Jump to content

Justice (PL 11) - RocketLord


Recommended Posts

Posted (edited)

Justice
Power Level: 11 (153/164PP) 
Unspent Power Points: 11
Trade-Offs: Justice Armor [+3ATK / -3DC (Justice Shot), -2ATK / +2DC (Justice Kick)], Stealth Armor [+3ATK / -3DC (Justice Shot), +2DEF / -2TOU], Blaster Armor [+2ATK, -2DC (Justice Shot); No Defensive

 

In Brief: Genius tokusatsu fangirl making her dreams come true.

Catchphrase: Time for justice!

Theme: The Moment - Miracle of Sound ft. Karliene

 

Alternate IdentityRobin Lynne Langley (Secret)
Birthplace: Emerald City

Residence: University Hill, Emerald City
Base of Operations: University Hill, Emerald City
Occupation: PhD Student at Emerald City University, Tech Support
Affiliations: None
Family: Anna (mother), Lucas (father), Lucas Jr. (2 years older brother),  Mark (20 years younger brother), Dottie (paternal grandmother)

 

Description:
Age: 23 (DoB: 1997 [April 1st
])
Gender: Female
Ethnicity: Caucasian
Height: 5'5''
Weight: 125 lbs.
Eyes: Green
Hair:Dark brown

Robin is slender, her body honed by years of gymnastics. Her dark brown hair reaches her shoulders and is almost always worn loose. She has green eyes and wears glasses. She will usually dress casually, preferring t-shirts with prints or logos of cartoon characters, dragons and so on. 

As Justice, Robin tends wear casual clothes, her Justice Driver belt and a red domino mask to hide her identity. She will often combine this with a hoodie when trying to go incognito, while still being in costume. She will usually pull her hair into a pony tail. Activating the Justice driver causes her armor to appear: A dark red suit with purple-pink power lines running up the arms and down the legs from the belt buckle of the Justice Driver belt, with grey metal plating on the chest and shoulders. Her arms and legs are wrapped in dark grey and purple armor, with similar armor plating as the chest area. Her helmet has silver armor plating on the side and two small antenna on top, and a silver armor plate over her mouth, with large purple-pink one-way lenses over her eyes. Robin has also added red scarf in a brighter color to the rest of the armor.

u9V1ad1.png

 

History:

Robin Lynne Langley has lived in Emerald City her entire life, always wondering why she lived in the one city that didn't seem to have any super heroes at all. Still, she loved heroes of all kinds, and if she couldn't find them by staring up at the sky, she would find them in comics and on the screen. When he older brother Lucas Jr. introduced her to the world of Japanese Tokusatsu, she was sold, even going as far as starting gymnastics due to her inspiration.

 

Growing up, she kept her dream of really seeing heroes alive, Robin eventually decided that one day, she would be a hero. Eventually enrolling at Emerald City University, she sought out any class, course or knowledge that could help her in her goal, ending up with a rather varied curriculum, only broadening her knowledge of science in particular. She was only emboldened by the appearance of the Emerald Spider.

 

Finally, using a combination of her own funds and components made available at the university, Robin created the first version of her Justice Driver and Justice Buster, setting out into Emerald City to become a hero. 

 

 

Personality & Motivation:

Robin is a dreamer. Anything is possible if you have the will and make your own means. Intellectually gifted and curious, she will pursue anything that strikes her fancy. A great fan of super heroes, she has been disappointed at the lack of any prominent heroes in Emerald City, which is part of her reason for deciding to become a hero herself. The other part is her great love of Japanese Tokusatsu shows, which has inspired the technology she uses. She is idealistic, usually willing to give almost anyone the benefit of doubt, but can be surprisingly ruthless in combat.

 

Powers & Tactics:

Robin will usually try and talk her opponent into surrendering at first. Otherwise, she will engage using her Justice Buster and any other gadgets she has managed to bring along. She will usually do her best to keep her distance rather than get involved in melee combat, unless she has brought gadgets designed for such an occassion. Robin will usually use her full acrobatic abilities to keep mobile.

