TheAbsurdist Posted February 12, 2019 Share Posted February 12, 2019 I AM STUFFING A CORK IN IT. Specifically, the basket. Trying to cut off the cold, and the elves. Link to comment
Tiffany Korta Posted February 14, 2019 Share Posted February 14, 2019 As I'm up here and everyone is clear let's try to distract the Grampus by stabbin' it! Attack Roll: 1d20+14 23, DC 21 Toughness if that hits. Link to comment
RocketLord Posted February 17, 2019 Share Posted February 17, 2019 I'll use Extra Effort to add the following power to Forever Boy's Tricks array: Illusion 4 ("Even More Endless Forms Most Beautiful"; Affects: All Senses; Extras: Duration 1; Feats: Progression [Area] 3) {23/23} Stacking with Forever Boy's Illusion 1 power from his Illusion array for a total: Illusion 5 ("Endless Forms Most Beautiful"; Affects: All Senses; Extras: Duration 1; Feats: Progression [Area] 5) (Duration: Sustained, Area: 250 ft. radius) Creating an illusion of Giant Santa to hopefully at least distract Giant Krampus and his minions for a bit. IC coming after TA and Tiff has done theirs. Link to comment
TheAbsurdist Posted February 18, 2019 Share Posted February 18, 2019 Let me know if I need a roll or something for doing the Cork. Link to comment
KnightDisciple Posted February 20, 2019 Share Posted February 20, 2019 Right, there's still a lot of Dark Elves about. Time to try and fix that. Move Action: Get up in the middle of the Dark Elves. If they're too far apart, favor the ones on the dorm walls. Free Action: Power Attack +5 Damage -5 Attack, All Out Attack +2 Attack -2 Defense. Net Result: Borealis Blitz DC 28 Toughness Save, Attack +10, Defense +10. Free Action: Switch Array to Borealis Blitz power. Standard Action: Borealis Blitz, Take 10. That's a 20 to hit as many as the rank 8 Targeted Burst can hit. It's going after only the Dark Elves. DC 28 Toughness. Link to comment
Gizmo Posted February 21, 2019 Author Share Posted February 21, 2019 Alright, catching up! @TheAbsurdist I think Zenith can reasonably do that with her Create Object, just give me a reminder here about the Toughness the plug would have. GIANT KRAMPUS @Tiff Toughness Save vs Damage: 1d20+17 22 Dark Elves @KnightDisciple Toughness Save vs Damage: 6#1d20+5 23 16 19 10 6 19 I'll pump the breaks of Giant Krampus' turn until folks can get IC posts up, including @RocketLord. 32 - White Lioness - Bruised x2, 0HP 25 - Zenith - Bruised x1, Entangled, 3HP 23 - Forever Boy - Bruised x1, Entangled, Extra Effort, 1HP 14 - Thunderbird - Bruised x1, 2HP > 14 - GIANT KRAMPUS - Bruised x3, -1 Defence, -3 Fortitude, Grappled > 14 - Dark Elves Uninjured x6 [Ground] 14 - Masque - Uninjured, 4HP 14 - Arcana, Bruised x1, 4HP 11 - Ms. Thursday - Bruised x1, Entangled, 2HP 11 - Salvo - Uninjured, Defense 10, 3HP 10 - Dio - Unconscious 07 - Sun Dragon - Bruised x1, 0HP 07 - Facsimile - Bruised x1, 2HP Link to comment
TheAbsurdist Posted February 22, 2019 Share Posted February 22, 2019 Create Object 10. So Toughness 10. Applying Selective so that the Krampus can't attack it. Link to comment
Gizmo Posted March 1, 2019 Author Share Posted March 1, 2019 GIANT KRAMPUS @Ari Opposed Grapple Check: 1d20+46 51 @RocketLord Will Save vs Illusion: 1d20+10 12 Still believes in the illusion! Dark Elves @Cubismo Attack Ms Thursday: 4#1d20+5 16 16 15 11 @Exaccus Attack Facsimile: 2#1d20+5 10 23 That's a DC 20 Toughness Save. I'll get IC posts up once we know if Giant Krampus is still grappled! @Fox @Nick you're on deck! Link to comment
Exaccus Posted March 1, 2019 Share Posted March 1, 2019 Toughness save! 1d20+12=21 -1 bruise for a total of 20 exactly. Link to comment
Ari Posted March 1, 2019 Share Posted March 1, 2019 DC51 Opposed Grapple check: 54. Just barely. Link to comment
Fox Posted March 2, 2019 Share Posted March 2, 2019 Hmm, may not go for the team-up attack this time. Let's see. Question since I couldn't catch you in chat, @Gizmo: how big an area effect (or, ideally, a cone from her rooftop position) might Masque have to do to cover all the students in the fight? Link to comment
Gizmo Posted March 4, 2019 Author Share Posted March 4, 2019 @Fox A cone would be tough to aim with Salvo in the air and Sun Dragon and White Lioness up on top of Giant Krampus but I'd say we're talking about 150' - 200' radius? 32 - White Lioness - Bruised x2, 0HP 25 - Zenith - Bruised x1, Entangled, 3HP 23 - Forever Boy - Bruised x1, Entangled, Extra Effort, 1HP 14 - Thunderbird - Bruised x1, 2HP 14 - GIANT KRAMPUS - Bruised x3, -2 Fortitude, Grappled 14 - Dark Elves Uninjured x6 [Ground] > 14 - Masque - Uninjured, 4HP > 14 - Arcana, Bruised x1, 4HP 11 - Ms. Thursday - Bruised x1, Entangled, 2HP 11 - Salvo - Uninjured, Defense 10, 3HP 10 - Dio - Unconscious 07 - Sun Dragon - Bruised x1, 0HP 07 - Facsimile - Bruised x1, 2HP Link to comment
