Zeitgeist Blue Posted February 16, 2019 Author Posted February 16, 2019 I'd say so. At least until the wyrm had appeared Veronica was being held loosely enough to use her hands.
Zeitgeist Blue Posted February 20, 2019 Author Posted February 20, 2019 (edited) Nice, @angrydurf. Can you build the spell you used to create those items? Get a +10PP to your VP as you invariably use the magic from the ritual used to make Nicole's armor vulnerable to the creation of magical things. Also, sounds like a Diplomacy skill Ouroboros is doing. Can you roll that? I'll oppose both by their Magic Sense and Sense Motive/the skill used to oppose Diplomacy. Edited February 20, 2019 by Zeitgeist Blue
angrydurf Posted February 20, 2019 Posted February 20, 2019 Diplomacy is 1d20+4=23(27 with attractive if that counts) Spell would be: Create Object 1 (Magical simulacra, extras: Duration 1(continuous); Flaws: duration 1 (permanent), range 1 (touch); Feats: precise, subtle, innate) [4 ] PP Linked to Illusion 1 (Magical Simulacra, All Senses; extras: Duration 2 (continuous); Feats: independant) [6 ]PP Items are exact copies of the real deal basically, the illusion is a model of hte enchantments basically the magic is there but not the oomph to activate it, plenty to study though. He'll roll through an acute analytic version of magic awareness for each sense in the process which is less than 5PP for each so doable with his unmodded VP to be able to get all the info needed.
Zeitgeist Blue Posted February 20, 2019 Author Posted February 20, 2019 (edited) Diplomacy Roll: 1d20+6 = 23. Okay, well this is an interesting result. Edited February 20, 2019 by Zeitgeist Blue
angrydurf Posted February 26, 2019 Posted February 26, 2019 Pumping his vp into penetrates concealment and a couple ranks of extended on his mage vision. Not sure that's enough but basically looking ot either locate and pull back abby or verify she left hte suit if Nicks out of the tread so we're not thinking we left her behind.
Zeitgeist Blue Posted February 26, 2019 Author Posted February 26, 2019 (edited) I'll have that auto-pass. It'll be up in the next short GM post. Edited February 26, 2019 by Zeitgeist Blue
Zeitgeist Blue Posted March 11, 2019 Author Posted March 11, 2019 Right. I'll be indisposed for the next two days so there won't be any posts from me in the forums, but this is on top of my list!
Zeitgeist Blue Posted March 12, 2019 Author Posted March 12, 2019 While you guys are waiting, can I have Initiative rolls from all of you?
Zeitgeist Blue Posted March 15, 2019 Author Posted March 15, 2019 (edited) Roger that! Edited March 15, 2019 by Zeitgeist Blue
angrydurf Posted March 16, 2019 Posted March 16, 2019 Ouroboros will set his VP to flight 5 (flaws: platform) 5pp If possible he'll ready an action to blast the first thing to attack Veronica or the masques not sure where that falls in the not in rounds yet thing.
Zeitgeist Blue Posted March 16, 2019 Author Posted March 16, 2019 Guess I shouldn't have preempted rolling Initiative so soon. Now everyone's ready for a fight! But I'll give you guys a bonus on your perception rolls to not get surprised when we get there.
Zeitgeist Blue Posted March 16, 2019 Author Posted March 16, 2019 Alright! Can I get Notice rolls from all of you? Get a +5 Bonus. Fox can roll twice for both Masque and her duplicate. And I'll oppose them with Stealth.
angrydurf Posted March 17, 2019 Posted March 17, 2019 Ouroboros will skill mastery for a 20 Edit 25 with the +5
Zeitgeist Blue Posted March 18, 2019 Author Posted March 18, 2019 Pokes @Fox and @Thevshi. Rolls please!
Fox Posted March 18, 2019 Posted March 18, 2019 Apologies; I need to get into the habit of checking the thread and not relying on email notifications. Since OOC and IC have the same thread name stuff's getting lost in my inbox. Notice Checks: 2#1d20+8+5 31 25
Zeitgeist Blue Posted March 18, 2019 Author Posted March 18, 2019 Good call. I'll add them to the titles.
Thevshi Posted March 19, 2019 Posted March 19, 2019 Veronica gets a 33 on her Notice check with the +5.
Zeitgeist Blue Posted March 19, 2019 Author Posted March 19, 2019 (edited) Initiative The Golem - Fine Veronica - Fine. Defense +10. 3 HP. The Mist - Fine The Limbs - Fine. 16 Masque - Fine. Defense +13. 1 HP. Ouroboros - Fine. Fatigued. -2 Attack and Defence. -1 Strength and Dexterity. Defense +12. 4 HP. The Mist - Fine The Sorcerer - Fine *** Environmental Condition Everyone roll a Fortitude Saving Throw against the environment. Masque gets DC 9 for her description of wrapping a bunch of protective cloth around herself. Veronica DC 10 (Autopass). Ouroboros DC 20 for It Burns Like Hygiene!. Partial Concealment is in Effect when not in melee range for Magic, Auditory, and Visual Senses. Veronica does not take penalties to Partial Concealment. ***Surprise Round Initiative The Golem Veronica The Mist The Limbs Masque The Mist The Sorcerer Ouroboros - Defense +3 Other Masque - Defense +3 *** The Golem - +2 Attack / - 2 Defense. Attack Roll: 24. Grapple Opposed Roll: 42. *** @angrydurf roll a Opposed Grapple Roll against The Golem.@Fox I'll let you choose if the Masque who passed the Notice check (35) is either the original or the duplicate. Consequently, the one being attacked (or will be mechanically) is the other. @Thevshi And you're up! Also, give me a created power from Veronica's VP array for the platform she created. Edited March 29, 2019 by Zeitgeist Blue
Fox Posted March 20, 2019 Posted March 20, 2019 Fortitude saves: Fortitude Save vs. environment, DC9: 2#1d20+5 10 19 May as well have the real Masque make the succeeding Notice check (can't have one's own duplicate showing one up!); for the sake of consistency, and not cheating, if I double-roll for something it'll always be ordered [real, duplicate]. Neither of them got a 35, though; 31's the best the Masques did, even with the bonus.
Zeitgeist Blue Posted March 20, 2019 Author Posted March 20, 2019 Oh yeah, the Stealth roll was... Stealth: 1d20+11 = 30. So Veronica abs the real Masque beats it.
angrydurf Posted March 20, 2019 Posted March 20, 2019 Fort save is 18. Not quite. Can't beat that grapple
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