 

Power Descriptions:

Robin posses no innate powers. All her abilities come from gymnastic skills or technology she created herself. At the moment, Robin's main inventions are the Justice Buster and the Justice Driver. The one exception to the rule is Robin's grandmother's amulet, which lets her open portals to Z-Space, and works as a power source for the Justice Driver.

 

The Justice Buster is a slightly over sized gun, but not too large to be fired one handed. It fires bursts of kinetic energy rather than any kind of bullets.

 

The Justice Driver is Robin's prized invention. She can cause a lightweight body armor to appear from the belt, hiding her identity, either by the voice command "Henshin" or by a code entered with her fingerprint on a special program on her phone. Robin has enhanced her design to improve her combat capabilities and flexibility, using the magic power from her grandmother's amulet as a power source for the armor. By opening portals to Z-Space, Robin is able to exchange parts of her armor by remote control, altering her capabilities. She currently has 3 armor configurations: The balanced Justice Armor, the heavily armored and powerful Blaster Armor that improves the power of the Justice Buster and the Stealth Armor, useful for infiltration.

 

Robin has added an utility belt to the Justice Driver, letting her bring a large assortment of gadgets into the field.

 

Complications:
Fangirl: Robin is a big fan of super heroes. Meeting a famous hero can give her pause, or at worst go into complete fangirl mode.

 

Secret Identity: Robin tries to keep her identity as Justice a secret. So far, only her grandmother Dottie knows.

 

Family: Robin's family is generally unaware of her activities as Justice, but can all be used against her if a villain were to find out.

 

Motormouth: Robin likes to talk. A lot. She can just keep going if she wants to, and doesn't always know when to not explain something.

 

Superhero 101: For all her good intentions, Robin is rather new to the game, and a lot of her understanding of super heroics comes from movies and tv shows. Not all of this knowledge will necessarily translate to real life.

 

WIP: Robin's Justice Driver is very much a work in progress. It has been known to malfunction in different ways, such as not providing the power it is supposed to.

 

Lack of Funds: Robin isn't exactly poor, but building and maintaining her gadgets takes quite a bit of her resources.

 

Friend In Need: If given a situation where she can stop a villain or save someone, Robin will always try to save another person first, even if it might not be the smartest action.

 

Abilities: 0 + 4 + 4 + 10 + 4 + 4 = 26PP
Strength: 10 (+0) / 14 (+2) [w. Justice Armor Form]
Dexterity: 14 (+2)
Constitution: 14 (+2) / 18 (+4) [w. Justice Driver]
Intelligence: 20 (+5)
Wisdom: 14 (+2)
Charisma: 14 (+2)

Combat: 8 + 8 = 16PP
Initiative: +2 / +6 (+4 Improved Initiative from Justice Driver)
Attack: +4 Base, See below for breakdown
Defense: +4 Base, See below for breakdown

Grapple: +4, Justice Armor [+6 (+4 Base Attack, +2 Strength)]
Knockback: -2 (TOU 4/2), Justice [-5 (TOU 10/2)]Stealth [-4(TOU 8/2)]Blaster [-11(10 Impervious - TOU 2/2)]

Armored Combat Breakdown:  

 

Armor

Melee

Ranged

Buster

Defense

Flat Footed

Normal ID

+4

+7

+9

+8

+2

Justice Armor

+8

+13

+15

+10

+3

Stealth Armor

+4

+13

+15

+12

+3

Blaster Armor

+4 +7 +9 +8 +2

 


Saving Throws: 3  + 6 + 6 = 15PP
Toughness: +4 (+2 Con, +2 Defensive Roll) (Normal ID)

Justice Armor [+10 (+4 Con, +2 Defensive Roll, +4 Protection)]

Stealth Armor [+8 (+4 Con, +2 Defensive Roll, +2 Protection)]

Blaster Armor [+12 (+4 Con, +2 Defensive Roll, +6 Protection)]

