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Giant Krampus 2: Krampus Campus (OOC)


Gizmo

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Posted

GIANT KRAMPUS

@Ari @Exaccus

Fortitude Save vs Drain Fortitude: 1d20+16 23 DC 26 between the two of you, so -3 Fortitude!

Fortitude Save vs Drain Defence: 1d20+13 24 DC 26 again and Defence is 2PP per rank so -1 Defence!

 

@TheAbsurdist Let me know if you'd like to spend an HP on that Daze or pass the turn. @RocketLord You're on deck!

 

32 - White Lioness - Bruised x2, 0HP

> 25 - Zenith - Bruised x1, Dazed, Entangled, 3HP

> 23 - Forever Boy - Bruised x1, Entangled, 1HP

23 - Masque - Uninjured, 5HP

14 - Thunderbird - Bruised x1, Dazed, Entangled, 3HP

14 - GIANT KRAMPUS - Bruised x2, Dazed, -1 Defence-3 Fortitude

14 - Dark Elves

Uninjured x5 [Giant Krampus' back]

Uninjured x6 [Ground]

14 - Arcana, Bruised x1, 4HP

11 - Ms. Thursday - Uninjured, Entangled, 2HP

11 - Salvo - Uninjured, Defense 6, Extra Effort4HP

10 - Dio - Unconscious

07 - Sun Dragon - Bruised x1, Entangled, Extra Effort, 1HP

07 - Facsimile - Bruised x1, Entangled, Extra Effort, 3HP

Posted

A moment late, since I'd missed the daze, but Masque will use Luck Control to spend a hero point and clear White Lioness' Daze so that she can act this round.

Posted

Now that Àjàṣorò has her second wind, thanks to Fox's generous gift it's time to do her stuff! As the Dark Elves are minions will Take 10, for a total Attack of 24. Also if possible use the Takedown 2 attack to get as many of them as possible.

Posted

Dark Elves

Toughness Save vs Damage: 5#1d20+5 16 17 19 21 14

 

The forth in line saves so that's three down! @RocketLord @Fox You're up!

 

32 - White Lioness - Bruised x2, 0HP

25 - Zenith - Bruised x1, Entangled, 3HP

> 23 - Forever Boy - Bruised x1, Entangled, 1HP

> 23 - Masque - Uninjured, 4HP

14 - Thunderbird - Bruised x1, Dazed, Entangled, 3HP

14 - GIANT KRAMPUS - Bruised x2, Dazed, -1 Defence-3 Fortitude

14 - Dark Elves

Uninjured x2 [Giant Krampus' back]

Uninjured x6 [Ground]

14 - Arcana, Bruised x1, 4HP

11 - Ms. Thursday - Uninjured, Entangled, 2HP

11 - Salvo - Uninjured, Defense 6, Extra Effort4HP

10 - Dio - Unconscious

07 - Sun Dragon - Bruised x1, Entangled, Extra Effort, 1HP

07 - Facsimile - Bruised x1, Entangled, Extra Effort, 3HP

Posted

Right, since Pan is entangled anyway, I'll go for a Feint as Move action at Krampus: Bluff 1d20+16 = 21

Not a huge chance of succes, but let's see if I get lucky!

 

Followed up with a Pixie Blast: 1d20+9 = 27

DC26 Toughness if it hits, otherwise it'll come back around for its homing attack on Pan's next turn.

Posted

GIANT KRAMPUS

Sense Motive vs Feint: 1d20+18 26

Toughness Save vs Damage: 1d20+18 38 Sorry Pan!

 

@KnightDisciple Thunderbird is up if you'd like to spend an HP to clear the Dazed condition. @Fox @Nick Giant Krampus and the Dark Elves will be going after that but have your combined attack figured out since you're on deck.

 

32 - White Lioness - Bruised x2, 0HP

25 - Zenith - Bruised x1, Entangled, 3HP

23 - Forever Boy - Bruised x1, Entangled, 1HP

> 14 - Thunderbird - Bruised x1, Dazed, Entangled, 3HP

14 - GIANT KRAMPUS - Bruised x2, Dazed, -1 Defence-3 Fortitude

14 - Dark Elves

Uninjured x2 [Giant Krampus' back]

Uninjured x6 [Ground]

14 - Masque - Uninjured, 4HP

14 - Arcana, Bruised x1, 4HP

11 - Ms. Thursday - Uninjured, Entangled, 2HP

11 - Salvo - Uninjured, Defense 6, Extra Effort4HP

10 - Dio - Unconscious

07 - Sun Dragon - Bruised x1, Entangled, Extra Effort, 1HP

07 - Facsimile - Bruised x1, Entangled, Extra Effort, 3HP

Posted

Thunderbird will spend an HP to un-daze himself.

