and brutally stab Setho Stabbing Setho: 3#1d20+2 14 19 12 or not. Meaning Dust Devil us up again!
RocketLord Posted December 19, 2018 Posted December 19, 2018 Dust Devil is gonna keep going while he got the chance. Going for another punch for now: 1d20+10 = 28, and since he got Improved Critical 2 [Unarmed] attack, that means I crit at 18+. I'm guessing it would hit normally. If I'm right: Critical hit confirmed, and Toughness DC at 30.
Supercape Posted December 19, 2018 Author Posted December 19, 2018 Tough Save: 1d20+8 23 a good roll, but with that crit, it still leaves him dazed and another bruise! Venomax is up!
Exaccus Posted December 22, 2018 Posted December 22, 2018 Pick up a rock and smack him with it upside the head. 1d20+10=30 Woo!
Supercape Posted December 22, 2018 Author Posted December 22, 2018 So I am going to say thats an improvised weapon (+2 damage), and a critical too! For a total of +11 (or DC 26) Tough vs Rock: 1d20+8 20 Another bruise, and daze lock! Let us pause combat a moment, as Setho is all but done! Dust Devil - 3 HP VMX - Unharmed - 1 HP Setho - Staggered, Bruised x2
Supercape Posted December 27, 2018 Author Posted December 27, 2018 Dust Devil makes his choice. Three spears in the back (and they have affect insubstantial) on a flat footed Dust Devil! Three spears in the back: 3#1d20+2 6 12 12 with Dust Devil been flat footed his defence is 13, so he just avoids the spears!
Supercape Posted December 27, 2018 Author Posted December 27, 2018 So you guys are up. The Lemurians are fairly low PL but lets see how it play out.
RocketLord Posted December 28, 2018 Posted December 28, 2018 DD was in Solid Rock Form, so Impervious Toughness 10, not insubstantial atm. Still, misses, so I'm good. Moving towards the Lemurians, and using the Sand Blade to attack the first one. 1d20+10 = 12 Gonna burn a HP to reroll: 1d20+10 = 22 DC25 Toughness save for the Lemurian, with Penetrating 10. If the Lemurian goes down, and the others are within 10 feet, I will keep going for the next one with Takedown Attack. Waiting on IC post to see how this goes.
Supercape Posted December 28, 2018 Author Posted December 28, 2018 The Lemurian cannot make that Toughness save, so feel free to takedown the others (you can take 10 on the attack, to automatically hit). So, at your leisure, feel free to post knocking out / beheading / whatevering the three Lemurians with the swift blade of sand!
Supercape Posted December 29, 2018 Author Posted December 29, 2018 Collapsing building alert! Damage 10 effect, although you may make a DC 20 Reflex Save to avoid that!
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