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Fright Night at Claremont (OOC)


Cubismo

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Posted

OOC for this.

 

The assumption is the PCs are all returning from a Halloween party and are now relaxing together in a rec room when Sam shows up, but if you have another reason why'd you'd be hanging out there go for it and explain it in IC. 

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Posted

Round 1 - Initiative Order

17 - Forever Boy - Fine and Dandy, 2HP
16 - Salvo - Fine and Dandy, 2HP
12 - Gauss - Fine and Dandy, 3HP
11 - Crystal Gazer - Fine and Dandy, 2HP

11 - Deadite Possessed Sam - Fine and Dandy

 

Alrighty, @RocketLord you're going first. I'm also giving you a Hero Point because a demon is about to attack you're friends triggering one of your complications. Show us what you got! 

Posted (edited)

Forever Boy's Attack: Hits! ?

Possessed Sam Reflex Save: 22. Succeeded. ?

 

Sorry RocketLord, you hit him but Possessed Sam made the Reflex against your Snare. If you want to go back and mention the failure in your IC post go right ahead!

 

@Zeitgeist Blue you're next!

Edited by Cubismo
Posted

Is there any sort of iron/steel/copper ornamentation or corner caps on the tomb Gauss could use her powers to pull the book back to them by?

If not, she's going to shove a couch at the thing wearing Sam like a skin suit.

Posted

Yep. That does it. She knows that mental effects and powers are just as effective against most demons as they are humans, though she might not want to read the mind of a demon. It's pretty scary in there. 

 

Anyways, what else is Lulu doing on her turn?

Posted

Back guys! Sorry I was gone for a bit. Anyhow...

 

Round 2 - Initiative Order

17 - Forever Boy - Fine and Dandy, 2HP
16 - Salvo - Fine and Dandy, 2HP
12 - Gauss - Fine and Dandy, 3HP
11 - Crystal Gazer - Fine and Dandy, 2HP

11 - Deadite Possessed Sam - Dazed

 

@RocketLord  is back up with Forever Boy. 

 

 

Posted

Alright, switching Tricks array to Pixie Blast and attacking with that, then, while backing away a bit so Salvo can do her thing once she gets there.

 

Attack roll: 1d20+12 = 13

Wow, guessing that's a miss, but its homing, so I'll get another try next turn.

Posted

Quoting:

The intensity of this drawback is major (since you lose access to all your powers). The frequency depends on how difficult it is for you to assume your super-identity. If it takes a free action, then it’s uncommon (3 points). If it takes a full-round action, it’s common (4 points), and if it takes longer than a full-round action it’s very common (5 points).


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