Then, he will adjust his Weather Control to be 12 ranks of HEAT. He'll keep the area tight around himself, though.

I'll go ahead and roll a Power Check: 32. Well then!

Posted

@KnightDisciple Consider the Entangle status cleared!

 

GIANT KRAMPUS

Spends the round clearing the Daze.

 

Dark Elves

Attack White Lioness: 2#1d20+5 9 20

Attack Ms Thursday: 3#1d20+5 12 22 7

Attack Facsimile: 3#1d20+5 23 12 6

 

I'll need a DC 20 Toughness Save vs Damage from @Cubismo and @Exaccus!

 

Meanwhile another 18 Dark Elves will come crawling out of the Basket of Ancient Winters!

 

20 actually does just hit, @Nick! Just need the second half of that from @Fox now.

 

32 - White Lioness - Bruised x2, 0HP

25 - Zenith - Bruised x1, Entangled, 3HP

23 - Forever Boy - Bruised x1, Entangled, 1HP

14 - Thunderbird - Bruised x1, 2HP

14 - GIANT KRAMPUS - Bruised x2, -1 Defence-3 Fortitude

14 - Dark Elves

Uninjured x8 [Giant Krampus' back]

Uninjured x6 [Ground]

Uninjured x3 [Ground; Attacking Ms Thursday]

Uninjured x3 [Ground; Attacking Facsimile]

Uninjured x6 [Dormitory Walls]

> 14 - Masque - Uninjured, 4HP

> 14 - Arcana, Bruised x1, 4HP

11 - Ms. Thursday - Uninjured, Entangled, 2HP

11 - Salvo - Uninjured, Defense 6, Extra Effort4HP

10 - Dio - Unconscious

07 - Sun Dragon - Bruised x1, Entangled, Extra Effort, 1HP

07 - Facsimile - Bruised x1, Entangled, Extra Effort, 3HP

Posted

GIANT KRAMPUS

Toughness Save vs Damage: 1d20+18 25 That's another bruise! Go ahead with the IC post.

 

@Cubismo Don't forget that Toughness Save then Ms Thursday is up! @Zeitgeist Blue Salvo is on deck, let me know if she's spending the HP to avoid Fatigue from the Extra Effort.

 

32 - White Lioness - Bruised x2, 0HP

25 - Zenith - Bruised x1, Entangled, 3HP

23 - Forever Boy - Bruised x1, Entangled, 1HP

14 - Thunderbird - Bruised x1, 2HP

14 - GIANT KRAMPUS - Bruised x3, -1 Defence-3 Fortitude

14 - Dark Elves

Uninjured x8 [Giant Krampus' back]

Uninjured x6 [Ground]

Uninjured x3 [Ground; Attacking Ms Thursday]

Uninjured x3 [Ground; Attacking Facsimile]

Uninjured x6 [Dormitory Walls]

14 - Masque - Uninjured, 4HP

14 - Arcana, Bruised x1, 4HP

> 11 - Ms. Thursday - Uninjured, Entangled, 2HP

> 11 - Salvo - Uninjured, Defense 6, Extra Effort4HP

10 - Dio - Unconscious

07 - Sun Dragon - Bruised x1, Entangled, Extra Effort, 1HP

07 - Facsimile - Bruised x1, Entangled, Extra Effort, 3HP

Posted (edited)

HP to Remove Fatigue.

 

Free Action: Shift All-out Attack + Power Attack. +5 Power / -5 Defence

Move Action: Intimidate against Krampus. 1d20+12-5 = 24

Standard Action: Missile Batteries on the 8 of the Dark Elves on Krampus' back + Krampus itself.

 

Take 10 on the Attack Roll for the Elves. Attack Roll = 20.

 

Attack Roll on Krampus: 1d20+10 = 21. Reroll. 1d20+10 = 15 +10 = 25

 

Toughness Saving Throw DC 30 for all.

 

Salvo used 2 HP, putting her at 2 HP. She has 10 Defence.

