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Oz (PL12) - Exaccus (gold)


Exaccus

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Oz

Power Level: 13 (built as PL 12; 199/201PP)
Trade-Offs: Attack/Damage Varies; -2 Defense +2 Toughness
Unspent Power Points: 2PP

In Brief: A Wandering Wizard Washed up on the dimensional Shores by a Transdimensional Tornado

Residence: Small Cottage on the Outskirts of emerald city
Base of Operations: Earth Prime

Theme: The Anomaly
 

Catchphrase: Various Wizard Swears

Alternate Identity:  Oswald Zappelius
Identity: O.Z.
Birthplace: The Emerald City (Earth A-Eldrich-1 “Oz”)
Occupation: "Retired"
Affiliations: Wood clan Cryptids
Family: Astra (Pet Cloud Sheep)

 

Description:
Age: 52 
Apparent Age: 52 
Gender: Male
Ethnicity: Caucasian
Height: 5’8”
Weight: 384 lbs
Eyes: Green
Hair: Black

 

Power Descriptions: making use of powerful osmian magic Oswald’s spells are spectacular to behold, kaleidoscopic in nature to the point of near garishness as he chants mystically and makes arcane gestures to direct the energies at his disposal with the practised hand of a master

 

History: If one were to ask Oswald about his life back home he would claim to be a simple wizard who rose to greatness and after leaving his work to his apprentice left to travel the worlds of the cosmic coil, this is not entirely true; He is indeed a wizard from the dimension known as Oz (almost identical to the world depicted by L. Frank Baum) he is infact that worlds former master mage and after being defeated in a succession duel by his former apprentice was exiled from his home reality to prevent an imbalance of power between the Cardinal Archmages of the Arcanocracy (his objection to that method of government was also a factor in his banishment)

Allowed just enough time to gather his personal belongings and to prepare his pet cloud sheep (Astra) for travel his aethernautic balloon was torn from its course by a cosmic Eddie (unbeknownst to him by the fairly recent terminus invasion) crash landing in what appeared to be a tornado veined with kaleidoscopic lightning.

He has since found his feet and using his extreme proficiency with transmutation magic purchased himself an idyllic Cottage and enough land for Astra to quite happily wander around

He has since come into contact with and arranged to work with the wood clan of cryptids around the emerald cities in exchange for small favours and the use of a dwelling within the city proper.

 

Personality & Motivation:
Though he has accepted that he is no longer the master mage of his home dimension and has never been one for earth prime he still feels that it is his responsibility as an Wizard to intervene on behalf of the everyman with the more malignant or mystic forces of the universe.

Nothing rouses his ire so much as evil mystics and his usually pleasant demenour vanishes like rain from a forge when confronted by them.

 

Powers & Tactics: 

An experienced and powerful caster, Oswald is a master of several schools of magic, though he has little talent and little intrest for Necromantic or mindbending spells he bears a tremendous natural talent for transformative spells.

Quite an old and out of shape man, Oswald is aware that he can quickly exhaust himself and so carefully assesses wether it is more prudent to try and overwhelm a foe or carefully conserve his stamina, he will prefer to see to any bystanders before engaging in combat

 

Complications:
 

Outta shape: Oswald is quite out of shape and overweight, a mix of his advancing age and dependence on magic for day to day tasks, it is only chasing his escape artist pet that has allowed him to maintain his rather robust constitution, though he can quickly tire if over exerting himself and is prone to mistakes when strained so.

Wandering Lonely as a Cloud: Astra Is a Magical creature from Oswalds Home dimension, she much like a cloud desires to wander anywhere the wind blows and has a frustrating proclivity for escaping her pens and finding trouble

The circle is complete: Oswalds former apprentice was not of his own choosing but rather provided him by the cardinal council, a young and powerhungry magiocratic noble whom Oswald spent the better part of his tenure reigning in, it deeply troubles him that they now hold such an important position in Oz’s hierarchy and the dimensional landscape, for her part, Edraphine Dispises her old teacher and is most certainly not above using her powers and position to attack and spite him

Wibbly wobbly Mumbo Jumbo: Ozmian Magic is a school that requires gestures and incantations to function properly, if bound and gagged or otherwise deprived of the freedom to move his hands and speak freely Oswald can be denied the use of his powers, less total means my alter the intended effects of his spellcasting

Smoked Out: Oswald has a unique reaction to skin contact with smoke, in that he begins to turn into smoke himself, though this is not instantaneous and removing himself from the area allows him to reconstitute himself it is still an extremely traumatic experience and as such though he is practically fearless he still possesses and instinctual aversion to smoke and fire.


