RocketLord Posted November 14, 2018 Author Posted November 14, 2018 Facs notices what appears to be a flying platform with what appears to be a single individual approaching from above.
Exaccus Posted November 16, 2018 Posted November 16, 2018 Hmm! Intrigusting! I think i will fast task feint the brother who rev has been dealing with by pointing out the platform! Takin 10 for 24 bluff vs insight/bluff/will against flat footing Theeeen all out power attack with pyroclaustic pompador! 1d20+6=21 DC34 toughness save if that hits! Talk about a bad hair day.
RocketLord Posted November 16, 2018 Author Posted November 16, 2018 (edited) Armor thug 1: Sense motive vs. bluff: 1d20+8 = 15 You hit! But shouldn't it be DC29, since its a lvl 14 power? Purely academic though, since he doesn't make his toughness save: 1d20+11 = 19 Armor Thug 1: Unconscious Armor Thug 2: 24 - Unharmed Rev: 15. HP 2 - Bruised, Staggered, Dazed. Facs: 11 HP 0 - Unharmed Thug 2 is busy putting out the fire! Edited November 16, 2018 by RocketLord
Exaccus Posted November 16, 2018 Posted November 16, 2018 Its an all out power attack my friend. I didnt annotate it very well however so i understand if we leave it as is.
RocketLord Posted November 16, 2018 Author Posted November 16, 2018 No worries, wasn't doubting it. Just making sure that I understood why.
Supercape Posted November 16, 2018 Posted November 16, 2018 Using wind tunnel jet array power on the upstanding Thug. Trip area effect. DC 20 Reflex save to half the effect (plus normal evasion feat rules if present) Base effect is Trip 10 so opposed roll. Ill make that as if its full effect: Opposed Trip Roll: 1d20+10 29, so a 24 result if the reflex roll cuts it in half. Opposed by lower of STR or untrained acrobatics (as Rev has improved throw power). The effect also has knockback so lets see where that sends him!
RocketLord Posted November 16, 2018 Author Posted November 16, 2018 Reflex save: 1d20+13 = 20, so that just makes it. And he completely botches his Opposed Trip roll: 1d20+10 = 11
RocketLord Posted November 24, 2018 Author Posted November 24, 2018 (edited) Alright, current standings. Adding a bruised to Armor Thug 2 from hitting the car. Armor Thug 2 uses a move action to get up, but he's too far away away to make an attack against either, so he keeps he gets ready to charge instead. Armor Thug 1: Unconscious Armor Thug 2: 24 - Bruised Rev: 15. HP 2 - Bruised, Staggered. Facs: 11 HP 0 - Unharmed And behold! Dr. Midas! Joining in at initiative 1d20+3 = 8 Edited November 24, 2018 by RocketLord
Supercape Posted November 24, 2018 Posted November 24, 2018 Standing on a platform eh? Time for some wind. Namely, Trip 10 Knockback extra, Area Line. Thats a DC 20 Reflex Save to cut it down to Trip 10 And then opposed (worse of Acrobatics/DEX/STR) vs Opposed Trip Roll: 1d20 3 Thats so bad, its time for a reroll spending an HP Reroll Opposed Trip: 1d10+10 11 as bad as you could get. Still, thats 21 if he does not make his Reflex save vs area, and 16 if he does (notwithstanding if he has the evasion feat)
RocketLord Posted November 24, 2018 Author Posted November 24, 2018 Dr. Midas reflex save: 1d20+8 = 17 So, opposed trip save 1d20+3 = 23 Dr. Midas remains standing! But his platform goes down, falling right towards the people on the street! Let me know how you deal with it!
RocketLord Posted November 26, 2018 Author Posted November 26, 2018 (edited) Completely forgot: Hero Points to both of you for the falling platform. Ex: How are you attempting to stop the platform? Catch it? Land on it and try to control it? Anyway, Dr. Midas takes a shot at Facs, -6 because he tries to avoid hitting the platform, meaning he just misses: 1d20+12-6 = 19 Armor thug 2 advances on Rev, but keeps a bit of distance. No attacks just yet. Edited November 26, 2018 by RocketLord
Exaccus Posted November 26, 2018 Posted November 26, 2018 Catch it with facs metal muscles in density form! 20pp free...so Half immunities to. Heat/fire and electruc damage(5pp) Ballistics (5pp) Slashing damage (10pp) He's an excellent conducto for heat and electricity hard enough to swordfight barehanded and withstand modern weaponry.
RocketLord Posted November 26, 2018 Author Posted November 26, 2018 (edited) Alright, give me a Strength check vs DC30, then. Bonuses from any super strength apply. And since I forgot before: Armor Thug 1: Unconscious Armor Thug 2: 24 - Bruised Rev: 15. HP 3 - Bruised, Staggered. Facs: 11 HP 1 - Unharmed Dr. Midas: 8 - Unharmed Edited November 26, 2018 by RocketLord
RocketLord Posted November 26, 2018 Author Posted November 26, 2018 You got it. Feel free to be creative with the catch when its your turn.
Supercape Posted November 27, 2018 Posted November 27, 2018 Standard action: Burst Dazzle! Firing this overhead of the mastermind, so hopefully catching him in it and not too many others! (fortunately not lethal so not too problematic!) Thats an area Dazzle Effect 8 (visual), so Reflex DC 18 to half the effect, then a Reflex 18 or 14 roll to avoid visual dazzle!
RocketLord Posted November 28, 2018 Author Posted November 28, 2018 Area reflex: 1d20+8 = 28, made it, so DC14 for next roll Dazzle reflex: 1d20+8 = 17 and just makes it. And Facs is up.
Exaccus Posted November 29, 2018 Posted November 29, 2018 I will ready to swat doctor midas i he comes in reach and thats all.
RocketLord Posted November 29, 2018 Author Posted November 29, 2018 (edited) Dr. Midas moves closer to Facs and shoots at him with a laser. 1d20+12 = 15, and that would be a miss. Feel free to make an attack roll and a post with what you do. I'll post the thug after. Edited November 29, 2018 by RocketLord
RocketLord Posted November 29, 2018 Author Posted November 29, 2018 I'll rule that Dr. Midas is flatfooted, since A) He shocked at not hitting, B) It was so close to hitting and C) I really want to see him hit with his own platform. DC25 from Facs, +2 DC from the platform. Dr. Midas Toughness Save: 1d20+12 = 23 4 less, so that's a bruise for the good doctor.
RocketLord Posted November 29, 2018 Author Posted November 29, 2018 Current status: Armor Thug 1: Unconscious Armor Thug 2: 24 - Bruised Rev: 15. HP 3 - Bruised, Staggered. Facs: 11 HP 1 - Unharmed Dr. Midas: 8 - Bruised And Armor Thug 2 has decided that retreating is a good option, and is turning tail. Rev is up!
Supercape Posted November 29, 2018 Posted November 29, 2018 OK so Rev is going to prioritise the mastermind rather than the punks. As fifteen feet away, thats good enough to hit with elonged arm, and lets go for a completely straightforward punch! Punch Midas: 1d20+10 22 well I guess that hits, and if it does, a DC 25 Tough Save
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