Edited by Zeitgeist Blue
Posted (edited)

Toughness Save: 19. Bah humbug. It's not a terrible fail on my part so I'll refrain from using a HP and just take the Bruise.

 

I, and therefore Thursday, has suddenly remembered that Takedown Attack is a thing, so... 

 

Free Action: Shifting the Porrklubba Array from Blast to Flight. 

Move Action: Flying towards the three Dark Elves on the ground that were firing at Thursday. 

Standard Action: Using Takedown Attack to try and knock out them all out with a series of Unarmed Attacks. I'm also Taking 10, so that's a DC21 (-2 from Entangled and +5 from All-Out Attack) on the Attack and Toughness DC23 for Damage. 

 

 

 

Edited by Cubismo
Posted

Oopsies. Thought the Dark Elves were attacking Ms. Thursday from the ground using ranged attacks instead of being up and close with her on the Krampus. Disregard her using a Free Action and Move Action to fly towards them. Everything else though (basically just the Standard Action) still stands. 

Posted

Dark Elves [Ground; Attacking Ms Thursday]

@Cubismo Toughness Save vs Damage: 3#1d20+5 17 11 19

@Zeitgeist Blue Toughness Save vs Damage: 8#1d20+5 22 20 18 20 13 16 20 13

 

GIANT KRAMPUS

Sense Motive vs Intimidate: 1d20+18 28

Toughness Save vs Damage: 1d20+17 35

 

21 does hit Giant Krampus' Defense, though so keep that HP.

 

@Ari @Exaccus You're up!

 

32 - White Lioness - Bruised x2, 0HP

25 - Zenith - Bruised x1, Entangled, 3HP

23 - Forever Boy - Bruised x1, Entangled, 1HP

14 - Thunderbird - Bruised x1, 2HP

14 - GIANT KRAMPUS - Bruised x3, -1 Defence-3 Fortitude

14 - Dark Elves

Uninjured x6 [Ground]

Uninjured x3 [Ground; Attacking Facsimile]

Uninjured x6 [Dormitory Walls]

14 - Masque - Uninjured, 4HP

14 - Arcana, Bruised x1, 4HP

11 - Ms. Thursday - Bruised x1, Entangled, 2HP

11 - Salvo - Uninjured, Defense 10, 3HP

10 - Dio - Unconscious

> 07 - Sun Dragon - Bruised x1, Entangled, Extra Effort, 1HP

> 07 - Facsimile - Bruised x1, Entangled, Extra Effort, 3HP

Posted

On his turn, SD will use a HP to remove the Extra Effort Fatigue condition. 0HP remaining. Shifting to Super-Strength entirely on Array. Will make a +3DC/-3Attack roll on the Giant Krampus to try and Grapple it into submission. 27. Roll of 20, and it would have hit regardless, so I believe that makes it a Critical Hit right off, so DC37 base, +3 trade-off makes it DC40  base, and Critical adding +5 to the roll, so: 57, +5 is a DC62 opposed Grapple check?

Posted (edited)

Also shaking off fatigue for 1 hp!

 

Gonna move to reposition and goon sweep As many dark elves as possible!

 

Taking 10 for 18 on attack rolls.

 

DC27 toughness!

Edited by Exaccus
Posted

GIANT KRAMPUS

@Ari Opposed Grapple Check: 1d20+46 61 Woah, so close! The grapple works!

 

Dark Elves

@Exaccus Toughness Save vs Damage: 3#1d20+5 11 21 14

 

@Tiff @TheAbsurdist You're up!

 

> 32 - White Lioness - Bruised x2, 0HP

> 25 - Zenith - Bruised x1, Entangled, 3HP

23 - Forever Boy - Bruised x1, Entangled, 1HP

14 - Thunderbird - Bruised x1, 2HP

14 - GIANT KRAMPUS - Bruised x3, -1 Defence-3 FortitudeGrappled 

14 - Dark Elves

Uninjured x6 [Ground]

Uninjured x6 [Dormitory Walls]

14 - Masque - Uninjured, 4HP

14 - Arcana, Bruised x1, 4HP

11 - Ms. Thursday - Bruised x1, Entangled, 2HP

11 - Salvo - Uninjured, Defense 10, 3HP

10 - Dio - Unconscious

07 - Sun Dragon - Bruised x1, 0HP

07 - Facsimile - Bruised x1, 2HP


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