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Defenders of the Deep OOC


RocketLord

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Posted

Nothing! More about the lay of the land , ocean currents, Flanking manoeuvres and coordination I suppose. Whether that applies to esoteric aliens... I guess up to you and how esoteric they are!

Posted

Let me know if the effects of the Drain is off and I'll edit.

 

And can I get notice checks from everyone? And mention anything that deals with darkness, too.

Posted (edited)

Notice: 1d20+13 25

 

Sgt Shark has low light vision, although that wont help with full darkness. Other than that, accurate acute olfactory senses. Both visual and olfactory are extended 1 [x10 distance]

 

If it comes down to it, he also has blind fight feat. 

Edited by Supercape
Posted

Shark and Sea Devil

There of what appears to be three squids, roughly man-sized, approaching the group from the direction of the lights. At least two of them seem to be hiding something in their tentacles

Posted

I dont know if this will help, but as Sgt Shark is a marine Biologist, using Knowledge [Life Sciences] with add +2 bonus from Favoured Opponent [Marine Life]?

 

Know Life: 1d20+12 15

 

pfft, Ill let Asad and Sea Devil do the work! :D

 

Posted

Yep, Sgt. Shark's too low! 

 

But Aquaria's comprehend do indeed work!

 

The squid are not communicating in words, as much as in feelings and intent.



The two with the boxes that are glowing red are warning you to keep your distance.

The one that changes color is warning you too, to stay away, that they just want to be left alone. It is not responding to your question about who their chief is.

  • 3 weeks later...
  • 2 weeks later...
Posted

DC25 Notice rolls, please. Read spoiler before you post if you make it.

 

There's at least 8 distinct glows inside, potentially more. All the squids that you can see with the glow appear to be armed.

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