Zeitgeist Blue Posted October 17, 2018 Share Posted October 17, 2018 (edited) And here is the OOC for this. Hero Points Snakebite - 2 Status Snakebite - Bruised 2, Dazed, Injured Initiative Order Snakebite Neil Isa Edited January 11, 2019 by Zeitgeist Blue Link to comment
Zeitgeist Blue Posted October 18, 2018 Author Share Posted October 18, 2018 Oh, hey. Give me a Will Saving Throw. Link to comment
Supercape Posted October 18, 2018 Share Posted October 18, 2018 Sorry missed this! Will Save: 1d20+8 16 Link to comment
Supercape Posted October 19, 2018 Share Posted October 19, 2018 Reflex save! Reflex Save: 1d20+10 26 Link to comment
Zeitgeist Blue Posted October 20, 2018 Author Share Posted October 20, 2018 (edited) Right, I forgot. Snakebite gets an HP for me using the Curses! complication aka. the ring's cursed and she can't remove it whatever she tries to do. Edited October 20, 2018 by Zeitgeist Blue Link to comment
Zeitgeist Blue Posted October 20, 2018 Author Share Posted October 20, 2018 And take a Knowledge (History) Roll for what you know. Staged degrees of success. Link to comment
Supercape Posted October 20, 2018 Share Posted October 20, 2018 Kn History: 1d20+15 19 Link to comment
Supercape Posted October 25, 2018 Share Posted October 25, 2018 Taking 10 on Kn: History this time for 25 (if relevant!) Link to comment
Supercape Posted October 26, 2018 Share Posted October 26, 2018 In case it is relevant re: earthquakes and local geography. Kn Earth Sciences: 1d20+7 16 Link to comment
Zeitgeist Blue Posted October 26, 2018 Author Share Posted October 26, 2018 (edited) You know you are near a faultline and that could have caused the collapse all those years ago. Obviously there's been some damage and so you need to keep a light step in some areas but you aren't particularly sure where some of them would be where you're at, or even when you are near them, as evidenced by you stepping the wrong way and crashing down. You'd know some of the delicate spots if you saw them though, crumbling floors or ceilings held precariously up by a single leaning pillar, that sort of obvious tells. Just really, don't hit anything too hard. (OOC: No bonus TN to steering clear from places prone to collapsing. But you do know to look for clues in the text!) Edited October 26, 2018 by Zeitgeist Blue Link to comment
Zeitgeist Blue Posted October 26, 2018 Author Share Posted October 26, 2018 Rolling for you Willpower. Willpower: 1d20 + 8 = 24 Link to comment
Supercape Posted October 28, 2018 Share Posted October 28, 2018 Using Postcognition to a/ see where the moonlight would strike through the ceiling b/ see if the history of the bones (or who they belonged to) can be elucidated! Link to comment
Zeitgeist Blue Posted November 3, 2018 Author Share Posted November 3, 2018 Give me a Search roll. Staged. Link to comment
Zeitgeist Blue Posted November 4, 2018 Author Share Posted November 4, 2018 Yep, pretty low roll. It'll determine how long it'll take you and perhaps what you'll encounter, to be written in the next GM post. Link to comment
Zeitgeist Blue Posted November 7, 2018 Author Share Posted November 7, 2018 Hey SC, are you doing a Search action? Because if so, roll Search! DC 20. Link to comment
Supercape Posted November 7, 2018 Share Posted November 7, 2018 Search: 1d20+7 22 Spooky! Link to comment
Zeitgeist Blue Posted November 13, 2018 Author Share Posted November 13, 2018 (edited) Actually, roll me a Notice Check. DC 25. Edited November 13, 2018 by Zeitgeist Blue Link to comment
Supercape Posted November 13, 2018 Share Posted November 13, 2018 NOtice check: 1d20+15 24 Link to comment
Zeitgeist Blue Posted November 15, 2018 Author Share Posted November 15, 2018 (edited) Roll Initiative! Just in case. (I do need to find a build for this guy though.) Edited November 15, 2018 by Zeitgeist Blue Link to comment
Supercape Posted November 15, 2018 Share Posted November 15, 2018 Initiative: 1d20+10 28 Link to comment
Zeitgeist Blue Posted November 17, 2018 Author Share Posted November 17, 2018 (edited) Initiative Order Snakebite Neil Kayara Edited November 17, 2018 by Zeitgeist Blue Link to comment
Supercape Posted November 18, 2018 Share Posted November 18, 2018 (edited) Whilst unlikely to work.... Free action: Talk! MOve action: Moving, keeping out of range of the creature (as per IC) Standard actoin: Defensive attack shifting (so +2 defence, -2 accuracy) with Tranq gun... Tranq Gun: 1d20+10 19 if that hits, its a Fatigue 5 (DC 15 Fort) effect, with poison extra. Edited November 18, 2018 by Supercape Link to comment
Zeitgeist Blue Posted November 18, 2018 Author Share Posted November 18, 2018 (edited) Well, my laptop's screen isn't lighting up so I have to fix that later. But I kind of still remember the stats since I made them simple. Tranq Gun: Hit Saving Throw: Passed Free Action: Talk Move Action: Move closer (he's faster than Snakebite) Standard Action: Unarmed Attack Unarmed attack: 28 DC: Toughness 23 Edited November 19, 2018 by Zeitgeist Blue Link to comment
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