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Wall the Build (OOC)


Supercape

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Toughness Save: 1d20+8 = 27

I fear when this streak ends...

 

Gonna use the continuing talking as a Feint as Move action. Not a huge chance of it working, but worth a shot! Bluff: 1d20+3 = 17

Gonna try out with a Justice Kick to get him to back off: Attack Roll 1d20+6 = 13 

kinda doubt it hits, but hey, the feint might work! DC25 Toughness if it hits.

 

And keeping up the talking, of course.

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Two attacks on Justice, from Blowfish goons. As noted before, Blowfish is a little more careful in picking his goons from the common street thug, so they have +4 to Att / Def rather than +2, although they are otherwise indentical. 

 

Fire Pistols: 2#1d20+4 7 11

 

They both miss, however. 

 

Let us move into combat. For goons, wall, Kidd

 

Init: Init Rolls: 3#1d20 4 10 16

With bonuses, that is: 4, 15,and 21

 

If Kidd wins, he is only going to go up the stairs, so we can skip that bit. 

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