Ari Posted January 22, 2019 Posted January 22, 2019 That's Ice/Cold 'Damage', to be clear Ex. And with 5PP you could be Immune to Snares/Grapples too!
Exaccus Posted January 22, 2019 Posted January 22, 2019 (edited) Oh I thought it was a common descriptor for 10, I will stick with what I said for ease of reference. Edited January 22, 2019 by Exaccus
Tiffany Korta Posted January 22, 2019 Posted January 22, 2019 White Lioness's Toughness Save: 1d20+8 19, it's borderline but let's use that shiny new HP Toughness Save: 1d20+8 24.
Gizmo Posted January 24, 2019 Author Posted January 24, 2019 GIANT KRAMPUS @Ari @Exaccus Fortitude Save vs Drain Fortitude: 1d20+16 23 DC 26 between the two of you, so -3 Fortitude! Fortitude Save vs Drain Defence: 1d20+13 24 DC 26 again and Defence is 2PP per rank so -1 Defence! @TheAbsurdist Let me know if you'd like to spend an HP on that Daze or pass the turn. @RocketLord You're on deck! 32 - White Lioness - Bruised x2, 0HP > 25 - Zenith - Bruised x1, Dazed, Entangled, 3HP > 23 - Forever Boy - Bruised x1, Entangled, 1HP 23 - Masque - Uninjured, 5HP 14 - Thunderbird - Bruised x1, Dazed, Entangled, 3HP 14 - GIANT KRAMPUS - Bruised x2, Dazed, -1 Defence, -3 Fortitude 14 - Dark Elves Uninjured x5 [Giant Krampus' back] Uninjured x6 [Ground] 14 - Arcana, Bruised x1, 4HP 11 - Ms. Thursday - Uninjured, Entangled, 2HP 11 - Salvo - Uninjured, Defense 6, Extra Effort, 4HP 10 - Dio - Unconscious 07 - Sun Dragon - Bruised x1, Entangled, Extra Effort, 1HP 07 - Facsimile - Bruised x1, Entangled, Extra Effort, 3HP
Fox Posted January 24, 2019 Posted January 24, 2019 A moment late, since I'd missed the daze, but Masque will use Luck Control to spend a hero point and clear White Lioness' Daze so that she can act this round.
TheAbsurdist Posted January 24, 2019 Posted January 24, 2019 Yanno, this is the first time she took a big hit in combat, so her being dazed works.
Tiffany Korta Posted January 24, 2019 Posted January 24, 2019 Now that Àjàṣorò has her second wind, thanks to Fox's generous gift it's time to do her stuff! As the Dark Elves are minions will Take 10, for a total Attack of 24. Also if possible use the Takedown 2 attack to get as many of them as possible.
Gizmo Posted January 26, 2019 Author Posted January 26, 2019 Dark Elves Toughness Save vs Damage: 5#1d20+5 16 17 19 21 14 The forth in line saves so that's three down! @RocketLord @Fox You're up! 32 - White Lioness - Bruised x2, 0HP 25 - Zenith - Bruised x1, Entangled, 3HP > 23 - Forever Boy - Bruised x1, Entangled, 1HP > 23 - Masque - Uninjured, 4HP 14 - Thunderbird - Bruised x1, Dazed, Entangled, 3HP 14 - GIANT KRAMPUS - Bruised x2, Dazed, -1 Defence, -3 Fortitude 14 - Dark Elves Uninjured x2 [Giant Krampus' back] Uninjured x6 [Ground] 14 - Arcana, Bruised x1, 4HP 11 - Ms. Thursday - Uninjured, Entangled, 2HP 11 - Salvo - Uninjured, Defense 6, Extra Effort, 4HP 10 - Dio - Unconscious 07 - Sun Dragon - Bruised x1, Entangled, Extra Effort, 1HP 07 - Facsimile - Bruised x1, Entangled, Extra Effort, 3HP
RocketLord Posted January 26, 2019 Posted January 26, 2019 Right, since Pan is entangled anyway, I'll go for a Feint as Move action at Krampus: Bluff 1d20+16 = 21 Not a huge chance of succes, but let's see if I get lucky! Followed up with a Pixie Blast: 1d20+9 = 27 DC26 Toughness if it hits, otherwise it'll come back around for its homing attack on Pan's next turn.
Fox Posted January 27, 2019 Posted January 27, 2019 Masque will delay her turn to do a combined attack with Arcana.
