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Fright Night at Claremont (OOC)


Cubismo

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Posted (edited)

Opposed Sense Motive vs DC 35 Bluff: 22. The Bluff is a Success!

 

Baal is definitely questioning why he's been bothering with this deal, which in game terms translates into everyone getting a +5 to all their Interaction Checks against him from here on out. 

 

If anyone wants to follow up RocketLord's Bluff with an Intimidate, Diplomacy, Bluff or check than go right ahead. 

Edited by Cubismo
Posted

If anyone wants to argue with Baal and convince him to let Mike and the rest keep their souls without a fight you're going to need to make a very high Diplomacy, Arcane Lore or Civics roll. If no one wants to bother with diplomacy or lawyering than we can just start combat. 

 

Also, for those curious, Baal is being completely earnest about his offer here. 

Posted

So, I assume we're all in agreement that Baal can shove his offer and we take these souls back the hard way?  Because Gauss is ill-equipped for "politely making a deal for the return of dumbass' souls" :P

Posted (edited)

We could try using Salvo's high Arcane Lore skill but besides relying on luck to give us a high roll we could try lowering the DC first. Somehow.

 

The end use for an Arcane Lore skill would be to give Baal something more valuable and/or less effort to get for him than the souls of the kids.

 

Let me start with a few questions and see if Salvo can know things from her Knowledge (Arcane Lore).

 

What kind if effort would Baal need to exert to enact shackling and taking their souls? How valuable are four souls to him? What are the things in life and Hell Baal enjoys/wants or needs, especially to stay on the top of the demonic pile?

 

Knowledge (Arcane Lore): 1d20+15 = 31

Edited by Zeitgeist Blue
Posted

Agreed to the no soul selling. Again, Pan's soul is worth much more than that. Let's see how the knowledge works out, and if nothing else, Pan can try to distract Baal to give everyone a cheap shot at him.

Posted

Salvo's Arcane Lore Questions

 



What kind if effort would Baal need to exert to enact shackling and taking their souls?

- Little. They damned themselves to Hell inadvertently by summoning Baal in the first place, thus Baal owns their souls now. That being said, taking them physically to Hell right this second is impossible since Baal is recovering from his weakened state. It will take him another hour before he can teleport himself and rest of Sam's friends to Hell.

How valuable are four souls to him?

- Individually very little. Sam and all his friends are weak-willed warlocks whose souls aren't worth much in Hell. Still, four is better none and Baal wants every soul he can get so he transform them into demonic legionnaires for his army. 

What are the things in life and Hell Baal enjoys/wants or needs, especially to stay on the top of the demonic pile?

- More souls means more soldiers for his demonic army. Without a steady supply of them he can't replace soldiers lost in the endless feuds between his follow Princes of Hell and that would mean one of rivals could eventually defeat him altogether. The idea of that happening is one of the few things that genuinely scares him, which is why he'd be willing to go to such lengths to grab a few more souls. Beyond that, Baal respects those who display guile and a talent for deception and enjoys watching manipulators out-think their opponents with political and legalistic maneuvering. The fact that such behavior can lead to mortals committing evil (Mike) and damning themselves to Hell is an added bonus. 

Posted

Yeah, the best idea I have is to offer Baal Salvo's magical services instead. Create an artifact, probably of Divinen or Logos descriptor, that would probably be a mechanical drawback for Infernal entities. Then he could use it for his war instead of just four more souls for his demon army.

 

Hopefully I'll get to the IC post today or tomorrow.

Posted (edited)

Opposed Sense Motive: 1d20+20 31. Since Forever Boy has the higher bonus the Bluff is successful.

 

All Interaction Rolls against Baal are now a +10. Still going to need a Diplomacy, Arcane Lore or Civics roll to clinch the deal. 

Edited by Cubismo
Posted

@Zeitgeist Blue

 

OK. Salvo can get away with not having to sign that rather unfair contract by making an Intimidate check or either a Diplomacy, Arcane Lore or Civics check if she would prefer. Remember she has +10 to the roll. 

 

She can also just decide to try and blast Baal in the face. That's totally still an option. ?

Posted

Going for a Bluff to get Baal to hand over the contract so they can read it all together, even the small print, and give them a moment to confer without him listening in.

Bluff: 1d20+21 = 22+10 = 32

I... will spend a HP to reroll that. New bluff: 1d20+21 = 38+10 = 48.

Much better!

Posted

Opposed Sense Motive: 1d20+20 22

 

Salvo has the contract already but your Bluff does get Baal to give you more time to read the contract over.

 

FYI: The contents of the contract can be summed up as having a lot of unfavorable clauses on what constitutes to making a difference in the wars of Hell. A civic or arcane roll can give you more details and ways to maneuver around it, though. 


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