Zeitgeist Blue Posted November 19, 2018 Author Posted November 19, 2018 Actually, I don't really mind the Free Action talking limiting it to a one-liner or something. Talk as much as you want. Develop stuff.
Supercape Posted November 19, 2018 Posted November 19, 2018 Tough Save: 1d20+6 12 its a little too early to get pounded that hard, so I will reroll spending an HP (down to 1 now I think) Tough Save 2: 1d10+16 25
Supercape Posted November 19, 2018 Posted November 19, 2018 Free action: Talk Move action: Holster Pistol Standard Action: Punch! Shifting +2 to DC, -2 to Attack Punch beast: 1d20+10 27 I imagine that hits, and if so a DC 23 Tough Save.
Zeitgeist Blue Posted November 19, 2018 Author Posted November 19, 2018 (edited) Ditto on low rolls. Take back your HP for this reroll. Unarmed Attack Roll: 26 DC: 22 And using Improved Grab, that starts a grapple as a free action. Grapple Roll: 38 I'll put up a post in a bit. In the meantime, roll Grapple! Edited November 19, 2018 by Zeitgeist Blue
Supercape Posted November 19, 2018 Posted November 19, 2018 (edited) Tough Save: 1d20+6 9 well its not looking too good. Thats a dazed, bruised, staggered. And the grapple roll will be extremely tough to beat. Before going further, what would this be like, narratively, if Snakebite gets KOd or beaten by the beast? Im always happy for PCs to get knocked out and beaten now and again. Edited November 19, 2018 by Supercape
Zeitgeist Blue Posted November 19, 2018 Author Posted November 19, 2018 (edited) Well, Neil comes in to the rescue and pulls you out of the fire. Only, well, with horrific injuries to boot for you and him. Huh, the fights can be really quick in this one when the Saving Throws are really low. The first roll I did got it Staggered + Stunned which would have let Snakebite go to town on it. Want to keep the roll or use the HP? Edited November 19, 2018 by Zeitgeist Blue
Supercape Posted November 19, 2018 Posted November 19, 2018 Lets roll with it and see where it takes us. Grapple Roll: 1d20+18 19 so pinned as well. Lets see what Neil does!
Zeitgeist Blue Posted November 20, 2018 Author Posted November 20, 2018 (edited) Give me a Toughness Roll and a Notice Roll, which will modified from the Tou Roll. The results will be up in my next post. Edited November 20, 2018 by Zeitgeist Blue
Supercape Posted November 20, 2018 Posted November 20, 2018 TOugh Roll: 1d20+6 25 toughness and Notice: 1d20+15 28 notice!
Zeitgeist Blue Posted November 25, 2018 Author Posted November 25, 2018 (edited) Hi @Supercape, Need some help starting up? Here's Snakebite's downtime to rest from all the crazy. There are a few suggestions you could go do here. 1. Talk to Neil. Seriously, he's even more confused than you are since he doesn't have your visions. You can just write that Snakebite told Neil and we don't have to do the nitty-gritty of Snakebite backtracking the whole thread if you want. 2. Figure out something about the ring. It sure is an artifact of some kind and that Beast creature hinted about its use. But what has it been doing all this time? Characters: Kayara, Creature, Neil Visions: Kayara, Hakan, the natives Things you have: The ring, a bunch of artifacts, a weird ceremonial dagger Things you know: Kayara's crazy, the creature acts like a starving predator, Kayara's sacrifice went wrong, Hakan deliberately sacrificed her wrong but later on bound things to the ring, people get murdered in the temple, there was a cult that turned Hakan, Kayara's taunts are targetting Neil, the ring becomes warm/hot before a vision, the creature and Kayara have some kind of connection, the Moon and the Beast have some kind of hate relationship Edited November 25, 2018 by Zeitgeist Blue
Supercape Posted November 25, 2018 Posted November 25, 2018 Im so sorry this thread slipped under my radar! I didnt realise I was up! Brain fart! Ill get onto it now!