Gizmo Posted January 31, 2019 Author Posted January 31, 2019 GIANT KRAMPUS Sense Motive vs Feint: 1d20+18 26 Toughness Save vs Damage: 1d20+18 38 Sorry Pan! @KnightDisciple Thunderbird is up if you'd like to spend an HP to clear the Dazed condition. @Fox @Nick Giant Krampus and the Dark Elves will be going after that but have your combined attack figured out since you're on deck. 32 - White Lioness - Bruised x2, 0HP 25 - Zenith - Bruised x1, Entangled, 3HP 23 - Forever Boy - Bruised x1, Entangled, 1HP > 14 - Thunderbird - Bruised x1, Dazed, Entangled, 3HP 14 - GIANT KRAMPUS - Bruised x2, Dazed, -1 Defence, -3 Fortitude 14 - Dark Elves Uninjured x2 [Giant Krampus' back] Uninjured x6 [Ground] 14 - Masque - Uninjured, 4HP 14 - Arcana, Bruised x1, 4HP 11 - Ms. Thursday - Uninjured, Entangled, 2HP 11 - Salvo - Uninjured, Defense 6, Extra Effort, 4HP 10 - Dio - Unconscious 07 - Sun Dragon - Bruised x1, Entangled, Extra Effort, 1HP 07 - Facsimile - Bruised x1, Entangled, Extra Effort, 3HP
KnightDisciple Posted February 1, 2019 Posted February 1, 2019 Thunderbird will spend an HP to un-daze himself. Then, he will adjust his Weather Control to be 12 ranks of HEAT. He'll keep the area tight around himself, though. I'll go ahead and roll a Power Check: 32. Well then!
April Posted February 2, 2019 Posted February 2, 2019 Arcana and Masque are going to perform a combined attack. Arcane Blast [Combined Attack]: 1d20+10 20. Which I am sure misses, and we can't have that. So I will expend one of Arcana's HP to reroll this. Arcane Blast [Combined Attack] [HP Reroll]: 1d20+10 29. Better.
Gizmo Posted February 3, 2019 Author Posted February 3, 2019 @KnightDisciple Consider the Entangle status cleared! GIANT KRAMPUS Spends the round clearing the Daze. Dark Elves Attack White Lioness: 2#1d20+5 9 20 Attack Ms Thursday: 3#1d20+5 12 22 7 Attack Facsimile: 3#1d20+5 23 12 6 I'll need a DC 20 Toughness Save vs Damage from @Cubismo and @Exaccus! Meanwhile another 18 Dark Elves will come crawling out of the Basket of Ancient Winters! 20 actually does just hit, @Nick! Just need the second half of that from @Fox now. 32 - White Lioness - Bruised x2, 0HP 25 - Zenith - Bruised x1, Entangled, 3HP 23 - Forever Boy - Bruised x1, Entangled, 1HP 14 - Thunderbird - Bruised x1, 2HP 14 - GIANT KRAMPUS - Bruised x2, -1 Defence, -3 Fortitude 14 - Dark Elves Uninjured x8 [Giant Krampus' back] Uninjured x6 [Ground] Uninjured x3 [Ground; Attacking Ms Thursday] Uninjured x3 [Ground; Attacking Facsimile] Uninjured x6 [Dormitory Walls] > 14 - Masque - Uninjured, 4HP > 14 - Arcana, Bruised x1, 4HP 11 - Ms. Thursday - Uninjured, Entangled, 2HP 11 - Salvo - Uninjured, Defense 6, Extra Effort, 4HP 10 - Dio - Unconscious 07 - Sun Dragon - Bruised x1, Entangled, Extra Effort, 1HP 07 - Facsimile - Bruised x1, Entangled, Extra Effort, 3HP
Fox Posted February 3, 2019 Posted February 3, 2019 Yep! Masque only has to be within +/-5 of Arcana's DC25 to give her a bonus, so let's err on the side of accuracy. Ranged Attack Roll vs. Krampus (Accurate Attack +2/-2): 1d20+12+2 20 ....huzzah for attack tradeoffs! That'll add +2 to the DC on Arcana's attack.
Gizmo Posted February 3, 2019 Author Posted February 3, 2019 GIANT KRAMPUS Toughness Save vs Damage: 1d20+18 25 That's another bruise! Go ahead with the IC post. @Cubismo Don't forget that Toughness Save then Ms Thursday is up! @Zeitgeist Blue Salvo is on deck, let me know if she's spending the HP to avoid Fatigue from the Extra Effort. 32 - White Lioness - Bruised x2, 0HP 25 - Zenith - Bruised x1, Entangled, 3HP 23 - Forever Boy - Bruised x1, Entangled, 1HP 14 - Thunderbird - Bruised x1, 2HP 14 - GIANT KRAMPUS - Bruised x3, -1 Defence, -3 Fortitude 14 - Dark Elves Uninjured x8 [Giant Krampus' back] Uninjured x6 [Ground] Uninjured x3 [Ground; Attacking Ms Thursday] Uninjured x3 [Ground; Attacking Facsimile] Uninjured x6 [Dormitory Walls] 14 - Masque - Uninjured, 4HP 14 - Arcana, Bruised x1, 4HP > 11 - Ms. Thursday - Uninjured, Entangled, 2HP > 11 - Salvo - Uninjured, Defense 6, Extra Effort, 4HP 10 - Dio - Unconscious 07 - Sun Dragon - Bruised x1, Entangled, Extra Effort, 1HP 07 - Facsimile - Bruised x1, Entangled, Extra Effort, 3HP
Zeitgeist Blue Posted February 3, 2019 Posted February 3, 2019 (edited) HP to Remove Fatigue. Free Action: Shift All-out Attack + Power Attack. +5 Power / -5 Defence Move Action: Intimidate against Krampus. 1d20+12-5 = 24 Standard Action: Missile Batteries on the 8 of the Dark Elves on Krampus' back + Krampus itself. Take 10 on the Attack Roll for the Elves. Attack Roll = 20. Attack Roll on Krampus: 1d20+10 = 21. Reroll. 1d20+10 = 15 +10 = 25 Toughness Saving Throw DC 30 for all. Salvo used 2 HP, putting her at 2 HP. She has 10 Defence. Edited February 3, 2019 by Zeitgeist Blue
Cubismo Posted February 3, 2019 Posted February 3, 2019 (edited) Toughness Save: 19. Bah humbug. It's not a terrible fail on my part so I'll refrain from using a HP and just take the Bruise. I, and therefore Thursday, has suddenly remembered that Takedown Attack is a thing, so... Free Action: Shifting the Porrklubba Array from Blast to Flight. Move Action: Flying towards the three Dark Elves on the ground that were firing at Thursday. Standard Action: Using Takedown Attack to try and knock out them all out with a series of Unarmed Attacks. I'm also Taking 10, so that's a DC21 (-2 from Entangled and +5 from All-Out Attack) on the Attack and Toughness DC23 for Damage. Edited February 3, 2019 by Cubismo
Exaccus Posted February 3, 2019 Posted February 3, 2019 Toughness save! 1d20+12=23 -1 bruise for 22! No damage.
