RocketLord Posted November 18, 2018 Share Posted November 18, 2018 Yep, pretty much. Only got 3 days, and there's a few things to cover, so Robin will be making a few 2 PP worth inventions. Too lazy to roll, so just taking 10 on Crafting the Night Goggles, with Craft [Electronics] roll for 22, beating the DC12. Link to comment
Supercape Posted November 18, 2018 Author Share Posted November 18, 2018 Fine by me! You may wish to cut to Saturday and another Fort save but I leave that to your discretion! Link to comment
RocketLord Posted November 19, 2018 Share Posted November 19, 2018 (edited) Fort save vs disease, then: 1d20+4 = 5 Ow. I think we're going beyond fever, now. I'm gonna use a HP to reroll, just to have a chance of getting healthy before the days are up: 1d20+4 = 17 (rolled 13) And then she's off to bed before getting started the next monring. Gonna start designing a mask that can filter out anything the Gas Man throws at her, leaving some fresh air instead: Immunity 2 (Gas). 2 PP, so DC12 to design, 2 hours spent designing. Taking 10 on the roll. Any bonuses to the next fort save if she rests all day, aside from designing the next item? Edited November 19, 2018 by RocketLord Link to comment
Supercape Posted November 19, 2018 Author Share Posted November 19, 2018 Justice - Drained 1 CON (Disease, 1 save made) - 3 HP I'm going to be a bit mean and say no bonus to fort save if Justice is also designing! If she truly stays in bed all day, watching TV and drinking hot chocolate (or something) then +2! Link to comment
RocketLord Posted November 19, 2018 Share Posted November 19, 2018 Fort save: 1d20+6 = 7 Wow. So much for Justice's succes rate. Burning another HP for reroll: 1d20+6 = 22 (rolled 16) She'll spend the 8 hours building the Gas Mask, then rest the rest of the day. Taking 10 again. Link to comment
Supercape Posted November 19, 2018 Author Share Posted November 19, 2018 ok thats enough to be free of the disease! Justice - Unharmed - 2 HP Link to comment
RocketLord Posted November 19, 2018 Share Posted November 19, 2018 As I said, taking 10 on building the gas mask, so it should be fine, and Justice's ready for darkness and gas. Link to comment
Supercape Posted November 19, 2018 Author Share Posted November 19, 2018 All good by me. You have your gas mask and night vision goggles! They are, as per rules good for one encounter before breaking / running out of juice / gas filter clogged up etc (although can extend for another encounter with an HP). Link to comment
RocketLord Posted November 23, 2018 Share Posted November 23, 2018 Stealth roll: 1d20+2 = 19 Link to comment
Supercape Posted November 23, 2018 Author Share Posted November 23, 2018 Opposed by...Notice: 1d20+9 21! Link to comment
Supercape Posted November 29, 2018 Author Share Posted November 29, 2018 A notice roll please! Link to comment
RocketLord Posted November 29, 2018 Share Posted November 29, 2018 Notice: 1d20+8 = 18 Link to comment
RocketLord Posted November 29, 2018 Share Posted November 29, 2018 Attack roll with Justice Buster: 1d20+9 = 28 Link to comment
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