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The Red Will Rise


TheAbsurdist

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Posted

She will be moving around the group, mostly.  Before the obscuring mist filled she'd say Corinne get dropped.

If you want you can make an Intelligence check, DC 12, Eidetic counts, if you wanna move quickly.

 

Posted

Visual and Olfactory.

 

All others are not blocked/impacted.  Though at the end of the round the non-combatants will be action, and will increase DC for Hearing related checks as they scream and such.

 

Posted

Right, so a lot has happened.

 

Thursday was pursing one of kidnappers trying to abscond with Corinne before the break and I'm not sure if she can see still her through with the gas attack.   

 

Do I have to make a roll to break through the concealment? 

 

Posted

It's not Concealment, it's obscure.

The Baddie holding her was tripped before the smoke cloud happened, and wasn't far enough for really lose track.  So it's just a DC12 Int check to make sure she knew where they went.  Fail that and it's a coin flip for this round.

Posted (edited)

Got a 6 but I'm going to burn a Hero Point to get a 21 on my second try. 

 

Since she knows where the baddie (Ren?) is now she's going to try and get Corinne back as well. 

 

Move Action: Closing the distance between herself and Ren.

Standard Action: All-Out Attack (+5 Attack -5 Defense) Melee Attack23. I believe that's a Hit.

 

Is there still a grapple check or does Thursday just have Corinne now? 

 

Edited by Cubismo

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