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Defenders of the Deep OOC


RocketLord

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Posted (edited)

So many hits!

Hit one: 15

Staggered and Dazed!

Hit two: 22

But not enough to remain upright! Squid Leader is down!

 

Give me an IC @Avenger Assembled and I'll get to the squid minions.

 

28 - Sgt. Shark - 1 HP - Bruise (x1)

19 - Asad - 3 HP - Undamaged

18 - Sea Devil - 1 HP - Undamaged

12 - Squid Jerk Minions x5 (x3 guns nullified) - Undamaged. 5x - KO

8 - Squid Jerk Leader - KO

Edited by RocketLord
  • 2 weeks later...
Posted

Unless any of you decide to attack (and feel fre to do so), moving out of combat. And give me some sense motive if you try to understand the squid, and some notice checks too.

 

Sense Motive DC20 (And DC15 for Aquaria due to Comprehend):

The squids are lying, not that it should come as a surprise."

Notice DC30:

One of the KO'ed squids seem to be moving towards the opposite site of the room from where you entered.

Posted

Sense Motive DC25 to reveal the spoiler

 

The squid is telling the truth about the prisoners, but seems to be lying about the squid that ran away.

  • 4 weeks later...
Posted

Alright, giving it a go, then! Not much left for what I've got planned, at any rate.

 

So, avoiding taking damage from the ship shifting. I'm treating it as an area effect. DC25 TOU saves, with a DC20 Reflex Save to halve that to a DC20 TOU save. This will be an ongoing effect while you stay inside the ship.

You have the option of escaping through the opening holes, or of course whatever else you can think of.

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