Fortitude: +5 (+2 Con, +3) / +10 (+4 Con, +6) [w. Justice Driver]
Reflex: +8 (+2 Dex, +6) / +10 (+2 Dex, +8) [w. Justice Driver]
Will: +8 (+2 Wis, +6)

 

Skills: 96R = 24PP

Acrobatics 6 (+8)

Bluff 6 (+8)

Computers 6 (+11)

Concentration 6 (+8)

Craft [Electronics]Skill Mastery 7 (+12)

Craft [Mechanical]Skill Mastery 7 (+12)

Diplomacy 6 (+8)

Disable Device 6 (+11)

Drive 4 (+6)

Gather Information 6 (+8)

Investigate 3 (+6)

Knowledge [Physical Sciences]Skill Mastery 7 (+12)

Knowledge [Popular Culture] 4 (+9)

Knowledge [Technology]Skill Mastery 7 (+12)

Notice 6 (+8)

Search 3 (+8)

Sense Motive 6 (+8)

 

Feats: 18PP

Attack Focus [Ranged] 3

Attack Specialization [Justice Buster] 1

Defensive Roll 1

Dodge Focus 4

Eidetic Memory

Equipment 4

Improvised Tools

Inventor

Skill Mastery (Craft [Electronics], Craft [Mechanical], Knowledge [Physical Sciences], Knowledge [Technology])

Uncanny Dodge [Auditory]

 

Enhanced Feats

Improved Initiative

 

Equipment: 4PP = 20EP

The Law Rider (Vehicle; Motorcycle) [10EP]

 

Size: Medium [0EP]
Strength: 15 [1EP]
Defense: 10 [0EP]
Toughness: 8 [3EP]
Features: [1EP]
Remote Control
Powers [5EP]
Speed 4 (100mph / 880ft/rnd) [4EP]
Super-Movement 2 (OptionsWall-Crawling 2, Flaws: Limited [only while moving]) [1EP]

The AnneX (Headquarters; Abandoned Outpost in Z-Space) [10EP]

 

Size: Medium [0EP]
Defense: 10 [0EP]
Toughness: 5 [0EP]
Features: [10EP]
Communications
Computer
Fire Prevention System
Garage
Isolated [In Z-Space]
Laboratory
Library
Living Space
Power System
Workshop

 


Powers: 5 + 6 + 38 + 8 = 57PP

Device 1 ("Grandmother's Amulet"; 5PP Container; Flaws: Easy-To-Lose, Feats: Restricted 2 [Only you can use]) [5PP] (Magic)

Super-Movement 1 ("Z-Space Portal"; Options: Dimensional Movement [To and From Z-Space], Extras: Portal (+2), Feats: Progression [Portal Size] 1) [5PP] (Dimensional, Magic, Z-Space) (Up to 10ft x 10ft portal)

 

Device 2 (Justice Buster; 10 PP Container; Flaws: Easy-To-Lose) [6PP] (Invention, Technology)

Blast 5 (Justice Shot) [10PP] (Kinetic)

 

Device 9 ("Justice Driver"; 45PP Container; Flaws: Hard-To-Lose; Feats: Restricted 2 [Only you can use];) [38PP] (Invention, Technology)