Fox Posted March 4, 2019 Share Posted March 4, 2019 That should just be doable. Masque is going to extra-effort a power stunt on her trickster array, creating the following 'slot': Dazzle 8 (visual; Feats: Accurate 3) [19pp], Concealment 4 (all visual, 200' cone; Extras: Affects Only Others [0], Area (Cone) [1]; Feats: Progression 2, Selective) [15pp] (34/34pp) This is the 'mirror images' style Concealment, not the "you're all invisible" style. Sorry, folks! But if she can see you, enemies have a 50% miss chance, so that's something, and maybe you can spin it into a surprise attack. She'll also try to dazzle the Krampus before she free-actions the Mirror Images, to keep it from cheating at the ol' cups-and-balls trick: Ranged Attack Roll vs. Krampus: 1d20+12 19 DC18 Reflex vs Dazzle (blindness) if that hits, at least, and then the usual Fortitude saves to recover after. Link to comment
Gizmo Posted March 4, 2019 Author Share Posted March 4, 2019 GIANT KRAMPUS Reflex Save vs Dazzle: 1d20+6 12 @Nick, @Cubismo you're up. 32 - White Lioness - Bruised x2, 0HP 25 - Zenith - Bruised x1, Entangled, 3HP 23 - Forever Boy - Bruised x1, Entangled, Extra Effort, 1HP 14 - Thunderbird - Bruised x1, 2HP 14 - GIANT KRAMPUS - Bruised x3, -2 Fortitude, Blinded, Grappled 14 - Dark Elves Uninjured x6 [Ground] 14 - Masque - Uninjured, Extra Effort, 4HP > 14 - Arcana, Bruised x1, 4HP > 11 - Ms. Thursday - Bruised x1, Entangled, 2HP 11 - Salvo - Uninjured, Defense 10, 3HP 10 - Dio - Unconscious 07 - Sun Dragon - Bruised x1, 0HP 07 - Facsimile - Bruised x1, 2HP Link to comment
April Posted March 4, 2019 Share Posted March 4, 2019 Abigail will use extra effort to power stunt Snare 10 off of her Arcane Arsenal array. She will use a Hero Point to Cancel Fatigue. Arcana will All-Out Attack + Power Attack Giant Krampus with Snare 10. All-Out Power Attack, Snare 10, vs Giant Krampus: 1d20+10 27. That should be a DC 25 Reflex Save as the very earth turns against Krampus. Link to comment
Cubismo Posted March 4, 2019 Share Posted March 4, 2019 Move Action: Moving towards Krampus on the ground. Standard Action: Using Porrklubba's Base Power of Strike and using All-Out Attack and Power Attack. Her Defense is now 5 and her Strike is DC 32 vs Toughness. Attack: 1d20+8 10 Gonna use a HP to roll again. Attack: 1d20+8 27 Much better. Link to comment
Gizmo Posted March 5, 2019 Author Share Posted March 5, 2019 GIANT KRAMPUSReflex Save vs Snare: 1d20+6 24 So adding up all of those conditions, Giant Krampus' Defence is currently... 2. Not +2, just... 2. Which is to say you can keep the HP, @Cubismo. Toughness Save vs Damage: 1d20+17 30 @Zeitgeist Blue, @Ari you're up! 32 - White Lioness - Bruised x2, 0HP 25 - Zenith - Bruised x1, Entangled, 3HP 23 - Forever Boy - Bruised x1, Entangled, Extra Effort, 1HP 14 - Thunderbird - Bruised x1, 2HP 14 - GIANT KRAMPUS - Bruised x4, -2 Fortitude, Blinded, Entangled, Grappled 14 - Dark Elves Uninjured x6 [Ground] 14 - Masque - Uninjured, Extra Effort, 4HP 14 - Arcana, Bruised x1, Extra Effort, 4HP 11 - Ms. Thursday - Bruised x1, Entangled, 2HP > 11 - Salvo - Uninjured, Defense 10, 3HP 10 - Dio - Unconscious > 07 - Sun Dragon - Bruised x1, 0HP 07 - Facsimile - Bruised x1, 2HP Link to comment
Zeitgeist Blue Posted March 5, 2019 Share Posted March 5, 2019 (edited) Well, this seems like a good haymaker. If no one minds I'll have Salvo punch Krampus in the face. Move Action: Fly to touching Krampus. Standard Action: Use Damage 15. Spend an HP to add in a power to Weapons Suite Array. Power Attack/All-out Attack: +5 DC/-5 Defence Damage 15 (Extras: Alternate Save [Will] [+1]) {30/46} Damage: 1d20+5 = 6 Nat 1. Another HP to reroll. Damage: 1d20+5 = 6 Another Nat 1. Last HP. Damage: 1d20+5 = 11 Will Save: DC 35. Salvo: 0HP, Defence 10. Edited March 5, 2019 by Zeitgeist Blue Link to comment
Ari Posted March 10, 2019 Share Posted March 10, 2019 Sorry Gizmo. Free Action to maintain the Grapple, and since that's about the extent of his tricks will pass the turn. Link to comment
Gizmo Posted March 12, 2019 Author Share Posted March 12, 2019 @Zeitgeist Blue The reroll isn't an automatic miss after the +10 makes the roll effectively an 11. Which is good because you can't spend a HP on any given effect more than once in a single turn! GIANT KRAMPUS Will Save vs Damage: 1d20+10 19 That'll do it! I'll get an IC post up and then we're officially out of rounds. Link to comment
TheAbsurdist Posted March 12, 2019 Share Posted March 12, 2019 Once it's up, Zenith is gonna stunt something to destroy the Entangled effect, if it does persist after Krampus' defeat. Link to comment
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