Zeitgeist Blue Posted January 29, 2019 Posted January 29, 2019 (edited) As a Free Action I am going to Surge to use Flamethrowers. As per House Rules, I don't need to roll an Attack Roll on this. Mr. Toad just needs to make a Toughness Saving Throw. Choosing to not use the Area Extra. DC 25 (Lethal). Affect Insubstantial 2. Energy Descriptor. Salvo is Fatigued so -2 Strength and Dexterity. -1 Attack and Defence. Edited January 29, 2019 by Zeitgeist Blue
Cubismo Posted January 30, 2019 Author Posted January 30, 2019 Mr Toad's Toughness Save vs Salvo's Flamethrowers (Lethal) DC 25: 10. Failed. Since he failed by 15 he is now Unconscious, which in this case means he's been banished back to Hell. Guess even demons can get roasted. His compatriots are going to attempt to avenge their lost comrade by taking down one of yours. Mr. Cat will use his Standard Action and attempt to Dazzle Gauss. Mr. Man will also use a Standard Action and try and blind Forever Boy with a Snare. They both make a Melee Attack of 22, meaning Forever Boy once again manages to avoid getting Hit while @Azuth65 has to make a Reflex Save that can beat DC 20. Round 1 - Initiative Order 23 - Salvo - Fine and Dandy, 2HP 20 - Shadow Demons (x3) - Frog Demon - Unconscious/Banished - Cat Demon - Fine and Dandy - Human Demon - Fine and Dandy 14 - Forever Boy - Fine and Dandy, 2HP 14 - Gauss - Fine and Dandy, 4HP
RocketLord Posted January 30, 2019 Posted January 30, 2019 Pan is going to go for Mr. Man. Move action: Feint as move action to try getting in a surprise attack and get rid of that pesky dodge bonus: Bluff roll: 1d20+16 = 36 Standard: Following up with using the Forever Blade to strike at Mr. Man, using the Accurate Attack maneuvre for +2 Attack, -2 DC: 1d20+8 = 28 And that's a critical threat! DC29 Toughness if it hits, +5 if the critical hit is confirmed.
Cubismo Posted January 30, 2019 Author Posted January 30, 2019 Mr. Man's Sense Motive Check vs Bluff. 17. Failed. Hugely so. Forever Boy's Attack counts as a Surprise Attack meaning Mr. Man loses his Dodge Bonus. Which means, that natural 20 is totally confirmed as a critical hit by a wide margin. I got a feeling that things aren't going to go well for Mr. Man... Mr. Man's Toughness Save vs DC 34. 18. Failed. Mr. Man failed his Toughness save by 16 meaning he's Unconscious aka Banished back to Hell. Noice. @Azuth65 is up next. Let's see if you guys can pull off a hat trick. Round 1 - Initiative Order 23 - Salvo - Fine and Dandy, 2HP 20 - Shadow Demons (x3) - Frog Demon - Unconscious/Banished - Cat Demon - Fine and Dandy - Human Demon - Unconscious/Banished 14 - Forever Boy - Fine and Dandy, 2HP 14 - Gauss - Fine and Dandy, 4HP
Azuth65 Posted January 30, 2019 Posted January 30, 2019 1d20+6=20, maybe not beat but she can at least meet. Gauss is going to fling a steel ball at Mr. Cat in retaliation. 1d20+7=27, DC 27 toughness.
Cubismo Posted February 2, 2019 Author Posted February 2, 2019 That most certainly is a meet, Azuth. Gauss is in the clear. As for her attack... Gauss' Blast Attack: Hits! I can also confirm that is a Critical Hit! Mr. Cat's Toughness Save vs DC 27. 8. Failed. By a wide margin I might add. Mr. Cat fail his Toughness save by 19 meaning he's also Unconscious. Super Noice. Round 1 - Initiative Order 23 - Salvo - Fine and Dandy, 2HP 20 - Shadow Demons (x3) - Frog Demon - Unconscious/Banished - Cat Demon - Unconscious/Banished - Human Demon - Unconscious/Banished 14 - Forever Boy - Fine and Dandy, 2HP 14 - Gauss - Fine and Dandy, 4HP Go ahead a make your IC post @Azuth65. Combat is once again over for you three maniac demonslayers. Now Stage 3 can begin...