  • Armor Change Array 17 (34PP Array, Feats: Alternate Power 2, Drawback: Action [Move]) [35PP] (Z-Space)
    • BPAlternate Form 6.8 ("Justice Armor"; 34PP Alternate Form) {34/34PP}
      • Damage 10 ("Justice Kick"; Feats: Knockback, Mighty) [12PP] (Bludgeoning Damage Type)
      • Enhanced Feats 2 (Attack Focus [Ranged]+2[2PP]
      • Enhanced Stats 4 (Strength+4) [4PP]
      • Enhanced Trait 8 (Attack Bonus+4) [8PP]
      • Enhanced Trait 4 (Defense Bonus+2) [4PP]
      • Protection 4 [4PP]
    • APAlternate Form 6.8 ("Stealth Armor"; 34PP Alternate Form) {34/34PP}
      • Concealment 6 ("Stealth Field"; Options: All Visual, All Auditory) [12PP] (Technology)
      • Enhanced Blast 0 ("Silenced Justice Shot"; Stacks with Justice Shot; Feats: Subtle 2[2PP]
      • Enhanced Feats 8 (Attack Focus [Ranged] 6, Dodge Focus 2) [8PP]
      • Enhanced Trait 4 (Defense Bonus+2) [4PP]
      • Protection 2 [2PP]
      • Super-Movement 3 (Trackless, Wall-Crawling 2) [6PP]
    • APAlternate Form 6.8 ("Blaster Armor"; 20PP Alternate Form) {34/34PP}
      • Blast Array 7 (14PP Array, Feats: Alternate Power 1) [15PP]
        • BPEnhanced Blast 6 ("Enhanced Justice Shot"; Stacks with Justice Shot to Blast 11; Feats: Homing, Incurable) {14/14PP} (Impact Damage Type) 
        • AP: Obscure 7 ("Smoke Grenade"; Options: Visual Obscure; Extras: Independent) {14/14PP} (Smoke)
      • Impervious Toughness 10 [10PP]
      • Leaping 3 ("Jump Jets") [3PP]
      • Protection 6 [6PP]
  • Enhanced Feats 1 (Improved Initiative) [1PP]
  • Enhanced Stats 4 (Constitution+4) [4PP]
  • Enhanced Traits 5 (Fortitude Save+3, Reflex Save+2) [5PP]

 

 

Gadgets 1 ("Utility Belt"; 5PP Variable Power, Any Power, Multiple Powers At Once; Extras: Action [Move] Duration [Continuous]; Flaws: Hard-To-Lose) [8PP] (Invention, Technology)

Sample powers 

 

Grappling Gun: Speed 1 (Extras: Linked) + Super Movement 2 (Options: Slow Fall, Swinging; Extras: Linked) {5/5PP}
Climbing Gauntlets: Super Movement 1 (Options: Wall-Crawling) {1/5PP}
Gas Mask w. Air Supply: Immunity 2 (Gas Descriptor) [2PP] + Immunity 2 (Suffocation Effects; Flaws: Limited [1 hour air supply]) [1PP] {3/5PP}
Full Spectrum Goggles: Super Senses 5 (Options: Infravision, Ultravision, Analytical Full Vision, Microscopic Vision 1 [dust-sized]) {5/5PP}
First Aid Kit: Enhanced Trait 1 (Medicine +4) {1/5PP}
Gadgeteer's Tools: Enhanced Trait 2 (Craft [Electronics] +4, Craft [Mechanical] +4) {2/5PP}

Hacker's Toolkit: Enhanced trait 1 (Computers +4) {1/5PP}

 


Drawbacks: (-3) = -3PP

Normal Identity (Major, Uncommon;  Free action to activate, Normal ID has no access to Justice Driver or Justice Buster;  Requires Utility belt to activate) [-3PP]

 

DC Block

Name

Armor

Range

Save

Effect

Attack Bonus

Unarmed

All

Touch

DC15 TOU (staged)

Damage

+6

Unarmed

Justice

Touch

DC17 TOU (staged)

Damage

+8

Justice Shot

Justice, Stealth

50 ft.

DC20 TOU (staged)

Damage

+15

Justice Shot

Blaster

50 ft.

DC20 TOU (staged)

Damage

+9

Enh. Justice Shot

Blaster

110 ft.

DC26 TOU (staged)

Damage

+9

Justice Kick

Justice

Touch

DC27 TOU (staged)

Damage

+8

 

 

 

 

Totals: Abilities (26) + Combat (16) + Saving Throws (15) + Skills (24) + Feats (18) + Powers (57) - Drawbacks (-3) = 153/164 Power Points

Edited by Gizmo
+2PP for Dec 2019
Guest
This topic is now closed to further replies.
×
×
  • Create New...