Cubismo Posted December 2, 2018 Share Posted December 2, 2018 OOC for this. The assumption is the PCs are all returning from a Halloween party and are now relaxing together in a rec room when Sam shows up, but if you have another reason why'd you'd be hanging out there go for it and explain it in IC. Link to comment
Cubismo Posted December 6, 2018 Author Share Posted December 6, 2018 Roll Initiative, y'all! Link to comment
RocketLord Posted December 6, 2018 Share Posted December 6, 2018 Initiative: 1d20+9 = 17 Link to comment
Zeitgeist Blue Posted December 6, 2018 Share Posted December 6, 2018 Initiative: 1d20-1 = 16 Link to comment
Cubismo Posted December 7, 2018 Author Share Posted December 7, 2018 Round 1 - Initiative Order 17 - Forever Boy - Fine and Dandy, 2HP 16 - Salvo - Fine and Dandy, 2HP 12 - Gauss - Fine and Dandy, 3HP 11 - Crystal Gazer - Fine and Dandy, 2HP 11 - Deadite Possessed Sam - Fine and Dandy Alrighty, @RocketLord you're going first. I'm also giving you a Hero Point because a demon is about to attack you're friends triggering one of your complications. Show us what you got! Link to comment
RocketLord Posted December 7, 2018 Share Posted December 7, 2018 Let's go with some Binding Bands. Attack Roll: 1d20+10 = 21 DC 20 Reflex save to avoid being Tangled or Bound, if it hits. (I know the profile says Toughness, but that's an error I'll get fixed on my next update) Link to comment
Cubismo Posted December 7, 2018 Author Share Posted December 7, 2018 (edited) Forever Boy's Attack: Hits! Possessed Sam Reflex Save: 22. Succeeded. Sorry RocketLord, you hit him but Possessed Sam made the Reflex against your Snare. If you want to go back and mention the failure in your IC post go right ahead! @Zeitgeist Blue you're next! Edited December 7, 2018 by Cubismo Link to comment
Zeitgeist Blue Posted December 8, 2018 Share Posted December 8, 2018 Nicole is going to get out of her Normal Identity drawback and into Salvo. Will take more than a full round action. Link to comment
Cubismo Posted December 8, 2018 Author Share Posted December 8, 2018 Understood, ZB. That means you're up @Azuth65. Link to comment
Azuth65 Posted December 9, 2018 Share Posted December 9, 2018 Is there any sort of iron/steel/copper ornamentation or corner caps on the tomb Gauss could use her powers to pull the book back to them by? If not, she's going to shove a couch at the thing wearing Sam like a skin suit. Link to comment
Cubismo Posted December 9, 2018 Author Share Posted December 9, 2018 (edited) As it just so happens, there are in fact silver caps on the tome. That means, @Heritage is up. Edited December 9, 2018 by Cubismo Link to comment
Heritage Posted December 9, 2018 Share Posted December 9, 2018 Does Lulu know through her Arcane Lore if mental effects work on demons? Her fear is that her powers may be useless against the infernal. Link to comment
Cubismo Posted December 10, 2018 Author Share Posted December 10, 2018 Give me a Arcane Lore roll and we'll find out. Pass or fail I'm going to say its a reaction and she can still do other things on her turn. Link to comment
Cubismo Posted December 10, 2018 Author Share Posted December 10, 2018 Yep. That does it. She knows that mental effects and powers are just as effective against most demons as they are humans, though she might not want to read the mind of a demon. It's pretty scary in there. Anyways, what else is Lulu doing on her turn? Link to comment
Heritage Posted December 10, 2018 Share Posted December 10, 2018 I think she's going to try and use Stun, on the Sleep setting. DC 20 Will save. Link to comment
Cubismo Posted December 10, 2018 Author Share Posted December 10, 2018 Possessed Sam Will Save: 16. Failed! Since he failed by 4 he is now Dazed. Good job! Alright, make your IC post. Link to comment
Cubismo Posted December 13, 2018 Author Share Posted December 13, 2018 Back guys! Sorry I was gone for a bit. Anyhow... Round 2 - Initiative Order 17 - Forever Boy - Fine and Dandy, 2HP 16 - Salvo - Fine and Dandy, 2HP 12 - Gauss - Fine and Dandy, 3HP 11 - Crystal Gazer - Fine and Dandy, 2HP 11 - Deadite Possessed Sam - Dazed @RocketLord is back up with Forever Boy. Link to comment
RocketLord Posted December 13, 2018 Share Posted December 13, 2018 Alright, switching Tricks array to Pixie Blast and attacking with that, then, while backing away a bit so Salvo can do her thing once she gets there. Attack roll: 1d20+12 = 13 Wow, guessing that's a miss, but its homing, so I'll get another try next turn. Link to comment
Zeitgeist Blue Posted December 13, 2018 Share Posted December 13, 2018 Actually, how long is long with the Normal Identity Drawback of Very Common by the way? Got no book with me right now. Link to comment
RocketLord Posted December 13, 2018 Share Posted December 13, 2018 Quoting: The intensity of this drawback is major (since you lose access to all your powers). The frequency depends on how difficult it is for you to assume your super-identity. If it takes a free action, then it’s uncommon (3 points). If it takes a full-round action, it’s common (4 points), and if it takes longer than a full-round action it’s very common (5 points). Link to comment
Zeitgeist Blue Posted December 13, 2018 Share Posted December 13, 2018 Longer than a full round's kind of vague. How about I keep Salvo back for another round while you guys manhandle the guy? Link to comment
Azuth65 Posted December 13, 2018 Share Posted December 13, 2018 1d20+7=14, probably a whiff but I'll post her sending some steel washers past Sam's shoulder upon confirmation. Help us Obi-wan Kenob- I mean Lulu, you're our only hope Link to comment
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