Zeitgeist Blue Posted February 4, 2019 Posted February 4, 2019 Can I roll Knowledge (Arcane Lore) to think up reasons why the demons were easy pickings? Knowledge (Arcane Lore): 1d20+15 = 31
Cubismo Posted February 4, 2019 Author Posted February 4, 2019 (edited) Knowledge (Arcane Lore) Salvo knows that demons sworn directly to a Prince of Hell should be far more powerful than that and that there was something definitely off about them. The most likely explanation is that their master is in a severely weakened state and could only bestow them some measure of his power, which would explain why he didn't bother to help them when the battle turned against them like he did with Possessed Sam. Altogether, it seems likely that Baal is trying to you delay with his minions why he recuperates after the botched summoning. I'm going to another scene transition in the next IC post, if that's alright with everyone. Before that though if anyone else wants to make a Knowledge roll they most certainly can. Edited February 4, 2019 by Cubismo
Zeitgeist Blue Posted February 9, 2019 Posted February 9, 2019 Well, I guess I'll roll Sense Motive to see if Mike is just all he looks on the surface. Sense Motive: 1d20+2 = 15
Cubismo Posted February 10, 2019 Author Posted February 10, 2019 Opposed Bluff vs Sense Motive: 30. With that whooping thirty, Salvo totally believes that Mike is telling the truth. Or at the very least she detects no tell-tell signs of deceit. Does @RocketLord or @Azuth65 wanna take a swing at seeing whether Mike seems shady?
RocketLord Posted February 10, 2019 Posted February 10, 2019 (edited) Coming up: Sense Motive: 1d20+4 = 18 And Pan got a Danger Sense, not sure if it applies here or not. Edited February 10, 2019 by RocketLord
Cubismo Posted February 10, 2019 Author Posted February 10, 2019 1 minute ago, RocketLord said: Coming up: Sense Motive: 1d20+4 = 18 Opposed Bluff vs Sense Motive: 23. Sorry, RocketLord. Looks like Forever Boy sees nothing wrong with Mike either. Not that there's necessarily anything wrong to see in the first place... possibly.
Cubismo Posted February 11, 2019 Author Posted February 11, 2019 Opposed Bluff Check: 14. Gauss thinks something's off about Mike's story. There's just something too causal about how he's talking right now. She might want to bring up her suspicions to her Forever Boy and Salvo, and even take the book back.
Cubismo Posted February 12, 2019 Author Posted February 12, 2019 Everyone give me another Sense Motive check. If you can beat Mike's 23 Bluff than you know he's lying about the map. Since Gauss already called him out as untrustworthy, and his Bluff is kind of out there, everyone gets a +5 to their roll.
RocketLord Posted February 12, 2019 Posted February 12, 2019 Sense Motive: 1d20+9 = 16 That guy just seems SO trustworthy!
Azuth65 Posted February 12, 2019 Posted February 12, 2019 1d20+7=16. And like that, Selena is now as dumb as every other horror movie character.
Zeitgeist Blue Posted February 18, 2019 Posted February 18, 2019 (edited) Spending an HP to Jury-Rig a Ritual. Teleport 3 (300-1,000 feet, Extras: Portal [+2]; Flaws: Long-Range [-1], Medium [Stone] [-1]; Feats: Progression [10x10 feet Portal] [+1]) {7} + Super-Senses (Accurate, Acute, Ranged, [Ba'al] Awareness [+1], Counters Concealment [+2], Counters Illusion [+2], Counters Obscure [Visual] [+2], Extended 2 [1,000 feet] [+2], Penetrates Concealment [+4], Radius [+1]) {14} = {19PP} Jury-Rigged Knowledge (Arcane Lore) DC: 10 + 5 + 19 = 34. Spending about 2 minutes on this. Spending an HP for Ultimate Skill (Arcane Lore). Salvo has no HP left. Edited February 18, 2019 by Zeitgeist Blue
Zeitgeist Blue Posted February 18, 2019 Posted February 18, 2019 What do you guys think? Should I use my 2 HP and feats now or maybe save it in case we need it for when we're at Ba'al? I think I can use it now.
RocketLord Posted February 18, 2019 Posted February 18, 2019 I say go for it. If Mike wanted us to waste time, then we're better off getting there quick.
Azuth65 Posted February 18, 2019 Posted February 18, 2019 I mean, Selena left the trail of "breadcrumbs" but cutting the time from, let's say twenty minutes of three heroes running/flying fill tilt to about four, half of which is Pan and Selena sitting on their hands, the latter is the best option.
Cubismo Posted February 20, 2019 Author Posted February 20, 2019 All of that checks out to me, ZB. Salvo can Teleport everyone right to Baal. And since everyone else seems on-board with that plan I'm gonna make a IC post in a tick.
Cubismo Posted February 20, 2019 Author Posted February 20, 2019 Need everyone to give me immediate Fortitude roll on account of Baal being such a real ugly mofo. If you can beat a DC 20 you're fine! If not, you're only sickened no matter how much you fail it.
Zeitgeist Blue Posted February 20, 2019 Posted February 20, 2019 Fortitude Saving Throw: 1d20+10 = 25
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