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Shadow of the Mummy OOC


Thevshi

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Posted

So, if you two want to make any sort of reaction IC post, go ahead, then make an initiative check.  Otherwise, just make an initiative check.

Posted

ROUND ONE

 

27 Veronica (unharmed, 3 HP)

17 Thule Sorc #1 (unharmed)

16 Red Lynx (unharmed, 1 HP)

16 Shadow-in-Shadows (4, all unharmed)

13 Thule Sorc #2 (unharmed)

11 Wheel-in-Shadows (2, both unharmed)

4 Masque (unharmed, 5 HP)

3 Thule Sorc #3 (unharmed)

 

Okay, Veronica will use her first turn to reconfigure her gadget array, dropping the teleport and using some of the points to create the following: Blast 8 (eldritch bolt, Feats: Accurate 2 (18/25 pp)

 

That is her full first action, so we will go to the Thule Sorcerer #1, who is going to try to Mind Control Veronica to help them get what they want.  DC 18 will save, which she easily makes with a 31

 

That brings up Red Lynx!  @angrydurf

Posted

That will catch him flat footed.  The Sorc #2 only gets a 11, missing by 13.  I will just say that knocks him out completely.

 

Two of the Shadow-in-shadows will break their concealment to attack Red Lynx, both missing.

 

At an order from Sorc #1, the two Wheel-in-Shadows will first try to attack Veronica and Masque, both missing and then start flying down the hallway past Veronica and Masque.

 

That brings up Masque.

Posted

Okay,

 

ROUND TWO

 

27 Veronica (unharmed, 3 HP)

7 Thule Sorc #1 (unharmed)

16 Red Lynx (unharmed, 1 HP)

16 Shadow-in-Shadows (4, all unharmed)

11 Wheel-in-Shadows (1 left, unharmed)

4 Masque (unharmed, 4 HP)

3 Thule Sorc #3 (unharmed)

 

Veronica will attack Sorc #3 with her blast.  She will power attack (-2/+2), hitting with a 29.  That is a DC 25 toughness save and the sorcerer gets a 22, so he is only bruised.

 

Then it will be Sorc #1, and he fires a magic blast at Veronica, but misses.  He then teleports down toward where Masque and the last Wheel are. 

 

@angrydurf That brings up Red Lynx once more!

Posted

Yes, he beats that Intimidate check with a 18 Sense Motice check.

 

But you do hit and he gets a 15 on his toughness save, so another bruise and is dazed. 

 

The two shadows still concealed have now disappeared altogether (Red Lynx and Veronica are unsure where they went, they are just gone).

 

The other two follow the directions of Sorc #1, the first attacking Red Lynx, missing terribly with a 9

 

The other drops darkness on the area where they are fighting.

 

The remaining Wheel will try to hit Masque with another TK blast, missing again with a 17

 

@Fox Masque is up!

Posted

Welp! Let's do something about the action economy and try to hit that last Wheel, closing distance as necessary.

 

Melee Attack Roll vs. Wheel-in-Shadows (Power Attack -5/+5): 1d20+15-5 19

DC25 Toughness this time, with the full power attack.

 

She will then switch to the Concealment slot of her array, and go invisible to visual and auditory senses in the hopes of dropping a surprise attack next round, or covering for someone. That...makes the others bigger targets, but that's what Luck Control is for! Hopefully. Stay strong!

Posted

Okay, with Thule Sorcerer #3 dazed, that brings up:

 

ROUND THREE

 

27 Veronica (unharmed, 3 HP)

7 Thule Sorc #1 (unharmed)

16 Red Lynx (unharmed, 1 HP)

16 Shadow-in-Shadows (4, all unharmed)

4 Masque (unharmed, 4 HP)

3 Thule Sorc #3 (bruised 2)

 

Veronica will start using her remaining variable pool points for an additional spell: Super Senses 2 (Counters Obscure: Darkness; Extras: Affects Others, Area Effect, Feat: Selective) which uses the last 7 pp in her pool.  When she finishes the spell in the round, she will use a free action to apply it to Red Lynx.

 

Thule Sorc #1 is not close enough to Masque to see her, so he will just teleport away.

 

@angrydurf Red Lynx is up!

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