Exaccus Posted May 29, 2019 Posted May 29, 2019 Cry havoc and unleash the hogs of war! Forcefield is impervious 12 still so those two plink off. Unless it's penetrating? In which case the forcefield needs to make the save. Anyway my action is gonna be to hurl a scarlet fireball (Arcane blast type 2) selectively excluding charlemagne, the forcefield, myself and William from the effect radius big enough to catch as many hunters as possible. DC22 reflex for half Then DC27/21 toughness
RocketLord Posted May 30, 2019 Author Posted May 30, 2019 Right, missed that. Bullets are penetrating 5, so lowered to 7, with rank 9 attacks. Go ahead and roll the saves before my post.
Exaccus Posted May 30, 2019 Posted May 30, 2019 Ok! Forcefield saves! 2#1d20+12 = 25, 15 So one still plinks off The other causes damage! The rules for damaging objects are weird but it's enough that there is a hole(dazed) and minor superficial damage (injury) failure by 10 (3 degrees) would be damazed beyond use.
RocketLord Posted June 3, 2019 Author Posted June 3, 2019 (edited) You should be able to catch all the hunters in the effect. Reflex Saves for half TOU: 20 27 17 Hunter 2 makes the reflex save. TOU saves: 25 10 17 Fail by 2, 12 and 10 Hunter 1 goes down due to Stagger Hunter 2 is Staggered and Dazed Hunter 3 is Staggered and Dazed The hunters can't do much, William goes for Hunter 3 again: 24 That's a hit, TOU for Hunter 3 vs DC26: 11 Hunter 3 goes down too, and you're up. Hunter 1 - KO Hunter 2 - Staggered, Dazed Hunter 3 - KO Oz - 1HP - Bruised x1 - Force Field: Injury x1, Hole Charlemagne - Unharmed William the Pig - Unharmed Edited June 3, 2019 by RocketLord
Exaccus Posted June 26, 2019 Posted June 26, 2019 (edited) Time for Oz to summon the mighty truffles the treasure vault golem! Summon 12 ("Truffles!"; Magic Animated matter Extras: Heroic, Fanatical, Duration (continous) )(60/60pp) for stats I'll use Spoiler Truffles the Treasurevault Power Level: 10; Power Points Spent: 180/180STR: +15 (40), DEX: +0 (10), CON: +0 (-), INT: +0 (10), WIS: +2 (14), CHA: +0 (10)Tough: +15, Fort: Immune, Ref: +6, Will: +8Skills: Notice 12 (+14), Search 15 (+15), Sense Motive 4 (+6)Feats: Interpose, Move-by Action, Takedown AttackPowers:All Terrain Truffles! (Super-Movement 1) (sure-footed 1 (25% penalty reduction))Array 15 (default power: snare) Incarceration (Snare 15) (Default; DC 25; Engulf) Snort Gun (Blast 15) (Array; DC 30) Snort Gun (Wide angle) (Damage 15) (Array; DC 30; Cone Area (150 ft. cone - Targeted))Growth 8 (+16 STR, +8 CON, +2 size categories; Permanent; Innate)Immunity to Fortitude SavesImpervious Toughness 10Piggy Bank (Dimensional Pocket 5) (Capacity: 2500 lbs., DC 15; Storage Only)Protection 11 (+11 Toughness)Super-Senses 6 (accurate: Smell, acute: Smell, analytical: Smell, extended: Normal Smell 2 (-1 per 1k ft))Attack Bonus: +5 (Ranged: +5, Melee: +5, Grapple: +30)Attacks: Incarceration (Snare 15), +5 (DC Ref/Staged 25), Piggy Bank (Dimensional Pocket 5), +5 (DC Ref/Will 15), Snort Gun (Blast 15), +5 (DC 30), Snort Gun (Wide angle) (Damage 15), +5 (DC Staged/Tou ), Unarmed Attack, +5 (DC 30)Defense: +5 (Flat-footed: +3), Size: Huge, Knockback: -20Initiative: +0Languages: Native LanguageTotals: Abilities 8 + Skills 8 (31 ranks) + Feats 3 + Powers 121 + Combat 28 + Saves 12 + Drawbacks 0 = 180 Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Mutants & Masterminds, Second Edition is ©2005-2017 Green Ronin Publishing, LLC. All rights reserved. Edited June 26, 2019 by Exaccus
RocketLord Posted July 3, 2019 Author Posted July 3, 2019 Alright, looks good. Let's see an IC for that!
Exaccus Posted July 3, 2019 Posted July 3, 2019 Truffles gonna run over and smash that man. 1d20+5=13
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