Cubismo Posted March 21, 2019 Posted March 21, 2019 Cool. Since Super Breath is a Power Feat for Super-Strength I'm going go ahead an assume that Thursday's power ranks in it are five, sooooooooo... Move Action: Thursday's first going to try and move out of range of the Nauseate for Corinne's sake. Standard Action: Power Check: Super-Breath vs Obscure: 1d20+5 19
TheAbsurdist Posted March 25, 2019 Author Posted March 25, 2019 Yanno, I am gonna give it to you as the stuff is dissipating. So it will cancel both Nauseate and Obscure.
Tiffany Korta Posted April 1, 2019 Posted April 1, 2019 Okay where are we and everyone else right now?
TheAbsurdist Posted April 1, 2019 Author Posted April 1, 2019 The Obscure effect was cancelled Black Mamba grabbed a woman and went through the window, which allowed the gas to be blown out. Red Death is up active. the one baddie female, Ren is on the ground. Six Shooter has entered the gallery but was snared by Salvo the crowd is all gasping and gagging, under the effect of the Nauseate. 29 White Lioness 1 HP 24 Ren Bruised 20 Red Death 14 SixShooter - Snared 13 Black Mamba 0 HP 12 Lady Liberty 1HP 11 Salvo 4 HP 8 Ahkona 7 Ms. Thursday 2HP Has Corinne
Tiffany Korta Posted April 1, 2019 Posted April 1, 2019 White Lioness will close with Red Death and try to scratch with the claws! Attack Roll: 1d20+14 20
TheAbsurdist Posted April 1, 2019 Author Posted April 1, 2019 Tou: 1d20+10 24 She takes a bruise. And attacks WL Attack: 1d20+10 21 So that's a missEVERYONE GET'S AN HP! Ren pops back up, and attacks Thursday.Attack: 1d20+10 13 Miss Six Shooter will start working on freeing himself
TheAbsurdist Posted April 19, 2019 Author Posted April 19, 2019 @Tarrakhash Apologies, up and running again. Go.
Tarrakhash Posted April 25, 2019 Posted April 25, 2019 Move Action: Fly and land near Red and her gassy gun Attack Action: Fire Snare Hits DC 23, Snare DC 20
olopi Posted April 30, 2019 Posted April 30, 2019 Alright, so: Nauseate is cleared up from last round thanks to the HP I spent: Move Action: Jump towards Six-Shooter with Leaping Standard Action: Unarmed Attack, shifting +2 Damage : Unarmed Attack: 1d20+11 25 I imagine that hits, so that'd be a DC24 Toughness Save
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