RocketLord Posted April 11, 2019 Author Share Posted April 11, 2019 They're a bit spread out, but since its cramped, let's go with 3. 2 of those 3 have their weapons currently disabled. Link to comment
Avenger Assembled Posted April 15, 2019 Share Posted April 15, 2019 Okay, sorry for the delay! Aquaria is going to go ahead and stab the squid leader. http://orokos.com/roll/718645 = 26! That's a DC 27 Toughness save. She'll then surge and do it again http://orokos.com/roll/718646 = 27! Another DC 27 Toughness save. I'll spend an HP to cancel the fatigue from the surge. Link to comment
RocketLord Posted April 15, 2019 Author Share Posted April 15, 2019 (edited) So many hits! Hit one: 15 Staggered and Dazed! Hit two: 22 But not enough to remain upright! Squid Leader is down! Give me an IC @Avenger Assembled and I'll get to the squid minions. 28 - Sgt. Shark - 1 HP - Bruise (x1) 19 - Asad - 3 HP - Undamaged 18 - Sea Devil - 1 HP - Undamaged 12 - Squid Jerk Minions x5 (x3 guns nullified) - Undamaged. 5x - KO 8 - Squid Jerk Leader - KO Edited April 15, 2019 by RocketLord Link to comment
RocketLord Posted April 27, 2019 Author Share Posted April 27, 2019 Unless any of you decide to attack (and feel fre to do so), moving out of combat. And give me some sense motive if you try to understand the squid, and some notice checks too. Sense Motive DC20 (And DC15 for Aquaria due to Comprehend): The squids are lying, not that it should come as a surprise." Notice DC30: One of the KO'ed squids seem to be moving towards the opposite site of the room from where you entered. Link to comment
Supercape Posted April 27, 2019 Share Posted April 27, 2019 Sense Motive: 1d20+5 6 Notice: 1d20+13 27 Link to comment
Avenger Assembled Posted April 28, 2019 Share Posted April 28, 2019 Sense Motive: 24 Notice: 20 Link to comment
RocketLord Posted April 29, 2019 Author Share Posted April 29, 2019 @Avenger Assembled what are you using to attack the door? Link to comment
RocketLord Posted April 30, 2019 Author Share Posted April 30, 2019 Meant which power/attack effect, so I can do some proper toughness rolls. Also, gonna wait for @TheAbsurdist doing his Sense Motive and Notice before coming up with a GM. Link to comment
Avenger Assembled Posted May 2, 2019 Share Posted May 2, 2019 Oh, sorry, the Strike effect on her sheet - it's a DC 27 Toughness save. Link to comment
RocketLord Posted May 3, 2019 Author Share Posted May 3, 2019 Alright, that breaks a hole in the door, no need to roll. IC once @TheAbsurdist has made his sense motive and notice rolls. Link to comment
TheAbsurdist Posted May 3, 2019 Share Posted May 3, 2019 Sense Motive: 1d20+16 33 Notice: 1d20+8 15 Link to comment
RocketLord Posted May 6, 2019 Author Share Posted May 6, 2019 1 squid is gone, the remaining 4 are trying to get past you! Link to comment
TheAbsurdist Posted May 7, 2019 Share Posted May 7, 2019 I communicate via the language of big ass energy blast, i.e. shoot it into the ground in front of them intentionally not striking any. Link to comment
RocketLord Posted May 8, 2019 Author Share Posted May 8, 2019 Go ahead with IC, that'll stop them in their tracks. Link to comment
RocketLord Posted May 13, 2019 Author Share Posted May 13, 2019 Sense Motive DC25 to reveal the spoiler The squid is telling the truth about the prisoners, but seems to be lying about the squid that ran away. Link to comment
RocketLord Posted May 16, 2019 Author Share Posted May 16, 2019 @Avenger Assembled how's that sense motive? Link to comment
Avenger Assembled Posted May 17, 2019 Share Posted May 17, 2019 Is she still rolling at DC 15? Link to comment
RocketLord Posted May 18, 2019 Author Share Posted May 18, 2019 DC25, as stated in my post from Monday. Link to comment
Avenger Assembled Posted May 18, 2019 Share Posted May 18, 2019 http://orokos.com/roll/727365 = 13 Link to comment
RocketLord Posted May 21, 2019 Author Share Posted May 21, 2019 Well, @TheAbsurdist since Asad can't really understand them, let's just say that he has a really strong feeling that whatever the squid are saying, you really shouldn't trust them. Link to comment
Avenger Assembled Posted June 19, 2019 Share Posted June 19, 2019 What's the next move here, @RocketLord? I think we may be ready for the next part of the plot. Link to comment
RocketLord Posted June 21, 2019 Author Share Posted June 21, 2019 Alright, giving it a go, then! Not much left for what I've got planned, at any rate. So, avoiding taking damage from the ship shifting. I'm treating it as an area effect. DC25 TOU saves, with a DC20 Reflex Save to halve that to a DC20 TOU save. This will be an ongoing effect while you stay inside the ship. You have the option of escaping through the opening holes, or of course whatever else you can think of. Link to comment
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