RocketLord Posted January 13, 2019 Author Posted January 13, 2019 That is indeed a hit! Fortitude save: 1d20+12 = 30 And she is still standing! She is backing away now, so no attacks, but the last drain of life force triggers yours Possessed complication! The Void is in Control. Also, +1 HP. 19 - Lament - 2HP - Bruise (x1), Injury (x1) 10 - Grendel's Mother - Exhausted
Supercape Posted January 13, 2019 Posted January 13, 2019 So if its ok with you, the Void is just going to mindlessly attack! That means feeding off her psychically and nothing else. So a solitary action, Emotion control (despair) DC 20 Will.
RocketLord Posted January 14, 2019 Author Posted January 14, 2019 Will: 1d20+10 = 30! She tries the Area Attack again: Reflex 22 for half effect! Toughness Roll DC27 if you fail, DC21 if you don't.
Supercape Posted January 14, 2019 Posted January 14, 2019 If its ok with you, the Void is simply to stupid / mindless to avoid an area effect like that, so simply sucking it up. Toughness Save: 1d20+11 26 So another bruise. Having failed to knock the emotional will out of the mother, the Void will respond by an all out power attack Fatigue (-2 Defence, +2 Attack) Fatigue attack: 1d20+10 17 I'm guessing that is a clumsy attack and misses!
RocketLord Posted January 16, 2019 Author Posted January 16, 2019 That is indeed a miss. Still, Grendel's Mother stops fighting. The question is, will the Void do the same?
Supercape Posted January 16, 2019 Posted January 16, 2019 Probably not! (quite yet) All out power attack mindless... The Void attacks!: 1d20+10 13 its a miss, anyway!
RocketLord Posted January 17, 2019 Author Posted January 17, 2019 (edited) Once again with an area attack, but a bit weaker this time: Reflex 22 for half effect. Toughness Roll DC23 if you fail, DC18 if you don't. Edited January 17, 2019 by RocketLord
Supercape Posted January 17, 2019 Posted January 17, 2019 Again, with the Void being in control for now, and to justify me earning that HP, ill auto fail that Reflex, and then move to ToughnessTough Save vs the Mother: 1d20+11 20 which should actually be 19 as Lament has two bruises. Which means, another bruise. And ill say thats enough for him to shock him back into partial control if thats ok!
RocketLord Posted January 18, 2019 Author Posted January 18, 2019 Sounds good to me, and I guess that brings them out of combat, for now.
Supercape Posted January 29, 2019 Posted January 29, 2019 Activating Partial concealment to everything, then stealth...taking 10 via skill mastery for a 24 result.
RocketLord Posted January 30, 2019 Author Posted January 30, 2019 Notice from Elf guards: 1d20+8 = 19 So far... so unnoticed!
Supercape Posted February 5, 2019 Posted February 5, 2019 So I am not quite sure what to roll...but here are some numbers Perform Wind doesnt have skill mastery so just rolling that Perform Wind: 1d20+11 28 ill certainly be keeping that! [NB the sheet is wrond should be 4 (+11) ] Lament also has skill mastery in Sleight ogf Hand and Acting giving him a 27 and a 30 result respectively.
RocketLord Posted February 9, 2019 Author Posted February 9, 2019 Well, some perform rolls are always good here! And other results are good too, so let's keep going
RocketLord Posted February 10, 2019 Author Posted February 10, 2019 Can I get a notice roll? And can I get some appropriate perform, sleight of hand rolls and whatever else you think might be appropriate, once you get to your own post?
Supercape Posted February 10, 2019 Posted February 10, 2019 Notice: 1d20+12 25 At this point I think its probably just sleight of hand, so taking 10 (skill mastery) for a 27 result. If it comes down to perform, I suppose acting is the best one, so again taking skill mastry for a 30 result.
RocketLord Posted February 10, 2019 Author Posted February 10, 2019 Elf Guard sleight of hand: 1d20+8 = 24 You notice that the Elf guard hides the king's card in his sleeve while shuffling.
RocketLord Posted February 12, 2019 Author Posted February 12, 2019 Can I get a perform roll (for whatever you feel appropriate) or maybe sleight of hand (depending on how you do it) when Lament gets the card?
Supercape Posted February 12, 2019 Posted February 12, 2019 Skill mastery for acting (30) and sleight of hand (27).
RocketLord Posted February 12, 2019 Author Posted February 12, 2019 Yeah. Pass for whatever you want to do.
RocketLord Posted February 14, 2019 Author Posted February 14, 2019 Diplomacy or Bluff check, depending on how you try to get the king to produce the kids and pearls.
Supercape Posted February 14, 2019 Posted February 14, 2019 Feels more bluffy Bluff da King: 1d20+19 26
RocketLord Posted February 16, 2019 Author Posted February 16, 2019 (edited) Elf King sense motive: 1d20+20 = 32 And a -5 modifier for a convincing argument makes 27. Edited February 16, 2019 by RocketLord
RocketLord Posted February 22, 2019 Author Posted February 22, 2019 Let' see a check for if you are fast enough to keep the boy happy! Perform, sleight of hand, whichever you think apply most to however you keep him try to keep him happy. DC pending, depending on the method.
Supercape Posted February 22, 2019 Posted February 22, 2019 Skill mastery then for a 30 result perform acting!
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