Zeitgeist Blue Posted December 18, 2018 Author Posted December 18, 2018 (edited) Initiative Order Isa: 18 Paruma: 16 Snakebite: 12 Villagers: 10 Say 24 villagers fighting the Paruma. *** Villagers Fail Fortitude Saving Throw Snakebite Passes *** Notice result will be in the GM post. Edited December 19, 2018 by Zeitgeist Blue
Zeitgeist Blue Posted December 18, 2018 Author Posted December 18, 2018 (edited) Paruma's turn done. 23 villagers left. Snakebite's turn @Supercape Edited December 28, 2018 by Zeitgeist Blue
Supercape Posted December 18, 2018 Posted December 18, 2018 Firing Tranq gun: firing tranq gun: 1d20+12 19 will it hit? who knows! But if it does, a DC 15 Fort / Fatigue effect!
Zeitgeist Blue Posted December 19, 2018 Author Posted December 19, 2018 (edited) 22 villagers left Isa has entered the fight. Snakebite and the Paruma are in melee range. Your turn, SC. Edited December 28, 2018 by Zeitgeist Blue
Supercape Posted December 19, 2018 Posted December 19, 2018 Move action: Feint (at -5) Feint: 1d20+2 22 Standard action: Punch! Given that feint might just work, ill shift that -2 attack roll, +2 defence! Punch beast: 1d20+10 17 well, depends on the feint I guess! if it does hit, DC 21 Toughness save (And also her defence is +14 next round!)
Zeitgeist Blue Posted December 20, 2018 Author Posted December 20, 2018 (edited) Villagers: 11 attacks. One hits. Doesn't do anything Isa: Runs to assist Snakebite. Misses. Paruma: Melee Attack: 23. Miss. Well, everyone's missing. *** Snakebite's turn. The Paruma is currently out of melee range and dodging gunfire. Isa and the villagers are around you. Edited December 20, 2018 by Zeitgeist Blue
Supercape Posted December 20, 2018 Posted December 20, 2018 It sounds like a brief pause in the fight, but Cassie will pull out her whip (move action) and ready a standard action - to whip it if it jumps out (again shifting +2 defence, -2 attack)
Zeitgeist Blue Posted December 22, 2018 Author Posted December 22, 2018 (edited) 16 villagers left. Roll Toughness against DC 24. Combat is done for now. Edited December 28, 2018 by Zeitgeist Blue
Supercape Posted December 22, 2018 Posted December 22, 2018 Tough Save: 1d20+6 15 fail by 9 so bruise (or injured and bruised?) and dazed, not that the latter matters! It does not bother me, but normal operating procedure tends to be to post rolls of the NPCs, just as a heads up. Again, it doesn't bother me one way or another!
Zeitgeist Blue Posted December 23, 2018 Author Posted December 23, 2018 Oh yeah. I'd do that if you want but it's pretty much a hassle doing it on the phone. And I want some modicum of OOC suspense and mystery!
Supercape Posted December 23, 2018 Posted December 23, 2018 No problem from me! (And yeah, its a collosal pain doing it on the phone!)
Zeitgeist Blue Posted December 23, 2018 Author Posted December 23, 2018 Hey SC, so just say where you're going next in the IC or in here!
Supercape Posted December 23, 2018 Posted December 23, 2018 I think the priority is getting the ceremony done by the end of the night - so checking up on the herb concoction?
Zeitgeist Blue Posted December 24, 2018 Author Posted December 24, 2018 Got it! Want to do an IC post of Snakebite running there or will I just skip and set the scene?
Supercape Posted December 31, 2018 Posted December 31, 2018 Lets see what that voice is saying / who it belongs to! Extended 1 (X10 range) auditory hearing! and a notice roll, mayhap? Notice: 1d20+15 32 should give some pretty advanced warning of what it is?
Zeitgeist Blue Posted December 31, 2018 Author Posted December 31, 2018 Whew, yeah. That hits. It'll be up in the IC.
Zeitgeist Blue Posted January 2, 2019 Author Posted January 2, 2019 (edited) And give me a Reflex Saving Throw! Edited January 2, 2019 by Zeitgeist Blue
Zeitgeist Blue Posted January 4, 2019 Author Posted January 4, 2019 (edited) I'm not sure if this merits an HP but I'm poking Snakebite's Appropriator Complication. It's still up to you to decide if she'd find the ring or the temple more important to fulfill this Complication, or just choose to try the third option (to have your cake and eat it too). Edited January 4, 2019 by Zeitgeist Blue
Zeitgeist Blue Posted January 7, 2019 Author Posted January 7, 2019 (edited) Can you roll me an Attack and Initiative? Do that if Snakebite's shooting and we'll be going into a fight scene. Edited January 7, 2019 by Zeitgeist Blue
Supercape Posted January 7, 2019 Posted January 7, 2019 Initiative: 1d20+10 19 And Fires Tranq pistol: 1d20+12 21 which, if it hits, is a DC 16 Fort Save (Fatigue effect) with Poison Extra.
Zeitgeist Blue Posted January 8, 2019 Author Posted January 8, 2019 Neil: 21 Snakebite: 19 Isa: 18 Because *** 1st ROUND Neil Trade -2 Attack/+2 Damage Unarmed Attack (Nonlethal): 22. Hit. Damage: 23 Fortitude Save: 23. Saved. Isa Shoot (Lethal): 8. Miss. 2nd ROUND Neil Aggressive Stance (-4 Defence, +2 Attack Bonus) Grapple Attack: 30. Hit. Grapple: 28. *** For the 1st ROUND do a Toughness save against DC 23. Remember, Snakebite's Bruised and Injured from the last fight so you take a -1 on the save. Then for the 2nd ROUND Grapple against DC 28.
Supercape Posted January 8, 2019 Posted January 8, 2019 Tough Save: 1d20+5 25 at last a break! That makes the tough save. Grapple Roll: 1d20+18 20 the Grapple Roll not so good, so pinned. So for her action she will try (as per house rules) Move action: Escape Grapple; Escape Grapple: 1d20+18 38 which I imagine will succeed but let me know!
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