Avenger Assembled Posted February 26, 2019 Posted February 26, 2019 http://orokos.com/roll/706460 = 25 with the fatigue penalty for Lady Horus http://orokos.com/roll/706461 = 24 for Wadjet
Amelia Posted February 26, 2019 Posted February 26, 2019 Conditions, right. Thanks for reminding me. Strix is still Shaken, so his Init should be 12.
RocketLord Posted February 26, 2019 Author Posted February 26, 2019 Initiative: 24, 21, 10 So, order: 31 - Ronin - Uninjured - 1HP 24 - Lady Horus - Uninjured - 1HP 24 - Wadjet - Uninjured 24 - Cultist 1 - Uninjured 21 - Cultist 2 - Uninjured 12 - Mr. Strix - Shaken - 3HP 10 - Cultist 3 - Uninjured 7 - Dr. Thorne - Uninjured - 2HP @Supercape is up, followed by @Avenger Assembled
Supercape Posted February 26, 2019 Posted February 26, 2019 (edited) Could you give a brief overview of positions? I'm wondering if anyone damage effect would work Edited February 26, 2019 by Supercape
RocketLord Posted February 26, 2019 Author Posted February 26, 2019 (edited) Alright, positions as they are now, as far as I think they are. Feel free to correct me if you think its different somehow. And sorry for not doing this in the previous post. Top floor, center of the building Inside the room that appears to be covered with ink: 3 cultists. Just outside: Mr. Strix Two floors below the top floor: About 160 feet from the Cultist room, counting moving around stairs inside the building Inside the room that you all lit on fire, which is on the side of the building with windows: Lady Horus Outside the room you all lit on fire: Ronin, Wadjet Somewhere between those two floors: About 60 feet from the Cultist room, counting moving around stairs inside the building Doctor Thorne, heading up towards Mr. Strix EDIT: Some more info: The Cultist room has a round table in the middle, with 3 books on it. The room itself is about 50x50 feet in size, with no visible features aside from the table. Everything else seems to be covered in hardened ink. Edited February 27, 2019 by RocketLord
Supercape Posted February 26, 2019 Posted February 26, 2019 OK, thanks! So Ronin is hampered by lack of mobility, but them's the breaks. Moving all out (120') to the top floor hopefully, but also hopefully keeping cover as much as possible whilst doing so!
Avenger Assembled Posted March 2, 2019 Posted March 2, 2019 Am I up, @RocketLord? I didn't want to post if Ronin's actions were going to trigger something.
Avenger Assembled Posted March 3, 2019 Posted March 3, 2019 Lady Horus: is tired of fooling around. She has no idea where everyone is, though! So she'll do the boring heroic work of going through the rest of the building at super-speed, making sure everyone is out of the building. Wadjet: sees the fire stop and considers her options, then uses her grapple gun to ascend into the building's lower stories. Let me know if I can just narrate that, or if you want die rolls!
RocketLord Posted March 3, 2019 Author Posted March 3, 2019 Feel free to narrate that. You won't find anyone except for the heroes, the beat up security from earlier, and the cultists.
RocketLord Posted March 8, 2019 Author Posted March 8, 2019 Cultist 1 creates 4 humanoid forms from the ink in the room, appearing all around Mr. Strix, though with an opening to Cultist 2. @Grumblefloof Make a Will Save, DC15. Read spoiler if you make it. The 4 ink humanoids are an illusion. Cultist 2 charges at Mr. Strix and punches at him. 14, a miss. @Grumblefloof you're up. 31 - Ronin - Uninjured - 1HP 24 - Lady Horus - Uninjured - 1HP 24 - Wadjet - Uninjured 24 - Cultist 1 - Uninjured 21 - Cultist 2 - Uninjured 12 - Mr. Strix - Shaken - 3HP 10 - Cultist 3 - Uninjured 7 - Dr. Thorne - Uninjured - 2HP
Amelia Posted March 9, 2019 Posted March 9, 2019 Will save (DC15): 8. Even if he wasn't Shaken, he wouldn't have made that. Screw it, I've got 3 Hero Points. I'll re-roll. Will save (DC15, HP re-roll): 18. Really, Orokos? Two "2"s in a row? Mister Strix takes a free action to swap his array over to the Autofire slot. Then he tries to lay the Autofire beat-down on Cultist #2. He'll All-Out Attack for +2 Attack / -2 Defense. That puts him at Attack +8, Defense +6 (DC16) until his next action. Attack roll: 13. Argh. Can't re-roll, since I already did that this round.
