Zeitgeist Blue Posted January 8, 2019 Posted January 8, 2019 Salvo's going to take a Full turn to suit up this round and that's it. IC post in a few hours!
Fox Posted January 9, 2019 Posted January 9, 2019 Masque'll go ahead and try to dazzle the big guy before he does anything they'll all regret. Ranged Attack Roll vs. Krampus: 1d20+12 22 Should be a DC18 Reflex save vs. blindness.
Gizmo Posted January 9, 2019 Author Posted January 9, 2019 @Fox Reflex Save vs Dazzle: 1d20+7 8 @KnightDisciple You're up with Thunderbird, then Giant Krampus! @Nick, you're on deck with Arcana so start thinking about what you want to do. 32 - White Lioness - Uninjured, 1HP 25 - Zenith - Uninjured, 2HP 23 - Forever Boy - Uninjured, 1HP 23 - Masque - Uninjured, 5HP 21 - Facsimile - Uninjured, 3HP 15 - Salvo - Uninjured, 2HP > 14 - Thunderbird - Uninjured, 2HP 14 - GIANT KRAMPUS - Uninjured, Blinded 14 - Arcana, 3HP 11 - Ms. Thursday - Uninjured, 2HP 10 - Dio - Uninjured 07 - Sun Dragon - Uninjured, 2HP
KnightDisciple Posted January 10, 2019 Posted January 10, 2019 Micah's going to shoot it. Move Action: Get up in the air and try to not be in range of the Krampus's hands/club. Standard Action: All-Out Attack +5 Attack -5 Defense, Power Attack -5 Attack +5 Damage Ranged Attack with his ranged power Green Lightning: 26. That'll be a DC 32 Toughness Save!
Gizmo Posted January 10, 2019 Author Posted January 10, 2019 @KnightDisciple Toughness Save vs Damage: 1d20+20 26 Nice! GIANT KRAMPUS First off, going to Fiat away the daze, so Thunderbird gets an HP. Move Action: ROAR in the direction of the blinding light! Emotion Control 15 (Extras: Action [Move], Area [General, Cone], Knockback; Flaws: Limited [Fear], Range [Touch, -2], Sense-Dependant [Auditory]) That's a DC 25 Reflex Save for Masque and White Lioness on the roof to avoid the effect, since they both have Evasion 1, followed by a DC 25 Will Save against Emotion Control [Fear] if they fail the Reflex Save. Failing by 5 or more also subjects them to Knockback! Standard Action: Swing the bundle of birch trees in Forever Boy's direction! Swing Birch Trees: 1d20+15 30, Blindness Miss Chance: 1d2 2 Damage 12 (Extras: Area [Targeted, Cone], Linked [Snare, +0]) + Snare 12 (Extras: Area [Targeted, Cone], Engulf [+0]) That's a DC 27 Toughness Save for Pan followed by a DC 22 Reflex Save to avoid being caught in the branches! Fortitude Save vs Blindness: 1d20+16 35 Need saves from @Fox, @Tiffany Korta and @RocketLord. @Nick and @Cubismo are up with Arcana and Ms. Thursday! 32 - White Lioness - Uninjured, 1HP (Pending Saves) 25 - Zenith - Uninjured, 2HP 23 - Forever Boy - Uninjured, 1HP (Pending Saves) 23 - Masque - Uninjured, 5HP (Pending Saves) 21 - Facsimile - Uninjured, 3HP 15 - Salvo - Uninjured, 2HP 14 - Thunderbird - Uninjured, 3HP 14 - GIANT KRAMPUS - Bruised x1, -1 Penalty (Vision) > 14 - Arcana, 3HP > 11 - Ms. Thursday - Uninjured, 2HP 10 - Dio - Uninjured 07 - Sun Dragon - Uninjured, 2HP
Fox Posted January 10, 2019 Posted January 10, 2019 Reflex Save vs. Emotion Control, DC25: 1d20+9 27 A holiday miracle. Masque doesn't afraid of nobody!
RocketLord Posted January 10, 2019 Posted January 10, 2019 Toughness Save: 1d20+6 = 18 So, bruise and dazed. Reflex Save vs. Snare: 1d20+10 = 30 But not tangled up in the tree!
Tiffany Korta Posted January 10, 2019 Posted January 10, 2019 White Lioness's Reflex Save: 1d20+12 30, the power of ewww compel's us!
Cubismo Posted January 10, 2019 Posted January 10, 2019 Ms. Thursday is gonna do something incredibly stupid and hopefully incredibly epic. Move Action: Using Porrklubba's Flight to fly all they way up to the Krampus' head and land right on top of it. Free Action: Swapping Flight back to Porrklubba's Strike. Standard Action: Going to follow KD's suit and use both All-Out Attack (+5 Attack, -5 Defense) and Power Attack (-5 Attack, +5 Damage), with Strike to Melee Attack Giant Krampus: 15. It has a Toughness DC 32.
April Posted January 11, 2019 Posted January 11, 2019 Doing something similar, and making it utterly complicated, for style points. Move Action: Teleport 100 feet straight up above the dorm. Free Action: Quick Change into Arcana costume, reconfigure Cantrip VP: Super-Movement (Slow Fall) Standard Action: All-Out Attack (+5 Attack, -5 Defense) and Power Attack (-5 Attack, +5 Damage) for with Arcane Blast: 1d20+10 17, DC 30 Toughness. Arcana has Precise Shot 2, so shooting into a Melee is no problem, the point of origin for Arcane Blast will originate from Arcana and will carry the descriptor of magical fire.