 

ABILITIES: -2 + 4 + 8 + 8 + 4 + 0 = 22pp

Strength 8 (-1)

Dexterity 14 (+2)

Constitution 18 (+4)

Intelligence 18 (+4)

Wisdom 12 (+1)

Charisma 10 (+0)

 

COMBAT: 8+8 = 16pp

Initiative: +12 (+4 Int, +8 improved initiative)

Attack: +4,  +10 w/  Wizard of Oz Array

Grapple:+3 (+4 base attack -1 strength)

Defense: +10 (+4 base +6 Dodge focus);  +2 flat-footed

Knockback: -7, -2 without Force Field

 

 

SAVES: 4+4+10 = 18pp

Toughness: +14/+4 (+4 Con, +10 Force Field)

Fortitude: +8 (+4 Con +4)

Reflex: +6 (+2 Dex +4)

Will: +12 (+2 Wis +10)

 

SKILLS: 16pp (64 ranks)

Concentration 8 (+10)

Craft (artistic) 4 (+8)

Knowledge (arcane Lore) 16 (+20)Ultimate Effort

Language 4 (English [Native], Auran, Aquan, Ignan, Terran)

Navigate 8 (+12)

Notice 8 (+10)

Pilot 8 (+10)

Sense Motive 8 (+10)

 

FEATS: 25pp

Artificer

Attack Specialization 3 ("Wizard of Oz" Array)

Dodge Focus 6

Eidetic Memory

Equipment 2

Evasion

Fearless

Improved Initiative 2

Luck 4

Ritualist

Speed of Thought

Ultimate Effort (Knowledge: Arcane Lore)

Uncanny Dodge (Hearing)

 

Equipment: HQ

"The Ranch"

 

Toughness: +15 (2ep)

Size: Huge (3ep)

 

Features 5ep

Living Space

Personnel

Pool

Power System

Sealed (Pocket Dimension)

 

Description

"The ranch" is a demiplane that Oz created in a long ritual to serve as a home to his less... disguisable pets and an escape from the world for those wood clan cryptids and allies of his that need one a near 1:1 model of the farm he grew up on back in his home dimension it houses numerous whimsical pieces of magical farm equipment and a comfortable manor house.

Lacking any form of innate defenses it is really little more than a magical vacation home for the old wizard and those he cares to share it with and his numerous pets.

Guests and resident animals are waited on by unseen servants composed of programmed magical force of various colours and the residences power is supplied by a state of the art Aethernautic Stormcore providing eldritch lightning to the systems.

Of note is the pool, attached to the freshwater lake that serves as both a relaxation spot and a place for those of a strictly aqueous nature to dwell.

Entrance requires that one have a specially created invite written in krakens Ink and sealed with the dark purple wax with the signet of Oz, difficult though not impossible to Replicate.

 

 

POWERS: 8+ 10 + 12 + 72 = 102pp

All powers have the Magic Descriptor

 

Device 2 (Emerald-Lensed Pince-Nez Glasses; Flaw: Hard to Lose) [8pp]

Super-Senses 10 (counters concealment: Visual, counters illusion: Visual, counters obscure (all): Visual, detect: Hidden)[10/10pp]

 

Gadgets 2 ("Arcane Reliquary," Magic, Dimensional; Flaws: Easy to loose; assign 10pp Pool of traits as a standard action) [12pp]

Sample Gadgets

"Catalytic Lens": Enhanced Feats 10 (adds 10 ranks progression mass to "Transfiguring Gaze" [2.5 million lbs]) [10/10pp]

"Clockwork Key": Super Movement 2 ("Cosmic key"; Magic, Dimensional; Dimensional 2 [mystic dimensions]; Extras: Portal; PFs: Alternate power 2) [10pp]

AE: Transform 1 ("Unlock" Transforms Locked locks to unlocked locks, 1lbs; Extra: Duration [Continuous, Lasting]; Flaw: Range [Touch]) {3/8pp}

AE: Transform 1 ("Lock" Transforms Unlocked locks to Locked locks, 1lbs; Extra: Duration [Continuous, Lasting]; Flaw: Range [Touch]) {3/8pp}

 

Force Field 10 (mystic barrier) [10pp]

 

Wizard of Oz 30 (60 point Array; PFs: Alternate Power 12)  [72pp]

