RocketLord Posted February 22, 2019 Share Posted February 22, 2019 (edited) JUSTICE KICK! To the Wall's face as he gets too close! With Accurate maneouvre, for +2 Attack / -2 Tough: 1d20+8 = 24 DC23 Toughness if that hits! Edited February 22, 2019 by RocketLord Link to comment
Supercape Posted February 22, 2019 Author Share Posted February 22, 2019 It does indeed hit! Tough Save: 1d20+4 23 yoikes! He is bruisedx4 but still makes it! Wall Smash Justice! Smash puny Justice: 1d20+8 12 he misses. As the rest are kind of bystanders right now, wondering what will happen, Justice is up again! Link to comment
RocketLord Posted February 22, 2019 Share Posted February 22, 2019 Right then. Another Justice Kick, since he's up close anyway. Accurate maneuvre again. 1d20+8 = 12 Miss, oh well! Link to comment
Supercape Posted February 22, 2019 Author Share Posted February 22, 2019 The Wall will try to grapple: Grapple Attack: 1d20+8 19 which just hits. Except it doesnt, because his attack bonus is +6 not +8! It just misses! Justice is back up. Link to comment
RocketLord Posted February 22, 2019 Share Posted February 22, 2019 And let's try another Accurate maneuvre Justice Kick, just because 1d20+8 = 25 DC23 Toughness! Link to comment
Supercape Posted February 22, 2019 Author Share Posted February 22, 2019 Tough: 1d20+4 15 another bruise (five now!) and dazed, so feel free to follow that up. Link to comment
RocketLord Posted February 22, 2019 Share Posted February 22, 2019 AND ANOTHER! 1d20+8= 21 DC23! Toughness! Link to comment
Supercape Posted February 22, 2019 Author Share Posted February 22, 2019 And as there is another hit Tough: 1d20+3 17 which is another bruise, another daze (6 bruises now!) Let pause a moment and play out IC. Link to comment
Recommended Posts