Supercape Posted March 25, 2019 Author Posted March 25, 2019 Just a prompt to @Thevshithat Tsunami is up - although feel free to react to that last post, @Avenger Assembled
Thevshi Posted March 30, 2019 Posted March 30, 2019 Okay, Tsunami will use her Cone of Water to catch Hornet and as many of his men in the blast as possible. It is selective, so she can avoid hitting Frost and everything else that she does not want to hit. Only got a 16 on the attack roll, so unless she gets the benefit of catching them flat footed, she might miss some.
Supercape Posted March 30, 2019 Author Posted March 30, 2019 Thanks! As Tsunami has the benefit of stealth and positioning, combined with selective, that will hit the lot of them! That will hit the minions, but not the Hornet himself. It is also a toughness save they cannot make, so they are all knocked out / washed up! Feel free to post that IC @Thevshi and then Ill respond with the Hornet.
Supercape Posted March 31, 2019 Author Posted March 31, 2019 The Hornet is up, and will: Move Action: Jump to the ceiling (30' above) and stick to it, with his wall crawling power. Standard Action: Flood the floor of the building with poison gas! The bottom of the warehouse is now (from 10' and below) full of Paralyse 10, Fort Save, Poison extra effect. As I see it, that does hit Frost, Tsunami, and the Scarab. The gas is an area effect so you get the standard DC 20 Reflex save to evade. As the gas is leaking slowly this round, its a +5 situational bonus, so DC 15 Reflex to cut the Fort save to DC 15 (or whatever!). However, on subsequent rounds there is no evasion. If you enter that area, have a lungful! @Tiffany Korta, the fabulous scarab is up!
Tiffany Korta Posted April 1, 2019 Posted April 1, 2019 Kamala's Reflex Save: 1d20+9 24. Move Action: Take to the air around the top of the Warehouse, then Attack: Hit as many as I can, without harming any of my allies obs, with a dazzle.
Supercape Posted April 1, 2019 Author Posted April 1, 2019 Only antagonist left is the hornet thanks to Tsunami's Tsunami!
Supercape Posted April 1, 2019 Author Posted April 1, 2019 No probs! So he gets two reflex saves (vs area, vs dazzle) reflex save x2: 2#1d20+12 19 28 and makes the latter! @Avenger Assembled Frost is up (and I presume immune to the poison gas!)
Thevshi Posted April 1, 2019 Posted April 1, 2019 Tsunami gets a 18, which with Evasion would be good enough to avoid given it is only DC15 this round?
Avenger Assembled Posted April 3, 2019 Posted April 3, 2019 Comrade Frost points upward with his AP: Damage 12 (thermovorous storm, Extras: Alternate Save [Fortitude], Area [General, Cylinder], Flaw: Action [Full]) {24/24}! If I recall correctly, that's a DC 22 Reflex save and DC 27 Fort save, depending.
Supercape Posted April 3, 2019 Author Posted April 3, 2019 Reflex Save: 1d20+12 28 makes his reflex save, so down to a DC 21 Fort Save Fort Save: 1d20+12 30 sorry! Post that IC if you would, and then... Round 2 31 - Tsunami - Unharmed - 3HP 22 - The Hornet - Unharmed 13 - Kamala - Unharmed - 2HP 12 - Frost - Unharmed - 1 HP @Thevshi the Tsunami is up! (and faces a fort save vs the gas unless she moves!)
Thevshi Posted April 3, 2019 Posted April 3, 2019 Well, seeing as there is lots of water nearby, she will pull some to her and activate her flight and fly up above the gas. Then she will shoot her regular water blast at Hornet, but misses with a 17.
Supercape Posted April 4, 2019 Author Posted April 4, 2019 That is a splish-miss rather than a spash-mash. @Avenger Assembled if you could post IC Frosts attack, then Thevshi can follow.
Supercape Posted April 9, 2019 Author Posted April 9, 2019 The Hornet will respond by crawling out of the skylight (move action) and jumping away! The chase is on! You are up @Tiffany Korta!
Tiffany Korta Posted April 23, 2019 Posted April 23, 2019 Throw on the the jet's and try and grab him out of the air! Attack Roll: 1d20+6 15
Avenger Assembled Posted April 25, 2019 Posted April 25, 2019 Frost can track- so he is going to stay in the warehouse and methodically freeze everything there that belongs to the Hornet - let me know if there's any rolls you need to make to justify that!
Supercape Posted April 27, 2019 Author Posted April 27, 2019 (edited) Round 3 31 - Tsunami - Unharmed - 3HP 22 - The Hornet - Unharmed 13 - Kamala - Unharmed - 2HP 12 - Frost - Unharmed - 1 HP Tsunami is up, @Thevshi, and I believe you get the advantage of that homing water bolt too! (The Hornet has a defence of +12 incidentally) Edited April 27, 2019 by Supercape
Thevshi Posted May 8, 2019 Posted May 8, 2019 Tsunami will pull a water spout from the nearby water and fly up outside after Green Hornet (her platform flight). The first water blast will arch back around to try to hit him again (a free action), this time hitting with a 29 for a DC 27 toughness save. At the same time she fires a new water blast at him as her normal attack action, but this one misses with a 13
Supercape Posted May 11, 2019 Author Posted May 11, 2019 Ok, sorry for delay! Work and health... The new blast misses, and the homing blast hits! Tough Save vs Water Blast: 1d20+12 28 He gets a bruise. The hornet will respond with his own homing dart! Homing Dart: 1d20+12 23 which I think hits, and is a Fort Based DC 22 Paralyse effect. (Thats a Tsunami!) And then leap 50' Away behind a building. Now you cant see him but of course you can move to do so!
Thevshi Posted May 22, 2019 Posted May 22, 2019 Actually Cape, the DC for the attack was only 27, so Hornet is fine. Tsunami makes her Fort save with a 24.
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