Zeitgeist Blue Posted November 25, 2018 Author Posted November 25, 2018 (edited) No problem! I was pretty busy during the weekend and at least welcomed the break. But roll me straight Intelligence for the Medicine application. Edited November 25, 2018 by Zeitgeist Blue
Supercape Posted November 25, 2018 Posted November 25, 2018 You may have been asking for medicine skill (as SB has JoT) in which case Ill take 10 for a 13 result (as per skill section)? But if an INT roll is needed...! INT / Medicine: 1d20+3 8
Supercape Posted November 26, 2018 Posted November 26, 2018 (edited) Happy to roll with whatever you guys wish from here. Certainly a very interesting position! Ill throw out the option anywhere in this thread for Dust Devil to spend an HP on the inspiration use, and due to the Magic Mesa and his back story, get a particularly souped up answer. That can be narrated however you wish! (such as traversing the desert of infinity via the door of dreams etc etc) Sorry, mispost wrong thread please ignore! Edited November 26, 2018 by Supercape
Zeitgeist Blue Posted December 1, 2018 Author Posted December 1, 2018 Removing the conditions since it's been almost five days, time enough to recover all that.
Zeitgeist Blue Posted December 7, 2018 Author Posted December 7, 2018 Okay, roll me Medicine. Also, Snakebite has Knowledge (Arcane Lore), so shouldn't she be knowledgeable on magical things? You can roll me that too and tell me what's the fluff on the type of arcane lore she has, and I'd give some guesses that Snakebite could have come up with now that she's musing on what's happening with her ring. Finally, let's do a timeskip of the evening. You could post what Snakebite does for the rest of the evening if you want or I could in my next GM post if it can fit.
Supercape Posted December 7, 2018 Posted December 7, 2018 Medicine Roll: 1d20+3 13 not great! As for Arcane roll: Arcane Know: 1d20+11 23 Do you want a post IC or you want to give me results of that first?
Zeitgeist Blue Posted December 8, 2018 Author Posted December 8, 2018 I'll put up an OOC post for the Arcane Lore, and as for the medicine it'll be in the next GM post.
Zeitgeist Blue Posted December 8, 2018 Author Posted December 8, 2018 (edited) Snakebite is no stranger to the strange and hidden artifacts dead civilizations have left in their wake. This single man-made ring is of similar nature, though it is only a matter of understanding its specific function. What Snakebite knows. 1. Hakan had created this ring using, according to the Paruma, already ancient magic he does not understand. 2. Both Kayara and the Paruma are bound to this ring. 3. It seems to weld itself to whoever enters the temple. 4. With it comes visions of the past. 5. Other weird things like Kayara's zombie-thing appearing, dreams about Neil coming at you with a gun and the jungle growing, and Doji as a young man seem to also be related to it. Therefore, it seems that this ring acts as an absorber of past events. There are many ways to but the specifics of how this ring does escapes you. Perhaps it was from all the millennia it and the temple's inhabitants has spent, revisiting old memories. Perhaps it has gained the power over the years or had it from the start. In any case, it bleeds through into your head and you are beset with visions. From how the Paruma seems to have come ahead of you, perhaps the ring also acts as a beacon for those it is bound to. Maybe you dragged the Paruma here, or maybe even freed it from its temple-prison. But where has Kayara gone to then? Was the ring, and not the temple, the true prison after all? As for ridding herself of it, you know not how. You also do not know why binds itself to people. *** The Medicine roll's okay. Least you're of some help. I'll put that up in the next GM post. *** Tell me what you'll be doing for the whole evening here or write it in your IC post. We may just write off the timeskip if you decide to do something crazy. If not, then crazy comes to you. Edited December 8, 2018 by Zeitgeist Blue
Zeitgeist Blue Posted December 15, 2018 Author Posted December 15, 2018 (edited) So roll three things. Initiative, Fortitude, and Notice. Oh man, hope you've got a good plan/rolls. Edited December 15, 2018 by Zeitgeist Blue
Supercape Posted December 15, 2018 Posted December 15, 2018 (edited) They are not great: Three lazy rolls: 3#1d20 6 9 14 With bonuses Initiative 12, Fort 17, and Notice 22 But I am fine with some failure Edited December 15, 2018 by Supercape
Zeitgeist Blue Posted December 16, 2018 Author Posted December 16, 2018 Roger that! (Hides the complete failure ending) This'll be my first post when I can, but it may or may not be today. Am on a small vacation out of town so we'll see!
Supercape Posted December 16, 2018 Posted December 16, 2018 Complete failure now and again is fine too!
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