Tarrakhash Posted December 2, 2018 Posted December 2, 2018 Knowledge (Physical Science) Max processing +13 Int bonus + HP for Beginners Luck gives = 34
Supercape Posted December 2, 2018 Author Posted December 2, 2018 Also that kind of high roll will give later bonuses!
Tarrakhash Posted December 6, 2018 Posted December 6, 2018 Search take 20 = 31 Knowledge(Tech), Edetic Memory, Full Processing = 27 Knowledge(Physical Science), Edetic Memory, Full Processing = 29
Supercape Posted December 11, 2018 Author Posted December 11, 2018 Giant Robot FIGHT! As it is powering up, its initiative is 0. Feel free to roll initiative but is will probably be academic as you will beat it! Which means Delta is up!
Tarrakhash Posted December 16, 2018 Posted December 16, 2018 With initiative of +3 I'm going to go with academic and move on Is there any cover in the area? Any kind of tactical advantage I can get? And is there somewhere safe for Lulu and co. to go?
Supercape Posted December 16, 2018 Author Posted December 16, 2018 There are plenty of rocks around, and plenty of cover you can take. Other than that its a fairly featureless landscape! If you make a clever Knowledge [Earth Sciences] roll of DC 20 Ill allow you to spot something unstable which could use (such as a crevasse that could open up with the right impact).
Tarrakhash Posted December 16, 2018 Posted December 16, 2018 Delta Hits Defence 17 for a 13 damage. Power Attack -3/+3
Supercape Posted December 16, 2018 Author Posted December 16, 2018 Thats a clear hit, and by my counts a DC 28 Save. Tough Save: 1d20+10 26 Its slow but tough! Even so, it grabs an injury. Its defence is +4/14
Supercape Posted December 16, 2018 Author Posted December 16, 2018 Robot is doing well: Blaster Beams: 1d20+4 21 However, since you have cover, that missed. Instead, it disintergates your cover!
Tarrakhash Posted December 16, 2018 Posted December 16, 2018 Delta Hits Defence 17. Power Attack -3/+3 DC 28 again
Supercape Posted December 16, 2018 Author Posted December 16, 2018 Tough Save 2: 1d20+9 27 its doing extremely well, but another injury all the same!
Tarrakhash Posted December 16, 2018 Posted December 16, 2018 Only remembered the option to find something to trap him in now Earth Science 30!
Supercape Posted December 16, 2018 Author Posted December 16, 2018 Bingo. Thats a pretty massive score, so have free reign; you can blast the ground beneath the robot to trap him in a crevasse, or anything else you feel is appropriate!
Supercape Posted December 16, 2018 Author Posted December 16, 2018 The Robot will unleash a flamethrower at Delta! Thats an Area [Line], Damage 6 Effect. So Reflex DC 16 will half the effect to Damage 3, and Cover gives him +2 to that Reflex throw. Then a DC 21 (or 18 if you make the reflex save) toughness save.
Tarrakhash Posted December 16, 2018 Posted December 16, 2018 Hahaha, there is a reason I have Evasion...no damage thanks Reflex Save DC 16 = 18
Supercape Posted December 23, 2018 Author Posted December 23, 2018 Awarding an HP as a complication for being a Terminus / Drone type creature, arousing suspicion. Delta - 4 HP
Tarrakhash Posted December 23, 2018 Posted December 23, 2018 Using a HP to use the Nullify (flight) 1 point power, Perception Ranged +1, Concentration Duration +1, Unreliable (5 uses) if that works for you? Should be able to stop Captain Cosmos and give us some time? And descriptor wise it's basically Delta using his telekinesis pulling him to the ground the whole time So stunted off of his TechnoKinetic arm array. Is that cool?
Supercape Posted December 23, 2018 Author Posted December 23, 2018 Yes indeed! in fact, I dont think that needs an HP, we can say the TK is opposed to his flight. Could you make a power roll?
Supercape Posted December 23, 2018 Author Posted December 23, 2018 (edited) It is indeed, with of course the normal option of applying extra effort for +2 (and an HP to reroll)..or both! Edited December 23, 2018 by Supercape
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