Cubismo Posted February 4, 2019 Posted February 4, 2019 Oopsies. Thought the Dark Elves were attacking Ms. Thursday from the ground using ranged attacks instead of being up and close with her on the Krampus. Disregard her using a Free Action and Move Action to fly towards them. Everything else though (basically just the Standard Action) still stands.
Gizmo Posted February 5, 2019 Author Posted February 5, 2019 Dark Elves [Ground; Attacking Ms Thursday] @Cubismo Toughness Save vs Damage: 3#1d20+5 17 11 19 @Zeitgeist Blue Toughness Save vs Damage: 8#1d20+5 22 20 18 20 13 16 20 13 GIANT KRAMPUS Sense Motive vs Intimidate: 1d20+18 28 Toughness Save vs Damage: 1d20+17 35 21 does hit Giant Krampus' Defense, though so keep that HP. @Ari @Exaccus You're up! 32 - White Lioness - Bruised x2, 0HP 25 - Zenith - Bruised x1, Entangled, 3HP 23 - Forever Boy - Bruised x1, Entangled, 1HP 14 - Thunderbird - Bruised x1, 2HP 14 - GIANT KRAMPUS - Bruised x3, -1 Defence, -3 Fortitude 14 - Dark Elves Uninjured x6 [Ground] Uninjured x3 [Ground; Attacking Facsimile] Uninjured x6 [Dormitory Walls] 14 - Masque - Uninjured, 4HP 14 - Arcana, Bruised x1, 4HP 11 - Ms. Thursday - Bruised x1, Entangled, 2HP 11 - Salvo - Uninjured, Defense 10, 3HP 10 - Dio - Unconscious > 07 - Sun Dragon - Bruised x1, Entangled, Extra Effort, 1HP > 07 - Facsimile - Bruised x1, Entangled, Extra Effort, 3HP
Ari Posted February 5, 2019 Posted February 5, 2019 On his turn, SD will use a HP to remove the Extra Effort Fatigue condition. 0HP remaining. Shifting to Super-Strength entirely on Array. Will make a +3DC/-3Attack roll on the Giant Krampus to try and Grapple it into submission. 27. Roll of 20, and it would have hit regardless, so I believe that makes it a Critical Hit right off, so DC37 base, +3 trade-off makes it DC40 base, and Critical adding +5 to the roll, so: 57, +5 is a DC62 opposed Grapple check?
Exaccus Posted February 5, 2019 Posted February 5, 2019 (edited) Also shaking off fatigue for 1 hp! Gonna move to reposition and goon sweep As many dark elves as possible! Taking 10 for 18 on attack rolls. DC27 toughness! Edited February 5, 2019 by Exaccus
Gizmo Posted February 12, 2019 Author Posted February 12, 2019 GIANT KRAMPUS @Ari Opposed Grapple Check: 1d20+46 61 Woah, so close! The grapple works! Dark Elves @Exaccus Toughness Save vs Damage: 3#1d20+5 11 21 14 @Tiff @TheAbsurdist You're up! > 32 - White Lioness - Bruised x2, 0HP > 25 - Zenith - Bruised x1, Entangled, 3HP 23 - Forever Boy - Bruised x1, Entangled, 1HP 14 - Thunderbird - Bruised x1, 2HP 14 - GIANT KRAMPUS - Bruised x3, -1 Defence, -3 Fortitude, Grappled 14 - Dark Elves Uninjured x6 [Ground] Uninjured x6 [Dormitory Walls] 14 - Masque - Uninjured, 4HP 14 - Arcana, Bruised x1, 4HP 11 - Ms. Thursday - Bruised x1, Entangled, 2HP 11 - Salvo - Uninjured, Defense 10, 3HP 10 - Dio - Unconscious 07 - Sun Dragon - Bruised x1, 0HP 07 - Facsimile - Bruised x1, 2HP
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