Zeitgeist Blue Posted January 8, 2019 Author Posted January 8, 2019 (edited) Grapple Roll: 32 Yours would be a 34 with Neil's Improved Pin, but it still succeeds. Alas, I won't get to throw anyone off an incline. *** Here's a really rough image of the top before the fighting started. Edited January 8, 2019 by Zeitgeist Blue
Supercape Posted January 8, 2019 Posted January 8, 2019 In which case, using standard action to do a melee attack Melle Neil: 1d20+12 25 if that hits, DC 21 Toughness
Zeitgeist Blue Posted January 9, 2019 Author Posted January 9, 2019 (edited) Neil: 17. Which means he's Bruised. Isa Slam (-2 Defence, +2 Damage, Non-lethal): 24. Crit. Damage to Neil: 23 Damage to Self: 18 Toughness Save: 19 Neil Toughness Save: 29 Grapple Attack: 18. Hit. Grapple: 27 Throws Isa back down the path you came from. Isa Oppossed Grapple: 21 Edited January 9, 2019 by Zeitgeist Blue
Zeitgeist Blue Posted January 9, 2019 Author Posted January 9, 2019 (edited) Isa's Climb Roll: 9 In the split second he judo throws her, Neil has his back turned from you. I'll give him a -2 Defence. Edited January 9, 2019 by Zeitgeist Blue
Supercape Posted January 9, 2019 Posted January 9, 2019 Move action: Acrobatic Bluff at -5: Acrobatic Bluff: 1d20+9 22 Standard Action: Power and defence shifted attacl (+2 Defence, +2 DC, -4 Attack), Attack N: 1d20+8 16 which I guess might hit if the acrobatic bluff feint works!
Zeitgeist Blue Posted January 9, 2019 Author Posted January 9, 2019 Neil Sense Motive: 9 Attack Hits. Toughness Save: 12. Neil is now Dazed and Staggered.
Supercape Posted January 9, 2019 Posted January 9, 2019 as per chat, moving to the next round. as I am in a capoeira mood, doing the same! Acrobatic Bluff: 1d20+9 21 an almost identical feint. And again shifting +2 power, +2 Defence, -4 attack Kick: 1d20+8 13 Thats a miss I am pretty sure! Still, at least she has +14 Defence when he rallies!
Zeitgeist Blue Posted January 10, 2019 Author Posted January 10, 2019 Neil Sense Motive: 17. Fail. Shift Defensive -2 Attack/+2 Defence Attack (Non-Lethal): 26. Hits. Toughness Save: DC 22.
Supercape Posted January 10, 2019 Posted January 10, 2019 Tough Save: 1d20+5 12 Ill think ill spend an HP to reroll that, its dangerously low! Tough Save Reroll: 1d10+15 17 barely any better. Dazed and another bruise. ill post the reaction.
Zeitgeist Blue Posted January 11, 2019 Author Posted January 11, 2019 (edited) Neil Grapple Attack: 26 Grapple: 29 Isa Aims *** Neil's going to try to grapple Snakevite again. Roll an oppossed Grapple against DC 29 to see if you can break it. Also, roll me Notice. Edited January 11, 2019 by Zeitgeist Blue
Supercape Posted January 11, 2019 Posted January 11, 2019 Grapple Roll: 1d20+18 25 which I believe is pinned but not helpless Notice Roll: 1d20+15 22 ill hold off IC post until i know what that means
Zeitgeist Blue Posted January 11, 2019 Author Posted January 11, 2019 Well, you see a glint among the trees on the side and upon a second look you see Isa has climbed back up but not the way you've come from. She hides among the foliage as if hunting, but this isn't deer she's set her sights on. It's something Neil doesn't seem to notice either.
Supercape Posted January 12, 2019 Posted January 12, 2019 Ok! So move action: Try to escape from grapple Escape from grapple: 1d20+18 38 lets just check that wins before chosing standard action!
Zeitgeist Blue Posted January 12, 2019 Author Posted January 12, 2019 Yeah, no contest with that Nat 20. Automatic success.
Supercape Posted January 12, 2019 Posted January 12, 2019 So move action to escape Standard action to to a defensive attack: +2 defence, -2 attack Punch: 1d20+10 26 its going her way again. So thats a DC 21 Tough Save
Zeitgeist Blue Posted January 12, 2019 Author Posted January 12, 2019 Neil Toughness Save: DC 11. Uh huh. I believe that finishes him even without the Staggered condition.
Zeitgeist Blue Posted January 14, 2019 Author Posted January 14, 2019 Actually, let's play it like one of those "Constructing the crime scene" things sci-fi movies can do. As Snakebite can see the past, and how she sees it here is like a kind of scene hologram overlay over the present, she could choose to rewind, fast forward, pause, etc. This way if she wants to focus on a specific item or set of actions, or if she wants to do a skill check on something she could. She could also choose to interact with the "present" while still watching the "past", such as checking the bodies or talking to Isa. Just tell me here or post in the IC about it, or tell me if you just want to continue the scene. By default, I'll continue it every day or so.
Supercape Posted January 23, 2019 Posted January 23, 2019 As requested: 1. Diplomacy Roll Diplomacy: 1d20+3 19 2. History Roll History Roll: 1d20+15 21 3. What Snakebite will advocate doing to Neil. Anything but kill him, essentially. Lock him up, frame him forsomething and tell the police. Her mercy is limited and pragmatic. Its only kill him she doesn't want. Arguably something horrifically torturous would be off the menu. 4. What Snakebite will do with the rings. Take them to the British Museum, of course! She is an appropriator! 5. What Snakebite will do regarding the temple. However, this she feels is to dangerous. The temple is going to remain a mystery to the world, if she can help it. Also, for bonus one Theology and Philosophy roll! Knowledge The + Ph: 1d20+7 16
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