RocketLord Posted March 9, 2019 Author Posted March 9, 2019 (edited) Cultist 3 melts into the shadows and moves behind Mister Strix for an attack, as he reaches out to try to touch Strix: 17 Another miss! Current situation around the room: Mr. Strix is standing at the doorway, with the hulking Cultist 2 in front of him, blocking him from entering. They are surrounded by 4 black humanoids that seem to be made out of Ink. If you interact with them, DC15 Will Save to find out that they're Illusions . Cultist 1 is still inside the room. Cultist 3 seems to be made of shadows and is behind Mr. Strix. @Tiff is up, then @Supercape 31 - Ronin - Uninjured - 1HP 24 - Lady Horus - Uninjured - 1HP 24 - Wadjet - Uninjured 24 - Cultist 1 - Uninjured 21 - Cultist 2 - Uninjured 12 - Mr. Strix - Shaken - 2HP 10 - Cultist 3 - Uninjured 7 - Dr. Thorne - Uninjured - 2HP Edited March 21, 2019 by RocketLord
Amelia Posted March 9, 2019 Posted March 9, 2019 You've got a bad tag inside that spoiler block, and you put the condition summary in the spoiler block. I'm guessing that wasn't intentional.
RocketLord Posted March 10, 2019 Author Posted March 10, 2019 That should fix it, thanks for the heads up.
Tiffany Korta Posted March 13, 2019 Posted March 13, 2019 Free Action: Shift form to Liam Standard Action: Attack Cultist 3 Attack Roll: 1d20+8 22 if that hit it's DC 23 Toughness
RocketLord Posted March 14, 2019 Author Posted March 14, 2019 That's a hit, but Cultist 3 has Insubstantial 4 (shadow form; Continuous, Permanent), so no effect. @Supercape, you're up, followed by @Avenger Assembled 31 - Ronin - Uninjured - 1HP 24 - Lady Horus - Uninjured - 1HP 24 - Wadjet - Uninjured 24 - Cultist 1 - Uninjured 21 - Cultist 2 - Uninjured 12 - Mr. Strix - Shaken - 2HP 10 - Cultist 3 - Uninjured 7 - Dr. Thorne - Uninjured - 2HP
Supercape Posted March 14, 2019 Posted March 14, 2019 Ok, so Move Action: Fast Demoralise against Cultist 2 Demoralise Cultis: 1d20+13 14 Standard Action: UNshifted Blast 4 (Penetrating 4) on Cultist 2 Blasts Cultists: 1d20+14 23
RocketLord Posted March 15, 2019 Author Posted March 15, 2019 (edited) Cultist 2: Opposed Intimidate: 19, demoralize resisted. And that's a hit, ultist 2 got Protection 5 with Impervious, lowered to Impervious 1, so Toughness: 21 Makes the save. @Avenger Assembled, you're up. EDITED based on Cape's post below, I'd misread/misunderstood/misremembered how Impervious and Penetrating interacted. Fixed now. Edited March 15, 2019 by RocketLord
Avenger Assembled Posted March 18, 2019 Posted March 18, 2019 Hey @Grumblefloof, Lady Horus is probably going to fly upstairs with her super-speed and start laying into the shadow creatures with her light powers - or would you rather she do something else? I don't want to interrupt your scene.
Avenger Assembled Posted March 20, 2019 Posted March 20, 2019 OK - Lady Horus will fly up to the hole she made in the roof, zipping around at Flight 5, until she stumbles across the fight Mr. Strix is having with the goons. Once there, I'll spend her last HP (though if you think she's triggered any Complications or done something heroic up to this point, let me know!) to buy off her Fatigue. If she can, she'll take 10 and get 16 to hit the cultists using her Takedown Attack and her Strike 14. If not, let me know and I'll do something else!
RocketLord Posted March 20, 2019 Author Posted March 20, 2019 Sure, you put out the fire and saved bad candy for the city! Have a HP for that! And the Cultists are not minions, so we'll tell me which one you attack and give me a roll, then we'll go from there. Just FYI, and it might be misreading your post, but the fight is happening inside, so you'd need to either smash another part of the building, after finding out where they are, or fly around inside to get to them. You should be able to do the latter with one movement action at your flight speed.
Recommended Posts