Ari Posted January 11, 2019 Posted January 11, 2019 Dio: Move Action: Use Flight to get within range of Krampus, let's say within 30ft. of them. Free Action: Switching to the Snare in his Magic Array. Standard Action: Attacking the Giant Krampus with the Snare(it has Accurate 2, but I neglected to list that in the Combat section, will edit that): 24. If that hits, a DC20 Reflex save to avoid being Entangled/Bound, and on a failure all senses are blocked. Descriptors are Magic and Earth/Rock. Sun Dragon: Move Action: As above, get within range, landing in front of Forever Boy. Free Action: Setting a Ready Action to Interpose on the Giant Krampus's next attack. Standard Action: Laying in with a Startle check, using Skill Mastery to get an auto-result of 25 on the Intimidate, Feinting to get the Giant Krampus to try and put him in the Basket of Ancient Winters.
Gizmo Posted January 11, 2019 Author Posted January 11, 2019 @Nick 17 is not quite enough to hit, would you like to spend an HP to reroll? @Ari Reflex Save vs Snare: 1d20+7 16 Entangled; Obscure Senses only applies if the target is Bound. Feinting via Startle would deny Giant Krampus its dodge bonus to defence but you can't use it to Trick; that's strictly the purview of Bluff. Would you still like to go with that?
April Posted January 11, 2019 Posted January 11, 2019 @Gizmo Yeah, going to spend a Hero Point and reroll: Arcane Blast [Hero Point]: 1d20m10+10 29
Gizmo Posted January 11, 2019 Author Posted January 11, 2019 @Nick That'll work! Toughness Save vs Damage: 1d20+14 33 Oof. I'm going to refund that HP because that's a bad feel. @Cubismo Almost missed Ms. Thursday's attack, sorry! Similarly a 15 doesn't hit close enough to anything vital to be effective; would you like to spend an HP before we move onto the next round?
Ari Posted January 11, 2019 Posted January 11, 2019 (edited) 16 minutes ago, Gizmo said: Feinting via Startle would deny Giant Krampus its dodge bonus to defence but you can't use it to Trick; that's strictly the purview of Bluff. Would you still like to go with that? No ranks in Bluff, I'll go with Startle-Feint. Sorry about that mixup. Edited January 11, 2019 by Ari
Gizmo Posted January 12, 2019 Author Posted January 12, 2019 @Ari Sense Motive vs Startle: 1d20+18 27 @Tiffany Korta, @TheAbsurdist, you're up again! > 32 - White Lioness - Uninjured, 1HP > 25 - Zenith - Uninjured, 2HP 23 - Forever Boy - Bruised x1, Dazed, 1HP 23 - Masque - Uninjured, 5HP 21 - Facsimile - Uninjured, 3HP 15 - Salvo - Uninjured, 2HP 14 - Thunderbird - Uninjured, 3HP 14 - GIANT KRAMPUS - Bruised x1, -1 Penalty (Vision), Entangled 14 - Arcana, Uninjured, 3HP 11 - Ms. Thursday - Uninjured, 2HP 10 - Dio - Uninjured 07 - Sun Dragon - Uninjured, 2HP
TheAbsurdist Posted January 14, 2019 Posted January 14, 2019 Pan was hit!? Corinne mad! ZENITH SMASH! Change to Zenith, and will do a team up attack with White Lion. Move Object on Aja and hucking her at the Krampus.
RocketLord Posted January 14, 2019 Posted January 14, 2019 (edited) Well, no actions from me, since Pan is dazed! A quick post to get another slot open for posting! Edited January 14, 2019 by RocketLord
Tiffany Korta Posted January 14, 2019 Posted January 14, 2019 White Lioness will go all stabby, stabby Attack Roll: 1d20+14 22, if that hits it's DC 21 Toughness Save.
Gizmo Posted January 14, 2019 Author Posted January 14, 2019 @Tiffany Korta I'm going to count Zenith's move as a Combined Attack, making it a DC 23 Save altogether. Toughness Save vs Damage: 1d20+19 26 But, y'know. Giant Krampus is a big fella. On the right track, though! I'll say White Lioness is now on top of Giant Krampus, at your discretion. Go ahead with the IC posts! @Fox, @Exaccus, you're up! 32 - White Lioness - Uninjured, 1HP 25 - Zenith - Uninjured, 2HP 23 - Forever Boy - Bruised x1, 1HP > 23 - Masque - Uninjured, 5HP > 21 - Facsimile - Uninjured, 3HP 15 - Salvo - Uninjured, 2HP 14 - Thunderbird - Uninjured, 3HP 14 - GIANT KRAMPUS - Bruised x1, -1 Penalty (Vision), Entangled 14 - Arcana, Uninjured, 3HP 11 - Ms. Thursday - Uninjured, 2HP 10 - Dio - Uninjured 07 - Sun Dragon - Uninjured, 2HP
Exaccus Posted January 14, 2019 Posted January 14, 2019 Well I was discussing a team attack in chat with Ari so I think I'm just dropping initiative for now, I think there may have been some other folks who might've wanted to get in on it too.
Fox Posted January 15, 2019 Posted January 15, 2019 Well, time for some good old-fashioned damage, maybe. Masque'll try to blast it. Ranged Attack Roll vs. Krampus (Blast; Power Attack -5/+5): 1d20+12-5 11 ...haha....or, you know. Probably not. In the extremely unlikely event that lands, it's a DC28 Toughness save.
KnightDisciple Posted January 16, 2019 Posted January 16, 2019 (edited) On 1/14/2019 at 10:52 PM, Zeitgeist Blue said: Salvo will Delay to Ms. Thursday. You'd proposed that we 3 do some sort of Combo attack, yeah? If so, I'll do the same. EDIT: Upon some discussion in Chat, I'm going to do my round per normal and not delay. Will try to post that tomorrow. Edited January 16, 2019 by KnightDisciple
Exaccus Posted January 16, 2019 Posted January 16, 2019 Cofirming dropping to sun dragon's initiative for a team attack.
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