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Mysterious Menagerie of Monsters (OOC)


RocketLord

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Cry havoc and unleash the hogs of war!

 

Forcefield is impervious 12 still so those two plink off. Unless it's penetrating? In which case the forcefield needs to make the save.

 

Anyway my action is gonna be to hurl a scarlet fireball (Arcane blast type 2) selectively excluding charlemagne, the forcefield, myself and William from the effect radius big enough to catch as many hunters as possible.

 

DC22 reflex for half

Then

DC27/21 toughness

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Ok!

Forcefield saves!

2#1d20+12 = 25, 15

 

So one still plinks off

The other causes damage! The rules for damaging objects are weird but it's enough that there is a hole(dazed) and minor superficial damage (injury) failure by 10 (3 degrees) would be damazed beyond use.

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You should be able to catch all the hunters in the effect.

Reflex Saves for half TOU: 20 27 17

Hunter 2 makes the reflex save.

TOU saves: 25 10 17

Fail by 2, 12 and 10

Hunter 1 goes down due to Stagger

Hunter 2 is Staggered and Dazed

Hunter 3 is Staggered and Dazed

 

The hunters can't do much, William goes for Hunter 3 again: 24

That's a hit, TOU for Hunter 3 vs DC26: 11

Hunter 3 goes down too, and you're up.

 

Hunter 1 - KO

Hunter 2 - Staggered, Dazed

Hunter 3 - KO

Oz - 1HP - Bruised x1

- Force Field: Injury x1, Hole

Charlemagne - Unharmed

William the Pig - Unharmed

Edited by RocketLord
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  • 4 weeks later...

Time for Oz to summon the mighty truffles the treasure vault golem!

 

Summon 12 ("Truffles!"; Magic Animated matter Extras: Heroic, Fanatical, Duration (continous) )(60/60pp)

 

for stats I'll use

 

Spoiler

Truffles the Treasurevault
 

Power Level: 10; Power Points Spent: 180/180

STR: +15 (40), DEX: +0 (10), CON: +0 (-), INT: +0 (10), WIS: +2 (14), CHA: +0 (10)

Tough: +15, Fort: Immune, Ref: +6, Will: +8

Skills: Notice 12 (+14), Search 15 (+15), Sense Motive 4 (+6)

Feats: Interpose, Move-by Action, Takedown Attack

Powers:
All Terrain Truffles! (Super-Movement 1) (sure-footed 1 (25% penalty reduction))
Array 15 (default power: snare)
   Incarceration (Snare 15) (Default; DC 25; Engulf)
   Snort Gun (Blast 15) (Array; DC 30)
   Snort Gun (Wide angle) (Damage 15) (Array; DC 30; Cone Area (150 ft. cone - Targeted))
Growth 8 (+16 STR, +8 CON, +2 size categories; Permanent; Innate)
Immunity to Fortitude Saves
Impervious Toughness 10
Piggy Bank (Dimensional Pocket 5) (Capacity: 2500 lbs., DC 15; Storage Only)
Protection 11 (+11 Toughness)
Super-Senses 6 (accurate: Smell, acute: Smell, analytical: Smell, extended: Normal Smell 2 (-1 per 1k ft))

Attack Bonus: +5 (Ranged: +5, Melee: +5, Grapple: +30)

Attacks: Incarceration (Snare 15), +5 (DC Ref/Staged 25), Piggy Bank (Dimensional Pocket 5), +5 (DC Ref/Will 15), Snort Gun (Blast 15), +5 (DC 30), Snort Gun (Wide angle) (Damage 15), +5 (DC Staged/Tou ), Unarmed Attack, +5 (DC 30)

Defense: +5 (Flat-footed: +3), Size: Huge, Knockback: -20

Initiative: +0

Languages: Native Language

Totals: Abilities 8 + Skills 8 (31 ranks) + Feats 3 + Powers 121 + Combat 28 + Saves 12 + Drawbacks 0 = 180

 

 

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Mutants & Masterminds, Second Edition is ©2005-2017 Green Ronin Publishing, LLC. All rights reserved.

 

Edited by Exaccus
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