Sandman XI Posted July 29, 2008 Posted July 29, 2008 I'm trying to simulate a sentient gadget. There are numbers for for the blind, but what of something with no olfactory or tactile senses?
Folkert Posted July 29, 2008 Posted July 29, 2008 I think UP has some suggestions as to that. Give me a moment to get my copy and look it up. [Edit] UP (p86) suggests that the lack of olfactory senses is a -3 DB while no tactile senses is a -4 DB. It also notes that, as usual, the final worth depends on possible existence of other senses to compensate and the GM's judgement.
Sandman XI Posted July 29, 2008 Author Posted July 29, 2008 So, what do ye higher-ups think construct disabilities are worth?
Dr Archeville Posted July 29, 2008 Posted July 29, 2008 A more descriptive... well, description of what you're hoping to build/model would be helpful ;)
Sandman XI Posted July 29, 2008 Author Posted July 29, 2008 A more descriptive... well, description of what you're hoping to build/model would be helpful "Watch is the common sense part of Darian's soul unceramoniously stuffed into an arm bracer gadget." Watch, Minion 4 (sorta not complete ) Str -- (+0) Dex -- (+0) Con -- (+0) Int 10 (+0) Wis 26 (+8) Cha 10 (+0) Attack: +2 (+2 size) Defense: +2 (+2 size) Initiative: 0 Grapple: -8 (-8 size) Saves: Toughness: 0 Fortitude: - Reflex: 0 Will: 8 (+8 Wisdom) Skills: Intimidation 0 (-4), Stealth 0 (+8) Feats: Powers: Comprehend 2 (speak to machines, understand machines), Immunity 30 (Fortitude effects), Shrinking 8 (Extra: Continuous, Flaw: Permanent, Power Feat: Innate), Super-Senses (Radio, Time Sense, Direction Sense, Extra: Affects Others (only)), Teleport 9 (Extra: Accurate, Flaw: Long-Range, Power Feat: Easy) Costs: Abilities (-14) + Combat (0) + Saves (0) + Skills (0) + Feats (0) + Powers (65) = Total Cost 51/60
Sandman XI Posted August 3, 2008 Author Posted August 3, 2008 Nevermind about this. I'm too impatient :P
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