  • BE: Environmental Control 20 ("master aethermancer"; Thaumaturgic ; mix-and-match 3, 2,500 mile radius; Extras: Independent, Selective Attack; Flaws: Range [Touch])  [60/60pp]
  • AE: Blast 14  ("Arcane blast Type 1"; Extra: Autofire; PFs: Affects Insubstantial 2, Homing 4 (10 attempts), Incurable, Indirect 3 (any point, any direction), Precise, Ricochet 4 [4 bounces], Split Attack [2 targets], Variable Descriptor 2 [Broad group - Magic])  [60/60pp]
  • AE: Blast 12 ("Arcane Blast Type 2"; Extras: Area [General, Burst, 45-600 ft. radius], Selective Attack; PFs: Affects Insubstantial 2, Incurable, Precise, Progression [Area] 3 [50 ft. per rank], Progression [Reverse Area] 3, Variable Descriptor 2 [Broad group - Magic])  [60/60pp]
  • AE: Create Object 12 ("Conjure Objects"; Thaumaton Constructs; Max Size: 12 5-1,000' cubes; Extras: Duration [Continuous], Movable (Radius: 60 ft., Strength: 60, Force: 51.2 tons); PFs: Innate, Precise, Progression [Object Size] 7 [up to 1,000 ft.], Selective, Stationary, Subtle)  [60/60pp]
  • AE: Create Object 12  ("Emerald Force fields"; Force Max Size: 12x 5-1,000' cubes; Extras: Duration [Continuous], Impervious; PFs: Affects Insubstantial 2, Precise, Progression [Object Size] 7 [up to 1,000 ft.], Selective, Stationary)  [60/60pp]
  • AE: Illusion 12 ("Mirage Arcana"; affects all sense types; PFs: Precise, Progression [Area] 10 [10,000 ft. radius])  [59/60pp]
  • AE: Move Object 12 ("Tornado Summoning"; Aerothurgic Strength; STR 60 [Hvy Load 50 tons]; Extras: Area (General, Cylinder, 60 ft. radius + height), Damaging, Selective Attack)  [60/60pp]
  • AE: Nullify 12 ("Magic Suppression Wave"; thaumaton suppression; counters all Magic effects at once; Extras: Area [General, Burst, 60 ft. radius], Effortless, Selective Attack)  [60/60pp]
  • AE: Strike 14 ("Arcane Blast Type 3"; Extras: Area [Targeted, Cone, 140 ft.], Autofire, Selective Attack; PFs: Incurable, Precise, Variable Descriptor 2 [Broad group - Magic])  [60/60pp]
  • AE: Teleport 9 ("Portal Generation," planar; 900 ft./20,000 miles; Extras: Accurate, Portal, Range [Ranged]; PFs: Easy, Progression [Portal] 5 [250 ft-by-250 ft portal])  [60/60pp]
  • AE: Transform 14 ("Transmuting the transmundane"; Thaumaturgic transmutation; 6/rank [anything to anything], Transforms: 25,000 lbs.; Extras: Duration [Continuous, Lasting); Flaws: Action [Full], Distracting, Range [Touch]; PFs: Extended Reach [5 ft.], Innate, Precise, Reversible)  [60/60pp]
  • AE: Transform 12 ("Winds of change"; Thaumaturgic transmutation; 5/rank [any inanimate to any inanimate], Transforms: 5,000 lbs.; Extras: Area [General, Burst, 60 ft. radius], Duration [Continuous, Lasting], Selective Attack; Flaws: Action [Full], Distracting, Range [Touch])  [60/60pp]
  • AE: Transform 10 ("Transfiguring Gaze"; Thaumaturgic transmutation; 5/rank [any inanimate to any inanimate], Transforms: 1,000 lbs.; Extras: Duration [Continuous, Lasting], Range [Perception]; Flaw: Distracting)  [60/60pp]

 

 

DC BLOCK

Name

Range

Save

Effect

Attack bonus

Arcane blast 1

140ft

DC29 Tou (staged)

Damage

+10

Arcane Blast 2

120ft (45ft-600ft radius)

DC27 Tou (staged)

Damage

DC22 Ref For half

Arcane Blast 3

140ft cone

DC29 Tou (Staged)

Damage

+10

Transfiguring Gaze

Perception

DC20 Fort

Transform

Perception Range

Transmuting the Transmundane

5ft Reach

DC24 Fort

Transform

+10

Winds of Change

60ft Radius

DC22 fort

Transform

DC22 Ref for half

Magic Suppression Wave

120ft (60ft radius)

DC22 Will

Nullify

DC22 Ref for half

Mirage Arcana

Perception (10k ft radius)

DC22 Will (to disbelieve)

Illusion

Perception range

Tornado Summoning

120ft (60ft Radius and height cylinder)

DC27 Tou (Damaging)

Move Object

DC22 Reflex for half

 

 

TOTALS

Abilities 22 + Skills 16 (64 ranks) + Feats 25 + Powers 102 + Combat 16 + Saves 18 + Drawbacks 0 = 199/201PP

 

Edited by Fox
+1pp for November 2021
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Nez pince glasses! Though that was mispelled either way and now is fixed.

 

And yes the idea for his magic was since his world is magically orientated their arts are less subtle and more ostentatiousand focused requiring at least two of the classic components.

 

Verbal, Somatic, Materials (for the ritualist feat) and Focus. For the most part he gets by on magic words and gestures but troublesome powers can be kaboshed by someone saying "you have no wolfsbane to cast that spell with." Etc.

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