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Jungle Memories: Walking the Daydream


Zeitgeist Blue

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Posted (edited)

Grapple Roll: 32

 

Yours would be a 34 with Neil's Improved Pin, but it still succeeds.

 

Alas, I won't get to throw anyone off an incline.

 

***

 

Here's a really rough image of the top before the fighting started.

 

Screenshot_20190109-074453.thumb.png.8b47d45c549e73ffdadf7cee62dd6d45.png

Edited by Zeitgeist Blue
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Posted (edited)

Neil: 17. Which means he's Bruised.

 

Isa

Slam (-2 Defence, +2 Damage, Non-lethal): 24. Crit.

Damage to Neil: 23

Damage to Self: 18

Toughness Save: 19

 

Neil

Toughness Save: 29

Grapple Attack: 18. Hit.

Grapple: 27

Throws Isa back down the path you came from.

 

Isa

Oppossed Grapple: 21

Edited by Zeitgeist Blue
Posted

as per chat, moving to the next round. 

 

as I am in a capoeira mood, doing the same!

 

Acrobatic Bluff: 1d20+9 21 an almost identical feint. 

 

And again shifting +2 power, +2 Defence, -4 attack

 

Kick: 1d20+8 13

 

Thats a miss I am pretty sure! Still, at least she has +14 Defence when he rallies!

Posted (edited)

Neil

Grapple Attack: 26

Grapple: 29

 

Isa

Aims

 

***

 

Neil's going to try to grapple Snakevite again. Roll an oppossed Grapple against DC 29 to see if you can break it.

 

Also, roll me Notice.

Edited by Zeitgeist Blue
Posted

Well, you see a glint among the trees on the side and upon a second look you see Isa has climbed back up but not the way you've come from. She hides among the foliage as if hunting, but this isn't deer she's set her sights on.

 

It's something Neil doesn't seem to notice either.

Posted

Actually, let's play it like one of those "Constructing the crime scene" things sci-fi movies can do.

 

As Snakebite can see the past, and how she sees it here is like a kind of scene hologram overlay over the present, she could choose to rewind, fast forward, pause, etc. This way if she wants to focus on a specific item or set of actions, or if she wants to do a skill check on something she could. She could also choose to interact with the "present" while still watching the "past", such as checking the bodies or talking to Isa.

 

Just tell me here or post in the IC about it, or tell me if you just want to continue the scene. By default, I'll continue it every day or so.

  • 2 weeks later...
Posted

As requested:

 

 

1. Diplomacy Roll

Diplomacy: 1d20+3 19

2. History Roll

History Roll: 1d20+15 21

3. What Snakebite will advocate doing to Neil.

Anything but kill him, essentially. Lock him up, frame him forsomething and tell the police. Her mercy is limited and pragmatic. Its only kill him she doesn't want. Arguably something horrifically torturous would be off the menu. 

4. What Snakebite will do with the rings.

Take them to the British Museum, of course! She is an appropriator!

5. What Snakebite will do regarding the temple.

However, this she feels is to dangerous. The temple is going to remain a mystery to the world, if she can help it. 

 

Also, for bonus

 one Theology and Philosophy roll!

Knowledge The + Ph: 1d20+7 16


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